常用并发工具
一、CountDownLatch
CountDownLatch底层也是由AQS,用来同步一个或多个任务的常用并发工具类,强制它们等待由其他任务执行的一组操作完成。所以其数据结构可以参考AQS的数据结构,而AQS的数据结构核心就是两个虚拟队列: 同步队列sync queue 和条件队列condition queue,不同的条件会有不同的条件队列。CountDownLatch典型的用法是将一个程序分为n个互相独立的可解决任务,并创建值为n的CountDownLatch。当每一个任务完成时,都会在这个锁存器上调用countDown,等待问题被解决的任务调用这个锁存器的await,将他们自己拦住,直至锁存器计数结束。
CountDownLatch类存在一个内部类Sync,继承自AbstractQueuedSynchronizer,其源代码如下。
public class CountDownLatch { private static final class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = 4982264981922014374L; Sync(int count) { setState(count); } int getCount() { return getState(); } //试图在共享模式下获取锁 protected int tryAcquireShared(int acquires) { return (getState() == 0) ? 1 : -1; } //试图设置状态来反映共享模式下的一个释放 protected boolean tryReleaseShared(int releases) { // Decrement count; signal when transition to zero for (;;) { int c = getState(); if (c == 0) return false; int nextc = c-1; if (compareAndSetState(c, nextc)) return nextc == 0; } } } private final Sync sync; public CountDownLatch(int count) { if (count < 0) throw new IllegalArgumentException("count < 0"); this.sync = new Sync(count); }
//此函数将会使当前线程在锁存器倒计数至零之前一直等待,除非线程被中断 public void await() throws InterruptedException { sync.acquireSharedInterruptibly(1); } public boolean await(long timeout, TimeUnit unit) throws InterruptedException { return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout)); } //此函数将递减锁存器的计数,如果计数到达零,则释放所有等待的线程 public void countDown() { sync.releaseShared(1); } public long getCount() { return sync.getCount(); } }
测试例子代码如下:
import java.util.concurrent.CountDownLatch; class MyThread extends Thread { private CountDownLatch countDownLatch; public MyThread(String name, CountDownLatch countDownLatch) { super(name); this.countDownLatch = countDownLatch; } public void run() { System.out.println(Thread.currentThread().getName() + " doing something"); try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println(Thread.currentThread().getName() + " finish"); countDownLatch.countDown(); } } public class CountDownLatchDemo { public static void main(String[] args) { CountDownLatch countDownLatch = new CountDownLatch(2); MyThread t1 = new MyThread("t1", countDownLatch); MyThread t2 = new MyThread("t2", countDownLatch); t1.start(); t2.start(); System.out.println("Waiting for t1 thread and t2 thread to finish"); try { countDownLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println(Thread.currentThread().getName() + " continue"); } }
二、CyclicBarrier
CyclicBarrier底层是基于ReentrantLock和AbstractQueuedSynchronizer来实现的, 在理解的时候最好和CountDownLatch放在一起理解(相见本文分析)
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对于CountDownLatch,其他线程为游戏玩家,比如英雄联盟,主线程为控制游戏开始的线程。在所有的玩家都准备好之前,主线程是处于等待状态的,也就是游戏不能开始。当所有的玩家准备好之后,下一步的动作实施者为主线程,即开始游戏。
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对于CyclicBarrier,假设有一家公司要全体员工进行团建活动,活动内容为翻越三个障碍物,每一个人翻越障碍物所用的时间是不一样的。但是公司要求所有人在翻越当前障碍物之后再开始翻越下一个障碍物,也就是所有人翻越第一个障碍物之后,才开始翻越第二个,以此类推。类比地,每一个员工都是一个“其他线程”。当所有人都翻越的所有的障碍物之后,程序才结束。而主线程可能早就结束了,这里我们不用管主线程
CyclicBarrier源代码如下:
CyclicBarrier没有显示继承哪个父类或者实现哪个父接口, 所有AQS和重入锁不是通过继承实现的,而是通过组合实现的。
public class CyclicBarrier {
//说明: Generation类有一个属性broken,用来表示当前屏障是否被损坏。 private static class Generation { boolean broken = false; } private final ReentrantLock lock = new ReentrantLock(); private final Condition trip = lock.newCondition(); private final int parties;// 参与的线程数量 private final Runnable barrierCommand;// 由最后一个进入 barrier 的线程执行的操作 private Generation generation = new Generation();// 当前代 private int count;// 正在等待进入屏障的线程数量
//此函数在所有线程进入屏障后会被调用,即生成下一个版本,所有线程又可以重新进入到屏障中 private void nextGeneration() { // signal completion of last generation
//唤醒所有线程 trip.signalAll();
//恢复正在等待进入屏障的线程数量 // set up next generation count = parties;
//新生一代 generation = new Generation(); }
//此函数的作用是损坏当前屏障,会唤醒所有在屏障中的线程 private void breakBarrier() { generation.broken = true; count = parties; trip.signalAll(); }
//此函数为CyclicBarrier类的核心函数,CyclicBarrier类对外提供的await函数在底层都是调用该了doawait函数.
