10. JavaGUI编程
10. JavaGUI编程
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
- 破解工具
1. 简介
Gui的核心技术:Swing,AWT
-
界面不美观。
-
需要jre环境!
为什么我们要学习?
- 可以写出自己心中想要的一些小工具
- 工作的时候,也可能需要维护到swing界面,概率极小!
- 了解MVC架构,了解监听!
2. AWT
2.1 AWT介绍
- 包含了很多类和接口!GUI:图形用户界面编程
- 元素:窗口,按钮,文本框
- java.awt

2.2 组件和容器
1. Frame
import java.awt.*;
//GUI的第一个界面
public class Demo01 {
public static void main(String[] args) {
//Frame对象
Frame frame = new Frame("我的第一个java图像界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(Color.red);
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}

问题:发现窗口关闭不掉,停止java程序
尝试回顾封装:
import java.awt.*;
public class Demo02 {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.green);
}
}
class MyFrame extends Frame{
static int id = 0; // 可能存在多个窗口,我们需要一个计数器
public MyFrame(int x, int y, int w, int h, Color color){
super("Myframe" + (++id));
setBackground(color);
setBounds(x, y, w, h);
setVisible(true);
}
}

2. Panel
解决了关闭窗口的问题
//Panel 可以看成是一个空间,但是不能单独存在
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(Color.CYAN);
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(Color.white);
//frame.add()
frame.add(panel);
//监听事件,监听窗口关闭事件 System.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭时要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束事件
System.exit(0);
}
});
frame.setVisible(true);
}
}
3. 布局管理器
- 流式布局
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
// frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
frame.setVisible(true);
}
}
- 东南西北中
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east, BorderLayout.EAST);
frame.add(west, BorderLayout.WEST);
frame.add(south, BorderLayout.SOUTH);
frame.add(north, BorderLayout.NORTH);
frame.add(center, BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}

- 表格布局
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//java方法自动选择最优大小
frame.setVisible(true);
}
}

4. 练习

实现此布局
import java.awt.*;
public class TrainDemo01 {
public static void main(String[] args) {
//总Frame
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//四个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2, 1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2, 2));
//上面OK
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下面
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
//中间的四个
for (int i = 0; i < 4; i++) {
p4.add(new Button("for-" + i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}

总结:
- Frame是一个顶级窗口
- Panel无法单独显示,必须添加到某个容器中。
- 布局管理器
- 流式
- 东西南北中
- 表格
- 大小,定位,背景颜色,可见性,监听。
5. 事件监听
事件监听:当某个事情发生的时候,干什么?
import java.awt.*;
import java.awt.event.*;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,出发一些时间
Frame frame = new Frame();
Button button = new Button();
//因为addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionlistener myActionlistener = new MyActionlistener();
button.addActionListener(myActionlistener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
WindowClose(frame);
}
//关闭窗体事件
private static void WindowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionlistener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("你好");
}
}
多个按钮共享一个事件:
import javax.swing.border.Border;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionEvent2 {
public static void main(String[] args) {
//两个按钮实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则会返回默认值
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button, BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了: esg" + e.getActionCommand());
}
}
6. 输入框事件监听
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestTest01 {
public static void main(String[] args) {
//启动!
new MyFrame2();
}
}
class MyFrame2 extends Frame{
public MyFrame2(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter触发这个输入框监听事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();//获得一些资源,返回了一个对象
System.out.println(field.getText());//获得输入框的文本
field.setText("");//null是一个对象,""是一个字符串
}
}
7. 简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承!
目前代码
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//建议计算器
public class TestClc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator() {
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
private TextField num1;
private TextField num2;
private TextField num3;
public MyCalculatorListener(TextField num1, TextField num2, TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
//获取三个变量
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值加法运算后放到第三个框
num3.setText("" + (n1 + n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
使用组合:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//建议计算器
public class TestClc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3个文本框
this.num1 = new TextField(10);//字符数
this.num2 = new TextField(10);//字符数
this.num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
//获取三个变量
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
完全改造为面向对象(使用内部类):
- 更好的包装
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//建议计算器
public class TestClc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3个文本框
this.num1 = new TextField(10);//字符数
this.num2 = new TextField(10);//字符数
this.num3 = new TextField(20);//字符数
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法!
class MyCalculatorListener implements ActionListener{
//获取三个变量
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
8. 画笔
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(500,500,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
// super.paint(g);
//画笔需要有颜色,画笔可以画画
g.setColor(Color.red);
// g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心的圆
g.setColor(Color.GREEN);
g.fillRect(200,200,200,200);
//养成习惯,画笔用完,将它还原到最初的颜色(黑色)
}
}
9. 鼠标监听
目的:想要实现鼠标画画

