物体跟随鼠标旋转

转载:https://www.taikr.com/article/3926

void Start()
    {
 
    }
 
    // Update is called once per frame
    void Update()
    {
        FollowMouseRotate();
        FollowMouseMove();
    }
 
    //物体跟随鼠标旋转
    private void FollowMouseRotate()
    {
        //获取鼠标的坐标,鼠标是屏幕坐标,Z轴为0,这里不做转换  
        Vector3 mouse = Input.mousePosition;
        //获取物体坐标,物体坐标是世界坐标,将其转换成屏幕坐标,和鼠标一直  
        Vector3 obj = Camera.main.WorldToScreenPoint(transform.position);
        //屏幕坐标向量相减,得到指向鼠标点的目标向量,即黄色线段  
        Vector3 direction = mouse - obj;
        //将Z轴置0,保持在2D平面内  
        direction.z = 0f;
        //将目标向量长度变成1,即单位向量,这里的目的是只使用向量的方向,不需要长度,所以变成1  
        direction = direction.normalized;
        //物体自身的Y轴和目标向量保持一直,这个过程XY轴都会变化数值  
        transform.up = direction;
    }
 
    //跟随鼠标移动
    private void FollowMouseMove()
    {
        float moveSpeed = 3.0f;
        if (Input.GetTouch(0).phase == TouchPhase.Moved)    //如果按下鼠标左键,移动速度变快
        {
            moveSpeed = 6.0f;
            transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
        }
        else
        {
            transform.Translate(Vector3.up * moveSpeed * Time.deltaTime);
        }
    }

 

posted @ 2020-12-02 21:41  正怒月神  阅读(231)  评论(0编辑  收藏  举报