private int dowait(boolean timed, long nanos) throws InterruptedException, BrokenBarrierException, TimeoutException { // 保存当前锁 final ReentrantLock lock = this.lock; // 锁定 lock.lock(); try { // 保存当前代 final Generation g = generation; if (g.broken) // 屏障被破坏,抛出异常 throw new BrokenBarrierException(); if (Thread.interrupted()) { // 线程被中断 // 损坏当前屏障,并且唤醒所有的线程,只有拥有锁的时候才会调用 breakBarrier(); // 抛出异常 throw new InterruptedException(); } // 减少正在等待进入屏障的线程数量 int index = --count; if (index == 0) { // 正在等待进入屏障的线程数量为0,所有线程都已经进入 // 运行的动作标识 boolean ranAction = false; try { // 保存运行动作 final Runnable command = barrierCommand; if (command != null) // 动作不为空 // 运行 command.run(); // 设置ranAction状态 ranAction = true; // 进入下一代 nextGeneration(); return 0; } finally { if (!ranAction) // 没有运行的动作 // 损坏当前屏障 breakBarrier(); } } // loop until tripped, broken, interrupted, or timed out // 无限循环 for (;;) { try { if (!timed) // 没有设置等待时间 // 等待 trip.await(); else if (nanos > 0L) // 设置了等待时间,并且等待时间大于0 // 等待指定时长 nanos = trip.awaitNanos(nanos); } catch (InterruptedException ie) { if (g == generation && ! g.broken) { // 等于当前代并且屏障没有被损坏 // 损坏当前屏障 breakBarrier(); // 抛出异常 throw ie; } else { // 不等于当前带后者是屏障被损坏 // We're about to finish waiting even if we had not // been interrupted, so this interrupt is deemed to // "belong" to subsequent execution. // 中断当前线程 Thread.currentThread().interrupt(); } } if (g.broken) // 屏障被损坏,抛出异常 throw new BrokenBarrierException(); if (g != generation) // 不等于当前代 // 返回索引 return index; if (timed && nanos <= 0L) { // 设置了等待时间,并且等待时间小于0 // 损坏屏障 breakBarrier(); // 抛出异常 throw new TimeoutException(); } } } finally { // 释放锁 lock.unlock(); } }

//说明: 该构造函数可以指定关联该CyclicBarrier的线程数量,并且可以指定在所有线程都进入屏障后的执行动作,该执行动作由最后一个进行屏障的线程执行。 public CyclicBarrier(int parties, Runnable barrierAction) { if (parties <= 0) throw new IllegalArgumentException(); this.parties = parties; this.count = parties; this.barrierCommand = barrierAction; } //说明: 该构造函数仅仅执行了关联该CyclicBarrier的线程数量,没有设置执行动作。 public CyclicBarrier(int parties) { this(parties, null); } public int getParties() { return parties; } public int await() throws InterruptedException, BrokenBarrierException { try { return dowait(false, 0L); } catch (TimeoutException toe) { throw new Error(toe); // cannot happen } } public int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException { return dowait(true, unit.toNanos(timeout)); } public boolean isBroken() { final ReentrantLock lock = this.lock; lock.lock(); try { return generation.broken; } finally { lock.unlock(); } } public void reset() { final ReentrantLock lock = this.lock; lock.lock(); try { breakBarrier(); // break the current generation nextGeneration(); // start a new generation } finally { lock.unlock(); } } public int getNumberWaiting() { final ReentrantLock lock = this.lock; lock.lock(); try { return parties - count; } finally { lock.unlock(); } } }
代码示例:
import java.util.concurrent.BrokenBarrierException; import java.util.concurrent.CyclicBarrier; class MyThread extends Thread { private CyclicBarrier cb; public MyThread(String name, CyclicBarrier cb) { super(name); this.cb = cb; } public void run() { System.out.println(Thread.currentThread().getName() + " going to await"); try { cb.await(); System.out.println(Thread.currentThread().getName() + " continue"); } catch (Exception e) { e.printStackTrace(); } } } public class CyclicBarrierDemo { public static void main(String[] args) throws InterruptedException, BrokenBarrierException { CyclicBarrier cb = new CyclicBarrier(3, new Thread("barrierAction") { public void run() { System.out.println(Thread.currentThread().getName() + " barrier action"); } }); MyThread t1 = new MyThread("t1", cb); MyThread t2 = new MyThread("t2", cb); t1.start(); t2.start(); System.out.println(Thread.currentThread().getName() + " going to await"); cb.await(); System.out.println(Thread.currentThread().getName() + " continue"); } }

