# 这是新建文件1.py
# 这是新建文件贪吃蛇.py
import pygame,sys,time,random
from pygame.locals import *
pygame.init()
redColor = pygame.Color(255,0,0)
blackColor = pygame.Color(0,0,0)
whiteColor = pygame.Color(255,255,255)
greyColor = pygame.Color(150,150,150)
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((640,480))
pygame.display.set_caption('Raspberry Snake')
def gameOver(playSurface):
gameOverFont = pygame.font.SysFont('arial',72)
gameOverSurf = gameOverFont.render('Game Over',True,greyColor)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320,10)
playSurface.blit(gameOverSurf,gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == K_d:
changeDirection = 'right'
if event.key == K_LEFT or event.key == K_a:
changeDirection = 'left'
if event.key == K_UP or event.key == K_w:
changeDirection = 'up'
if event.key == K_DOWN or event.key == K_s:
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 确定方向
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
elif changeDirection == 'left' and not direction == 'right':
direction = changeDirection
elif changeDirection == 'up' and not direction == 'down':
direction = changeDirection
elif changeDirection == 'down' and not direction == 'up':
direction = changeDirection
# 根据方向移动蛇头
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
# 增加蛇的长度
snakeSegments.insert(0,list(snakePosition))
# 如果贪吃蛇和目标方块的位置重合
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
if raspberrySpawned== 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x * 20),int(y * 20)]
raspberrySpawned = 1
playSurface.fill(blackColor)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20))
pygame.draw.rect(playSurface,redColor,Rect(raspberryPosition[0],raspberryPosition[1],20,20))
pygame.display.flip()
# 判断游戏是否结束
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playSurface)
elif snakePosition[1] > 460 or snakePosition[1] < 0:
for snakeBody in snakeSegments[1]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver(playSurface)
# 控制游戏速度
fpsClock.tick(3)