//构造器的相互调用用:
using System;
namespace Constructor4
{
class Test
{
int i;
string s;
Test()
{
i = 1;//在这里初始化,其它构造器调用它,比在成员变量直接初始化好,减少了冗余代码的产生
s = "abcd";//在这里初始化,其它构造器调用它,比在成员变量直接初始化好,减少了冗余代码的产生
}
Test(int i):this()
{
this.i = i;
}
Test(string s):this()
{
this.s = s;
}
Test(int i, string s):this()
{
this.i = i;
this.s = s;
}
static void Main()
{
Test test1 = new Test();
Console.WriteLine(test1.i.ToString() + test1.s);
Test test2 = new Test(2);
Console.WriteLine(test2.i.ToString() + test2.s);
Test test3 = new Test("aaa");
Console.WriteLine(test3.i.ToString() + test3.s);
Test test4 = new Test(4,"bbb");
Console.WriteLine(test4.i.ToString() + test4.s);
}
}
}

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