和CountDonwLatch再对比
- CountDownLatch减计数,CyclicBarrier加计数。
- CountDownLatch是一次性的,CyclicBarrier可以重用。
- CountDownLatch和CyclicBarrier都有让多个线程等待同步然后再开始下一步动作的意思,但是CountDownLatch的下一步的动作实施者是主线程,具有不可重复性;而CyclicBarrier的下一步动作实施者还是“其他线程”本身,具有往复多次实施动作的特点。
三、Semaphore
public class Semaphore implements java.io.Serializable { private static final long serialVersionUID = -3222578661600680210L; private final Sync sync; abstract static class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = 1192457210091910933L; Sync(int permits) {
//设置状态数 setState(permits); } // 获取许可 final int getPermits() { return getState(); } // 共享模式下非公平策略获取 final int nonfairTryAcquireShared(int acquires) { for (;;) { int available = getState();// 获取许可数 int remaining = available - acquires;// 剩余的许可 if (remaining < 0 || compareAndSetState(available, remaining))// 许可小于0或者比较并且设置状态成功 return remaining; } }
// 共享模式下进行释放 protected final boolean tryReleaseShared(int releases) { for (;;) {// 无限循环 int current = getState();// 获取许可 int next = current + releases;// 可用的许可 if (next < current) // overflow throw new Error("Maximum permit count exceeded"); if (compareAndSetState(current, next))// 比较并进行设置成功
return true; } }
// 根据指定的缩减量减小可用许可的数目 final void reducePermits(int reductions) { for (;;) { int current = getState(); int next = current - reductions; if (next > current) // underflow throw new Error("Permit count underflow"); if (compareAndSetState(current, next)) return; } } // 获取并返回立即可用的所有许可 final int drainPermits() { for (;;) { int current = getState(); if (current == 0 || compareAndSetState(current, 0)) // 许可为0或者比较并设置成功 return current; } } } //NonfairSync类继承了Sync类,表示采用非公平策略获取资源,其只有一个tryAcquireShared方法,重写了AQS的该方法 static final class NonfairSync extends Sync { private static final long serialVersionUID = -2694183684443567898L; NonfairSync(int permits) { super(permits); } // 共享模式下获取,其会调用父类Sync的nonfairTryAcquireShared方法,表示按照非公平策略进行资源的获取 protected int tryAcquireShared(int acquires) { return nonfairTryAcquireShared(acquires); } } //FairSync类继承了Sync类,表示采用公平策略获取资源,其只有一个tryAcquireShared方法,重写了AQS的该方法 static final class FairSync extends Sync { private static final long serialVersionUID = 2014338818796000944L; FairSync(int permits) { super(permits); } //说明: 从tryAcquireShared方法的源码可知,它使用公平策略来获取资源,它会判断同步队列中是否存在其他的等待节点。
// protected int tryAcquireShared(int acquires) { for (;;) { if (hasQueuedPredecessors())// 同步队列中存在其他节点
return -1; int available = getState();// 获取许可
int remaining = available - acquires; // 剩余的许可
if (remaining < 0 || compareAndSetState(available, remaining))// 剩余的许可小于0或者比较设置成功
return remaining; } } } public Semaphore(int permits) { sync = new NonfairSync(permits); } public Semaphore(int permits, boolean fair) { sync = fair ? new FairSync(permits) : new NonfairSync(permits); } //此方法从信号量获取一个(多个)许可,在提供一个许可前一直将线程阻塞,或者线程被中断 public void acquire() throws InterruptedException { sync.acquireSharedInterruptibly(1); } public void acquireUninterruptibly() { sync.acquireShared(1); } public boolean tryAcquire() { return sync.nonfairTryAcquireShared(1) >= 0; } public boolean tryAcquire(long timeout, TimeUnit unit) throws InterruptedException { return sync.tryAcquireSharedNanos(1, unit.toNanos(timeout)); }
