摘要: 方法一: 让模型UV动起来,如下图所示: if (moveYxies) { curYuV += Time.deltaTime * moveSpeed; curMaterial.SetTextureOffset("_MainTex", new Vector2(startUv.x, startUv.y+ 阅读全文
posted @ 2022-09-16 10:55 多见多闻 阅读(3213) 评论(0) 推荐(0)