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame3("画图");
}
}
class MyFrame3 extends Frame{
//画画需要画笔,需要监听监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame3(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,需要监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.GREEN);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上面
public void addPaint(Point point){
points.add(point);
}
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame3 myframe = (MyFrame3) e.getSource();
//这个我们惦记的时候,就会在界面上产生一个点!
//这个点就是鼠标的点
myframe.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标重画一遍
myframe.repaint();//刷新
}
}
}
10. 窗口监听
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.green);
setBounds(400,400,300,300);
setVisible(true);
// addWindowListener(new MyWindowListener());
//匿名内部类
this.addWindowListener(new WindowAdapter() {
@Override
public void windowOpened(WindowEvent e) {
System.out.println("窗口已打开");
}
@Override
public void windowClosed(WindowEvent e) {
System.out.println("窗口已关闭");
}
//激活
@Override
public void windowActivated(WindowEvent e) {
System.out.println("windowActivated");
}
//关闭
@Override
public void windowClosing(WindowEvent e) {
// System.exit(0);
System.out.println("你点击了关闭");
System.exit(0);
}
});
}
}
11. 键盘监听
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(200,200,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用它的静态属性 VK_XXX
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP) {
System.out.println("你按下了上键");
}
//根据按下不同的操作,产生不同的结果
}
});
}
}
3. Swing
3.1 窗口、面板
import javax.swing.*;
import java.awt.*;
public class JFrameDemo01 {
//init():初始化
public void init(){
//顶级窗口
JFrame frame = new JFrame("这是一个JFrame窗口");
frame.setVisible(true);
frame.setBounds(100,100,100,100);
frame.setBackground(Color.green);
//设置文字 JLabel
JLabel label = new JLabel("你好");
frame.add(label);
//让文本标签居中
label.setHorizontalAlignment(SwingConstants.CENTER);
//容器实例化
Container contentPane = frame.getContentPane();
contentPane.setBackground(Color.BLUE);
//关闭事件
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo01().init();
}
}

3.2 弹窗
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//Jframe 放东西需要容器
Container contentPane = this.getContentPane();
//绝对布局
contentPane.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() { //监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialog();
}
});
contentPane.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialog extends JDialog{
public MyDialog() {
this.setVisible(true);
this.setBounds(100,10,500,500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container contentPane = this.getContentPane();
contentPane.add(new JLabel("子窗口"),BorderLayout.CENTER);
}
}

3.3 标签
label
new JLabel("xxx")
图标ICON
import javax.swing.*;
import java.awt.*;
//图标是一个接口,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){ }
public IconDemo(int width, int height) {
this.width = width;
this.height = height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签上,也可裙长放在按钮上
Container contentPane = this.getContentPane();
contentPane.add(new JLabel("icontest",iconDemo,SwingConstants.CENTER));
this.pack();
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x, y, this.width, this.height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片ICON
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("img.png");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突了
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container contentPane = this.getContentPane();
contentPane.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setBounds(100,100,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
JPanel
import javax.swing.*;
import java.awt.*;
public class TestJPanel extends JFrame {
public TestJPanel() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思:间距
JPanel panel = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
container.add(panel);
container.add(panel2);
container.add(panel3);
container.add(panel4);
}
public static void main(String[] args) {
new TestJPanel();
}
}
JScrollPanel
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea jTextArea = new JTextArea(20,50);
jTextArea.setText("你好");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(jTextArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5 按钮
- 单选按钮
- 复选按钮
图片按钮
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = this.getContentPane();
//将一个图片变为一给图标
URL url = JButtonDemo01.class.getResource("img.png");
Icon icon = new ImageIcon(url);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}

单选按钮
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02() {
Container container = this.getContentPane();
//将一个图片变为一给图标
URL url = JButtonDemo01.class.getResource("img.png");
Icon icon = new ImageIcon(url);
//单选框
JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组中只能选择一个按钮
ButtonGroup group = new ButtonGroup();
group.add(radioButton01);
group.add(radioButton02);
group.add(radioButton03);
container.add(radioButton01,BorderLayout.CENTER);
container.add(radioButton02,BorderLayout.NORTH);
container.add(radioButton03,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}

复选按钮
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03() {
Container container = this.getContentPane();
//将一个图片变为一给图标
URL url = JButtonDemo01.class.getResource("img.png");
Icon icon = new ImageIcon(url);
//多选框
JCheckBox checkbox01 = new JCheckBox("checkbox01");
JCheckBox checkbox02 = new JCheckBox("chekbox02");
container.add(checkbox01,BorderLayout.NORTH);
container.add(checkbox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}