//此方法释放一个(多个)许可,将其返回给信号量,源码如下。 public void release() { sync.releaseShared(1); } public void acquire(int permits) throws InterruptedException { if (permits < 0) throw new IllegalArgumentException(); sync.acquireSharedInterruptibly(permits); } public void acquireUninterruptibly(int permits) { if (permits < 0) throw new IllegalArgumentException(); sync.acquireShared(permits); } public boolean tryAcquire(int permits) { if (permits < 0) throw new IllegalArgumentException(); return sync.nonfairTryAcquireShared(permits) >= 0; } public boolean tryAcquire(int permits, long timeout, TimeUnit unit) throws InterruptedException { if (permits < 0) throw new IllegalArgumentException(); return sync.tryAcquireSharedNanos(permits, unit.toNanos(timeout)); } public void release(int permits) { if (permits < 0) throw new IllegalArgumentException(); sync.releaseShared(permits); } public int availablePermits() { return sync.getPermits(); } public int drainPermits() { return sync.drainPermits(); } protected void reducePermits(int reduction) { if (reduction < 0) throw new IllegalArgumentException(); sync.reducePermits(reduction); } public boolean isFair() { return sync instanceof FairSync; } public final boolean hasQueuedThreads() { return sync.hasQueuedThreads(); } public final int getQueueLength() { return sync.getQueueLength(); } protected Collection<Thread> getQueuedThreads() { return sync.getQueuedThreads(); } public String toString() { return super.toString() + "[Permits = " + sync.getPermits() + "]"; } }
使用示例:
import java.util.concurrent.Semaphore; class MyThread extends Thread { private Semaphore semaphore; public MyThread(String name, Semaphore semaphore) { super(name); this.semaphore = semaphore; } public void run() { int count = 3; System.out.println(Thread.currentThread().getName() + " trying to acquire"); try { semaphore.acquire(count); System.out.println(Thread.currentThread().getName() + " acquire successfully"); Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } finally { semaphore.release(count); System.out.println(Thread.currentThread().getName() + " release successfully"); } } } public class SemaphoreDemo { public final static int SEM_SIZE = 10; public static void main(String[] args) { Semaphore semaphore = new Semaphore(SEM_SIZE); MyThread t1 = new MyThread("t1", semaphore); MyThread t2 = new MyThread("t2", semaphore); t1.start(); t2.start(); int permits = 5; System.out.println(Thread.currentThread().getName() + " trying to acquire"); try { semaphore.acquire(permits); System.out.println(Thread.currentThread().getName() + " acquire successfully"); Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } finally { semaphore.release(); System.out.println(Thread.currentThread().getName() + " release successfully"); } } }
运行结果(某一次):
main trying to acquire
main acquire successfully
t1 trying to acquire
t1 acquire successfully
t2 trying to acquire
t1 release successfully
main release successfully
t2 acquire successfully
t2 release successfully=
单独使用Semaphore是不会使用到AQS的条件队列的
不同于CyclicBarrier和ReentrantLock,单独使用Semaphore是不会使用到AQS的条件队列的,其实,只有进行await操作才会进入条件队列,其他的都是在同步队列中,只是当前线程会被park
场景问题
1、semaphore初始化有10个令牌,11个线程同时各调用1次acquire方法,会发生什么?
