ZOJ1002 - FireNet
据说是8皇后问题的变种,但我表示不知道什么是8皇后问题。
我自己的话有两种想法,一种是我觉得一定能AC的穷举法,找出所有情况,找到最大值;第二种是我不肯定能AC的,方法是这样:先找能攻击范围最小的安防点,然后依次类往上放,放到没有空角为止。
我还没开始写,我打算先用第二种方法试试,等我做完了再更新相关内容。这道题目做完我也会去看下8皇后问题和01背包问题,然后熟悉完之后写个笔记什么的。
my_1
1 // 我这里只记录了一次power值,但是我觉得应该要不停的刷新power,而且power值不能算上别人的已放的射击范围。 2 // 为了要硬用上链表,我的逻辑乱了很多,中间过程也冗余了很多。 3 // 其实用数组完全够了,而且很简单。 4 // 中间关于删除中间项,其实可以用双向链表,循环次数会减少。 5 6 ////////////////////////////////////////////////////////////////////////// 7 //单独设置一个头结点 和 未单独设置一个头结点是有区别的!!!! 8 //单独设置头结点 可以用在void 函数中 用 *head->???来更新 9 //而未单独设置头结点的 需要改变head地址,所以要不在void中传** 要不就在返回值返回新head 10 ////////////////////////////////////////////////////////////////////////// 11 12 13 14 #include <stdio.h> 15 #include <stdlib.h> 16 17 #define kSquareStateWall 1 18 #define kSquareStateCastle 2 19 #define kSquareStateUnderFire 3 20 #define kSquareStateEmpty 4 21 22 struct squareLeft_node { 23 int row; 24 int column; 25 int power; 26 struct squareLeft_node *next; 27 }; 28 29 struct squareLeft_node *createSquareLeft(int city[4][4], int size); 30 struct squareLeft_node *pickTheWeakestNode(struct squareLeft_node *leftS); 31 int getNodePower(int row, int column, int city[4][4], int size); 32 struct squareLeft_node *updateCityStateAndSquareLeftByWeakestNode(struct squareLeft_node *weakest, int city[4][4],struct squareLeft_node *leftS, int size); 33 void resetCityState(int city[4][4]); 34 35 // private 36 struct squareLeft_node *deleteNode(struct squareLeft_node *head, int row, int column); 37 38 int main() 39 { 40 int sizeOfCity = 0; 41 char squareType; 42 int cityState[4][4] = {0}; 43 int row,column; 44 int maxBlockhouse = 0; 45 46 struct squareLeft_node *squareLeftHead; 47 struct squareLeft_node *weakestNode; 48 49 while (scanf("%d", &sizeOfCity) != EOF) 50 { 51 if (0 == sizeOfCity) 52 return 0; 53 //----------------------Input----------------------------- 54 getchar(); 55 for (row = 0; row < sizeOfCity; ++row) 56 { 57 for (column=0; column < sizeOfCity; ++column) 58 { 59 scanf("%c", &squareType); 60 if ('.' == squareType) 61 { 62 cityState[row][column] = kSquareStateEmpty; 63 } else if ('X' == squareType) 64 { 65 cityState[row][column] = kSquareStateWall; 66 } 67 } 68 getchar(); 69 } 70 71 //---------------------Find max------------------------ 72 squareLeftHead = createSquareLeft(cityState, sizeOfCity); 73 weakestNode = squareLeftHead; 74 75 while (NULL != squareLeftHead) 76 { 77 weakestNode = pickTheWeakestNode(squareLeftHead); 78 squareLeftHead = updateCityStateAndSquareLeftByWeakestNode(weakestNode, cityState, squareLeftHead,sizeOfCity); 79 maxBlockhouse++; 80 } 81 82 83 //----------------------Output-------------------------- 84 printf("%d\n", maxBlockhouse); 85 86 //---------------------ResetCity------------------------- 87 resetCityState(cityState); 88 maxBlockhouse = 0; 89 sizeOfCity = 0; 90 } 91 return 0; 92 } 93 94 95 struct squareLeft_node *createSquareLeft(int city[4][4], int size) 96 { 97 struct squareLeft_node *head, *tail, *tmp; 98 int row,column; 99 100 head = tail = NULL; 101 if (0 == city[0][0]) 102 { 103 return NULL; 104 } 105 106 for (row = 0; row < size; ++row) 107 { 108 for (column = 0; column < size; ++column) 109 { 110 if (0 == city[row][column]) 111 { 112 row = 4; 113 column = 4; 114 return head; 115 } 116 if ( (kSquareStateWall == city[row][column]) || 117 (kSquareStateUnderFire == city[row][column]) || 118 (kSquareStateCastle == city[row][column]) ) 119 { 120 continue; 121 } 122 tmp = (struct squareLeft_node*)malloc(sizeof(struct squareLeft_node)); 123 tmp->column = column; 124 tmp->row = row; 125 tmp->power = getNodePower(row, column, city, size); 126 tmp->next = NULL; 127 128 if (NULL == head) 129 { 130 // For the first time 131 head = tmp; 132 } else 133 { 134 // Insert the new node 135 tail->next = tmp; 136 } 137 // update tail 138 tail = tmp; 139 } 140 } 141 142 return head; 143 } 144 145 struct squareLeft_node *pickTheWeakestNode(struct squareLeft_node *leftS) 146 { 147 struct squareLeft_node *weakest, *tmp; 148 weakest = leftS; 149 tmp = leftS; 150 151 while (tmp != NULL) 152 { 153 if (weakest->power > tmp->power) 154 { 155 weakest = tmp; 156 } 157 tmp = tmp->next; 158 } 159 return weakest; 160 } 161 162 int getNodePower(int row, int column, int city[4][4], int size) 163 { 164 int power = 0; 165 int r,c; 166 167 // power upward 168 if (0 != row) 169 { 170 for (r = row-1; r >= 0; --r) 171 { 172 if (kSquareStateWall != city[r][column]) 173 power++; 174 else 175 break; 176 } 177 } 178 // power downward 179 if (size != row) 180 { 181 for (r = row+1; r < size; ++r) 182 { 183 if (kSquareStateWall != city[r][column]) 184 power++; 185 else 186 break; 187 } 188 } 189 // power leftward 190 if (0 != column) 191 { 192 for (c = column-1; c >= 0; --c) 193 { 194 if (kSquareStateWall != city[row][c]) 195 power++; 196 else 197 break; 198 } 199 } 200 // power rightward 201 if (size != column) 202 { 203 for (c = column+1; c < size; ++c) 204 { 205 if (kSquareStateWall != city[row][c]) 206 power++; 207 else 208 break; 209 } 210 } 211 212 return power; 213 } 214 215 struct squareLeft_node *updateCityStateAndSquareLeftByWeakestNode(struct squareLeft_node *weakest, int city[4][4],struct squareLeft_node *leftS, int size) 216 { 217 int row = weakest->row; 218 int column = weakest->column; 219 struct squareLeft_node *newHead = leftS; 220 int r,c; 221 222 // power upward 223 if (0 != row) 224 { 225 for (r = row-1; r >= 0; --r) 226 { 227 if (kSquareStateWall != city[r][column]) 228 { 229 city[r][column] = kSquareStateUnderFire; 230 leftS = deleteNode(leftS, r, column); 231 } 232 else 233 break; 234 } 235 } 236 // power downward 237 if (size != row) 238 { 239 for (r = row+1; r < size; ++r) 240 { 241 if (kSquareStateWall != city[r][column]) 242 { 243 city[r][column] = kSquareStateUnderFire; 244 leftS = deleteNode(leftS, r, column); 245 } 246 else 247 break; 248 } 249 } 250 // power leftward 251 if (0 != column) 252 { 253 for (c = column-1; c >= 0; --c) 254 { 255 if (kSquareStateWall != city[row][c]) 256 { 257 city[row][c] = kSquareStateUnderFire; 258 leftS = deleteNode(leftS, row, c); 259 } 260 else 261 break; 262 } 263 } 264 // power rightward 265 if (size != column) 266 { 267 for (c = column+1; c < size; ++c) 268 { 269 if (kSquareStateWall != city[row][c]) 270 { 271 city[row][c] = kSquareStateUnderFire; 272 leftS = deleteNode(leftS, row, c); 273 } 274 else 275 break; 276 } 277 } 278 city[row][column] = kSquareStateCastle; 279 newHead = deleteNode(leftS, row, column); 280 281 return newHead; 282 } 283 284 void resetCityState(int city[4][4]) 285 { 286 int i,j; 287 for (i = 0; i<4; ++i) 288 { 289 for (j = 0; j < 4; ++j) 290 { 291 city[i][j] = 0; 292 } 293 } 294 } 295 296 struct squareLeft_node *deleteNode(struct squareLeft_node *head, int row, int column) 297 { 298 struct squareLeft_node *tmp = head; 299 struct squareLeft_node *preNode = NULL; 300 301 preNode = tmp; 302 while (NULL != tmp) 303 { 304 if ( (tmp->row == row) && (tmp->column == column)) 305 { 306 break; 307 } 308 preNode = tmp; 309 tmp = tmp->next; 310 } 311 312 if (NULL == tmp) 313 { 314 return head; 315 } 316 317 if (head == tmp) 318 { 319 head = tmp->next; 320 free(tmp); 321 } else 322 { 323 preNode->next = tmp->next; 324 free(tmp); 325 } 326 327 return head; 328 }

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