ArcGlobe组件开发之3D符号化——添加3D符号
前面的博文http://blog.csdn.net/giser_whu/article/details/23047213介绍了3D符号化的主要接口。在这里总结下在座的过程中实现3D符号化的两种方式,第一种是将3ds文件作为符号,对点图层进行唯一值渲染,可以设置符号的大小,转角等属性;第二种则是借助GraphicsLayer添加到Globe显示,也可以对符号进行旋转等操作,两种方式的效率如何,还未做大范围的数据进行比较,待做了之后再对两种方式做一个比较。
本片博文主要是采用第二种方式显示3D符号,代码如下:
private void button_Add3DSymbol_Click (object sender,EventArgs e)
{
//首先添加一个GlobeGraphicLayer
addGraphicLayer();
//创建3D图形
string filePath=@"D:\毕业设计\TowerModel\Tower_ZMP2_51.3ds";
IImport3DFile import3Dfile = new Import3DFileClass();
import3Dfile.CreateFromFile(filePath);
IGeometry geometry = import3Dfile.Geometry;
IMarker3DSymbol marker3DSymbol = new Marker3DSymbolClass();
marker3DSymbol.Shape = geometry;
//设置符号的颜色大小等属性
OtherHelper otherHelper=new OtherHelper();
(marker3DSymbol as IMarkerSymbol).Color = otherHelper.CreateNewColor(143,156,234);
IEnvelope pEnv = geometry.Envelope;
(marker3DSymbol as IMarkerSymbol).Size = pEnv.Depth;
//将3D符号作为element的符号显示
IElement element = new MarkerElementClass();
IPoint point = new PointClass();
point.PutCoords(114.359676,30.534487);
element.Geometry = point;
IMarkerElement markerElement = element as IMarkerElement;
markerElement.Symbol = marker3DSymbol as IMarkerSymbol;
graphicsLayer.AddElement(element,1);
}
public void addGraphicLayer ()
{
graphicsLayer = new GlobeGraphicsLayerClass();
ILayer pLayer = graphicsLayer as ILayer;
pLayer.Name = "CameraPathGraphicsLayer";
m_globeControl.Globe.AddLayerType(pLayer,esriGlobeLayerType.esriGlobeLayerTypeDraped,true);
//设置为活动图层
m_globeControl.Globe.GlobeDisplay.Scene.ActiveGraphicsLayer = pLayer;
}

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