摘要:Shader "ztq/Diffuse" { Properties { _Color ("Main Color", Color) = (1,1,1,1) //主材质颜色 _MainTex ("Base (RGB) ", 2D) = "white" {} //主材质 } SubShader { Pas
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posted @ 2016-04-19 17:20
posted @ 2016-04-19 17:20
posted @ 2015-04-21 21:59