WPF Canvas image高分辨率打印
与其将Viewport3DVisual传递给PrintVisual方法, 不如先创建一个300 DPI 的RenderTargetBitmap并调用Render方法以在位图上渲染Viewport3DVisual。然后将位图放入Image元素中,通过调用Measure和Arrange对其进行布局传递,并将Image元素传递给PrintVisual方法。
void NormalPrintOnClick(object sender, RoutedEventArgs args) { PrintDialog dlg = new PrintDialog(); if (dlg.ShowDialog().GetValueOrDefault()) { dlg.PrintVisual(visual3d, "PrintViewport3DVisual: 3D Cube"); } } void HiResPrintOnClick(object sender, RoutedEventArgs args) { PrintDialog dlg = new PrintDialog(); if (dlg.ShowDialog().GetValueOrDefault()) { Rect rect = visual3d.Viewport; // Scale dimensions from 96 dpi to 600 dpi. double scale = 600 / 96; RenderTargetBitmap bitmap = new RenderTargetBitmap((int) (scale * (rect.Width + 1)), (int) (scale * (rect.Height + 1)), scale * 96, scale * 96, PixelFormats.Default); bitmap.Render(visual3d); // Create Image element for hosting bitmap. Image img = new Image(); img.Source = bitmap; img.Stretch = Stretch.None; // Submit Image element to layout pass so it gets finite size. img.Measure(new Size(dlg.PrintableAreaWidth, dlg.PrintableAreaHeight)); Size sizeImage = img.DesiredSize; img.Arrange(new Rect(new Point(0, 0), sizeImage)); // Print the Image element. dlg.PrintVisual(img, "PrintViewport3DVisual: 3D Cube"); } }
public void ExportToPng(Uri path, Image surface) { if (path == null) return; Transform transform = surface.LayoutTransform; surface.LayoutTransform = null; System.Windows.Size size = new System.Windows.Size(surface.Width, surface.Height); surface.Measure(size); surface.Arrange(new Rect(size)); RenderTargetBitmap renderBitmap = new RenderTargetBitmap( (int)size.Width, (int)size.Height, 96d, 96d, PixelFormats.Pbgra32); renderBitmap.Render(surface); using (FileStream outStream = new FileStream(path.LocalPath, FileMode.Create)) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(renderBitmap)); encoder.Save(outStream); } surface.LayoutTransform = transform; }