答案:拿不到令牌的线程阻塞,不会继续往下运行。
2、semaphore初始化有10个令牌,一个线程重复调用11次acquire方法,会发生什么?
答案:线程阻塞,不会继续往下运行。可能你会考虑类似于锁的重入的问题,很好,但是,令牌没有重入的概念。你只要调用一次acquire方法,就需要有一个令牌才能继续运行。
3、semaphore初始化有1个令牌,1个线程调用一次acquire方法,然后调用两次release方法,之后另外一个线程调用acquire(2)方法,此线程能够获取到足够的令牌并继续运行吗?
答案:能,原因是release方法会添加令牌,并不会以初始化的大小为准。
4、semaphore初始化有2个令牌,一个线程调用1次release方法,然后一次性获取3个令牌,会获取到吗?
答案:能,原因是release会添加令牌,并不会以初始化的大小为准。Semaphore中release方法的调用并没有限制要在acquire后调用
public class TestSemaphore2 { public static void main(String[] args) { int permitsNum = 2; final Semaphore semaphore = new Semaphore(permitsNum); try { System.out.println("availablePermits:"+semaphore.availablePermits()+",semaphore.tryAcquire(3,1, TimeUnit.SECONDS):
"+semaphore.tryAcquire(3,1, TimeUnit.SECONDS)); semaphore.release(); System.out.println("availablePermits:"+semaphore.availablePermits()+",semaphore.tryAcquire(3,1, TimeUnit.SECONDS):
"+semaphore.tryAcquire(3,1, TimeUnit.SECONDS)); }catch (Exception e) { } } }
三、Exchanger
Exchanger是用于线程协作的工具类, 主要用于两个线程之间的数据交换。
Exchanger加入slot数组的原因?比如有2条线程A和B,A线程交换数据时,发现slot为空,则将需要交换的数据放在slot中等待其它线程进来交换数据,等线程B进来,读取A设置的数据,然后设置线程B需要交换的数据,然后唤醒A线程,原理就是这么简单。但是当多个线程之间进行交换数据时就会出现问题,所以Exchanger加入了slot数组。
不同JDK实现有何差别?
- 在JDK5中Exchanger被设计成一个容量为1的容器,存放一个等待线程,直到有另外线程到来就会发生数据交换,然后清空容器,等到下一个到来的线程。
- 从JDK6开始,Exchanger用了类似ConcurrentMap的分段思想,提供了多个slot,增加了并发执行时的吞吐量。
- SynchronousQueue对比?Exchanger是一种线程间安全交换数据的机制。可以和之前分析过的SynchronousQueue对比一下:线程A通过SynchronousQueue将数据a交给线程B;线程A通过Exchanger和线程B交换数据,线程A把数据a交给线程B,同时线程B把数据b交给线程A。可见,SynchronousQueue是交给一个数据,Exchanger是交换两个数据。
public class Exchanger<V> { private static final int ASHIFT = 7; private static final int MMASK = 0xff; private static final int SEQ = MMASK + 1; private static final int NCPU = Runtime.getRuntime().availableProcessors(); static final int FULL = (NCPU >= (MMASK << 1)) ? MMASK : NCPU >>> 1; private static final int SPINS = 1 << 10; private static final Object NULL_ITEM = new Object(); private static final Object TIMED_OUT = new Object(); @sun.misc.Contended static final class Node { int index; // Arena index arena的下标,多个槽位的时候利用 int bound; // Last recorded value of Exchanger.bound 上一次记录的Exchanger.bound int collides; // Number of CAS failures at current bound 在当前bound下CAS失败的次数; int hash; // Pseudo-random for spins 用于自旋; Object item; // This thread's current item 这个线程的当前项,也就是需要交换的数据; volatile Object match; // Item provided by releasing thread 做releasing操作的线程传递的项; volatile Thread parked; // Set to this thread when parked, else null 挂起时设置线程值,其他情况下为null; }
//Participant的作用是为每个线程保留唯一的一个Node节点, 它继承ThreadLocal,说明每个线程具有不同的状态 static final class Participant extends ThreadLocal<Node> { public Node initialValue() { return new Node(); } } private final Participant participant; private volatile Node[] arena; private volatile Node slot; private volatile int bound; private final Object arenaExchange(Object item, boolean timed, long ns) { Node[] a = arena; Node p = participant.get(); for (int i = p.index;;) { // access slot at i int b, m, c; long j; // j is raw array offset Node q = (Node)U.getObjectVolatile(a, j = (i << ASHIFT) + ABASE); if (q != null && U.compareAndSwapObject(a, j, q, null)) { Object v = q.item; // release q.match = item; Thread w = q.parked; if (w != null) U.unpark(w); return v; } else if (i <= (m = (b = bound) & MMASK) && q == null) { p.item = item; // offer