3.6 列表
-
下拉框
-
import javax.swing.*; import java.awt.*; public class TestComboboxDemo01 extends JFrame { public TestComboboxDemo01(){ Container container = this.getContentPane(); JComboBox status = new JComboBox(); status.addItem(null); status.addItem("正在上映"); status.addItem("已下架"); status.addItem("即将上映"); container.add(status); this.setVisible(true); this.setSize(500,400); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestComboboxDemo01(); } }

-
列表框
import javax.swing.*; import java.awt.*; import java.util.Vector; public class TestComboboxDemo02 extends JFrame { public TestComboboxDemo02(){ Container container = this.getContentPane(); //生成列表的内容 // String[] contents = {"1","2","3"}; Vector contents = new Vector(); contents.add("张三"); contents.add("李四"); contents.add("王五"); //列表中需要放入内容 JList jList = new JList(contents); container.add(jList); this.setVisible(true); this.setSize(500,400); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestComboboxDemo02(); } }
应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息,一般是动态扩容!
3.7 文本框
-
文本框
-
public class TestTextDemo01 extends JFrame { public TestTextDemo01(){ Container container = this.getContentPane(); JTextField jTextField = new JTextField("hello"); JTextField jTextField2 = new JTextField("world",20); container.add(jTextField,BorderLayout.NORTH); container.add(jTextField2,BorderLayout.SOUTH); this.setVisible(true); this.setSize(500,400); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestTextDemo01(); } }
-
密码框
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}

- 文本域
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea jTextArea = new JTextArea(20,50);
jTextArea.setText("你好");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(jTextArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}

4. 贪吃蛇案例
帧,如果时间片足够小,就是动画,一秒30帧,60帧。连起来是动画,拆开就是静态的图片。
键盘监听
定时器Timer
//数据中心
public class Data {
//相对路径 tx.jpg
//卷对路径 /相当于当前的项目
public static URL headerURL = Data.class.getResource("snake1.png");
public static URL url = Data.class.getResource("");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("snake4.png");
public static URL downURL = Data.class.getResource("snake5.png");
public static URL leftURL = Data.class.getResource("snake6.png");
public static URL rightURL = Data.class.getResource("snake7.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("snake3.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("snake2.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
//游戏的面板
/*
1. 定义数据
2. 画上去
3. 监听事件 键盘,事件
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//实现键盘监听器
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int [] snakeX = new int[600]; //蛇的x坐标 25*25
int [] snakeY = new int[500]; //蛇的y坐标 25*25
String fx; //初始方向向右
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
int score;//成绩
//游戏当前的状态: 开始,停止
boolean isStrat = false;//默认不开始
boolean isFail = false;//游戏失败状态
//定时器 以毫秒为单位 1000ms = 1s
Timer timer = new Timer(100,this);//100毫秒执行一次,Timer 绑定的是ActionListener这个监听器
//构造器
public GamePanel() {
init();
//获得脚垫和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始,定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//头的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一节身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二节身体的坐标
fx = "R";
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
score = 0;
}
//绘制面板,我们游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//默认游戏界面
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度 " + length,750,35);
g.drawString("分数 " + score,750,50);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //身体的坐标
}
//游戏状态
if(isStrat == false){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if(isFail == true){
g.setColor(Color.RED);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if (isFail){
//重新开始
isFail = false;
init();//重新初始化
}else {
isStrat = !isStrat;//取反
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听--- 需要固定的事件来刷新,1s = 10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStrat && isFail == false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if(snakeX[0] == foodX && snakeY[0] == foodY){
//长度加一
length ++;
//分数加10
score += 10;
//再次随机食物位置
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {//后一节移动到前一节的位置
snakeX[i] = snakeX[i-1];//向前移动一节
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0] + 25;
//边界判断
if(snakeX[0] > 850){ snakeX[0] = 25;}
}else if(fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
//边界判断
if(snakeX[0] < 25){ snakeX[0] = 850;}
}else if(fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
if(snakeY[0] < 75){ snakeY[0] = 650;}
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
if(snakeY[0] > 650){ snakeY[0] = 75;}
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
// timer.start();//定时器开始
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
jFrame.setBounds(10,10,900,720);
jFrame.setResizable(false);//窗口大小不可变`
//正常游戏界面都应该在面板上
jFrame.add(new GamePanel());
jFrame.setVisible(true);
}
}

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