if (U.compareAndSwapObject(a, j, null, p)) { long end = (timed && m == 0) ? System.nanoTime() + ns : 0L; Thread t = Thread.currentThread(); // wait for (int h = p.hash, spins = SPINS;;) { Object v = p.match; if (v != null) { U.putOrderedObject(p, MATCH, null); p.item = null; // clear for next use p.hash = h; return v; } else if (spins > 0) { h ^= h << 1; h ^= h >>> 3; h ^= h << 10; // xorshift if (h == 0) // initialize hash h = SPINS | (int)t.getId(); else if (h < 0 && // approx 50% true (--spins & ((SPINS >>> 1) - 1)) == 0) Thread.yield(); // two yields per wait } else if (U.getObjectVolatile(a, j) != p) spins = SPINS; // releaser hasn't set match yet else if (!t.isInterrupted() && m == 0 && (!timed || (ns = end - System.nanoTime()) > 0L)) { U.putObject(t, BLOCKER, this); // emulate LockSupport p.parked = t; // minimize window if (U.getObjectVolatile(a, j) == p) U.park(false, ns); p.parked = null; U.putObject(t, BLOCKER, null); } else if (U.getObjectVolatile(a, j) == p && U.compareAndSwapObject(a, j, p, null)) { if (m != 0) // try to shrink U.compareAndSwapInt(this, BOUND, b, b + SEQ - 1); p.item = null; p.hash = h; i = p.index >>>= 1; // descend if (Thread.interrupted()) return null; if (timed && m == 0 && ns <= 0L) return TIMED_OUT; break; // expired; restart } } } else p.item = null; // clear offer } else { if (p.bound != b) { // stale; reset p.bound = b; p.collides = 0; i = (i != m || m == 0) ? m : m - 1; } else if ((c = p.collides) < m || m == FULL || !U.compareAndSwapInt(this, BOUND, b, b + SEQ + 1)) { p.collides = c + 1; i = (i == 0) ? m : i - 1; // cyclically traverse } else i = m + 1; // grow p.index = i; } } } private final Object slotExchange(Object item, boolean timed, long ns) { Node p = participant.get(); Thread t = Thread.currentThread(); if (t.isInterrupted()) // preserve interrupt status so caller can recheck return null; for (Node q;;) { if ((q = slot) != null) { if (U.compareAndSwapObject(this, SLOT, q, null)) { Object v = q.item; q.match = item; Thread w = q.parked; if (w != null) U.unpark(w); return v; } // create arena on contention, but continue until slot null if (NCPU > 1 && bound == 0 && U.compareAndSwapInt(this, BOUND, 0, SEQ)) arena = new Node[(FULL + 2) << ASHIFT]; } else if (arena != null) return null; // caller must reroute to arenaExchange else { p.item = item; if (U.compareAndSwapObject(this, SLOT, null, p)) break; p.item = null; } } // await release int h = p.hash; long end = timed ? System.nanoTime() + ns : 0L; int spins = (NCPU > 1) ? SPINS : 1; Object v; while ((v = p.match) == null) { if (spins > 0) { h ^= h << 1; h ^= h >>> 3; h ^= h << 10; if (h == 0) h = SPINS | (int)t.getId(); else if (h < 0 && (--spins & ((SPINS >>> 1) - 1)) == 0) Thread.yield(); } else if (slot != p) spins = SPINS; else if (!t.isInterrupted() && arena == null && (!timed || (ns = end - System.nanoTime()) > 0L)) { U.putObject(t, BLOCKER, this); p.parked = t; if (slot == p) U.park(false, ns); p.parked = null; U.putObject(t, BLOCKER, null); } else if (U.compareAndSwapObject(this, SLOT, p, null)) { v = timed && ns <= 0L && !t.isInterrupted() ? TIMED_OUT : null; break; } } U.putOrderedObject(p, MATCH, null); p.item = null; p.hash = h; return v; } public Exchanger() { participant = new Participant(); } @SuppressWarnings("unchecked") public V exchange(V x) throws InterruptedException { Object v; Object item = (x == null) ? NULL_ITEM : x; // translate null args if ((arena != null || (v = slotExchange(item, false, 0L)) == null) && ((Thread.interrupted() || // disambiguates null return (v = arenaExchange(item, false, 0L)) == null))) throw new InterruptedException(); return (v == NULL_ITEM) ? null : (V)v; } @SuppressWarnings("unchecked") public V exchange(V x, long timeout, TimeUnit unit) throws InterruptedException, TimeoutException { Object v; Object item = (x == null) ? NULL_ITEM : x; long ns = unit.toNanos(timeout); if ((arena != null || (v = slotExchange(item, true, ns)) == null) && ((Thread.interrupted() || (v = arenaExchange(item, true, ns)) == null))) throw new InterruptedException(); if (v == TIMED_OUT) throw new TimeoutException(); return (v == NULL_ITEM) ? null : (V)v; } private static final sun.misc.Unsafe U; private static final long BOUND; private static final long SLOT; private static final long MATCH; private static final long BLOCKER; private static final int ABASE; static { int s; try { U = sun.misc.Unsafe.getUnsafe(); Class<?> ek = Exchanger.class; Class<?> nk = Node.class; Class<?> ak = Node[].class; Class<?> tk = Thread.class; BOUND = U.objectFieldOffset (ek.getDeclaredField("bound")); SLOT = U.objectFieldOffset (ek.getDeclaredField("slot")); MATCH = U.objectFieldOffset (nk.getDeclaredField("match")); BLOCKER = U.objectFieldOffset (tk.getDeclaredField("parkBlocker")); s = U.arrayIndexScale(ak); // ABASE absorbs padding in front of element 0 ABASE = U.arrayBaseOffset(ak) + (1 << ASHIFT); } catch (Exception e) { throw new Error(e); } if ((s & (s-1)) != 0 || s > (1 << ASHIFT)) throw new Error("Unsupported array scale"); } }
使用示例:
public class Test { static class Producer extends Thread { private Exchanger<Integer> exchanger; private static int data = 0; Producer(String name, Exchanger<Integer> exchanger) { super("Producer-" + name); this.exchanger = exchanger; } @Override public void run() { for (int i=1; i<5; i++) { try { TimeUnit.SECONDS.sleep(1); data = i; System.out.println(getName()+" 交换前:" + data); data = exchanger.exchange(data); System.out.println(getName()+" 交换后:" + data); } catch (InterruptedException e) { e.printStackTrace(); } } } } static class Consumer extends Thread { private Exchanger<Integer> exchanger; private static int data = 0; Consumer(String name, Exchanger<Integer> exchanger) { super("Consumer-" + name); this.exchanger = exchanger; } @Override public void run() { while (true) { data = 0; System.out.println(getName()+" 交换前:" + data); try { TimeUnit.SECONDS.sleep(1); data = exchanger.exchange(data); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println(getName()+" 交换后:" + data); } } } public static void main(String[] args) throws InterruptedException { Exchanger<Integer> exchanger = new Exchanger<Integer>(); new Producer("", exchanger).start(); new Consumer("", exchanger).start(); TimeUnit.SECONDS.sleep(7); System.exit(-1); } } 可以看到,其结果可能如下: Consumer- 交换前:0 Producer- 交换前:1 Consumer- 交换后:1 Consumer- 交换前:0 Producer- 交换后:0 Producer- 交换前:2 Producer- 交换后:0 Consumer- 交换后:2 Consumer- 交换前:0 Producer- 交换前:3 Producer- 交换后:0 Consumer- 交换后:3 Consumer- 交换前:0 Producer- 交换前:4 Producer- 交换后:0 Consumer- 交换后:4 Consumer- 交换前:0

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