vue2源码解析(二)
一、理解Vue批量异步更新策略
异步更新队列:Vue高效的秘诀是批量、异步的更新策略
首先来了解下Event Loop事件循环机制

事件循环Event Loop:浏览器为了协调事件处理、脚本执行、网络请求和渲染等任务而制定的工作机制

看源码执行过程
在Object.defineReactive()中的set方法,set方法中通过Dep大管家通知更新(dep.notify())
dep.notify()中执行的代码,其中的subs就是dep的[watcher],最后执行subs[i].update(),进入到改update中
notify () {
// stabilize the subscriber list first
const subs = this.subs.slice()
if (process.env.NODE_ENV !== 'production' && !config.async) {
// subs aren't sorted in scheduler if not running async
// we need to sort them now to make sure they fire in correct
// order
subs.sort((a, b) => a.id - b.id)
}
// 遍历关联所有watcher
for (let i = 0, l = subs.length; i < l; i++) {
subs[i].update()
}
}
update方法是将watcher加入到队列中
update () {
/* istanbul ignore else */
if (this.lazy) {
this.dirty = true
} else if (this.sync) {
this.run()
} else {
// watcher入队
queueWatcher(this)
}
}
export function queueWatcher (watcher: Watcher) { const id = watcher.id // 去重:单个watcher只入队一次 if (has[id] == null) { has[id] = true if (!flushing) { queue.push(watcher) } else { // if already flushing, splice the watcher based on its id // if already past its id, it will be run next immediately. let i = queue.length - 1 while (i > index && queue[i].id > watcher.id) { i-- } queue.splice(i + 1, 0, watcher) } // queue the flush if (!waiting) { waiting = true if (process.env.NODE_ENV !== 'production' && !config.async) { flushSchedulerQueue() return }
nextTick的作用 // 异步方式将flushSchedulerQueue放入队列 nextTick(flushSchedulerQueue) } } }
接下来看nextTick方法
// 此方法就是我们平时使用的nextTick方法
export function nextTick (cb?: Function, ctx?: Object) {
let _resolve
callbacks.push(() => {
if (cb) {
try {
cb.call(ctx)
} catch (e) {
handleError(e, ctx, 'nextTick')
}
} else if (_resolve) {
_resolve(ctx)
}
})
if (!pending) {
pending = true
// 异步执行callbacks中的任务
timerFunc() //看浏览器支持程度,promise.resolve().then(flushCallbacks) > MutationObserver 最后不得已浏览器不支持才将watcher派发给宏任务队列 => setTimeout(flushCallbacks,0)
}
// $flow-disable-line
if (!cb && typeof Promise !== 'undefined') {
return new Promise(resolve => {
_resolve = resolve
})
}
}
等到浏览器执行微任务的时候,会执行flushSchedulerQueue,冲洗所有的队列并且run watchers
function flushSchedulerQueue () {
currentFlushTimestamp = getNow()
flushing = true
let watcher, id
// Sort queue before flush.
// This ensures that:
// 1. Components are updated from parent to child. (because parent is always
// created before the child)
// 2. A component's user watchers are run before its render watcher (because
// user watchers are created before the render watcher)
// 3. If a component is destroyed during a parent component's watcher run,
// its watchers can be skipped.
queue.sort((a, b) => a.id - b.id)
// do not cache length because more watchers might be pushed
// as we run existing watchers
// 按id顺序执行watcher更新
for (index = 0; index < queue.length; index++) {
watcher = queue[index]
if (watcher.before) {
watcher.before()
}
id = watcher.id
has[id] = null
// 真正的更新函数
watcher.run()
// in dev build, check and stop circular updates.
if (process.env.NODE_ENV !== 'production' && has[id] != null) {
circular[id] = (circular[id] || 0) + 1
if (circular[id] > MAX_UPDATE_COUNT) {
warn(
'You may have an infinite update loop ' + (
watcher.user
? `in watcher with expression "${watcher.expression}"`
: `in a component render function.`
),
watcher.vm
)
break
}
}
}
}
进入到watcher.run()方法 run方法会调用watcher的get方法,get方法会this.getter方法,this.getter指向updateComponent()方法
updateComponent = () => {
vm._update(vm._render(), hydrating)
}
updateComponent()先执行vm._render()得到虚拟dom,再执行vm._update()将虚拟dom转化为真实dom
二、掌握虚拟DOM和diff算法
细看vm.update()方法,初始化的时候拿真实dom走第一个方法,更新的时候有虚拟dom了就走第二个方法
if (!prevVnode) {
// initial render
//初始化渲染,vm.$el是真实dom
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// updates(有虚拟dom之后走更新函数)
vm.$el = vm.__patch__(prevVnode, vnode)
}
接下来来看__patch__具体做了什么
// 更新时调用的__patch__就是这个
return function patch (oldVnode, vnode, hydrating, removeOnly) {
// 新的不存在:删除
if (isUndef(vnode)) {
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue = []
// 老的不存在:创建
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
// diff发生的地方(更新的时候才会触发)
patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
} else {
// 初始化走这里
isRealElement是否是真实的节点
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
//oldVnode是虚拟节点vnode,表明此时已经将真实节点转化为虚拟节点
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes([oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
}
patch的实现
首先进行树级的比较,可能有三种情况:增删改
1、new vnode不存在就删
2、old vnode不存在就删
3、都存在就都执行diff执行更新
接下来具体看patch里运用到的diff算法,主要是再patchvnode()(diff发生的地方)去实现的

遵循下面规律:同层比较,深度优先 例如下面的图片

patchVnode 比较两个虚拟dom
// 1.获取两个比较节点孩子
const oldCh = oldVnode.children
const ch = vnode.children
// 2.属性更新
if (isDef(data) && isPatchable(vnode)) {
for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
}
// 3.没有文本
if (isUndef(vnode.text)) {
// 双方均有孩子:比较子节点
if (isDef(oldCh) && isDef(ch)) {
if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
} else if (isDef(ch)) { //新的有孩子,老的没有
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(ch)
}
// 新增
if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
} else if (isDef(oldCh)) {
// 删除
removeVnodes(oldCh, 0, oldCh.length - 1)
} else if (isDef(oldVnode.text)) {
// 文本清空
nodeOps.setTextContent(elm, '')
}
} else if (oldVnode.text !== vnode.text) {
// 文本更新
nodeOps.setTextContent(elm, vnode.text)
}
// 钩子
if (isDef(data)) {
if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
}
updateChildren 对比新旧两个vnode的children


// 比较两组孩子节点
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
// 设置首尾4个游标以及相对应的节点
let oldStartIdx = 0
let newStartIdx = 0
let oldEndIdx = oldCh.length - 1
let oldStartVnode = oldCh[0]
let oldEndVnode = oldCh[oldEndIdx]
let newEndIdx = newCh.length - 1
let newStartVnode = newCh[0]
let newEndVnode = newCh[newEndIdx]
// 后面进行查找时所需的变量
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
const canMove = !removeOnly
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(newCh)
}
// 开始循环:结束条件开始游标不能超过结束游标
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
// 前两种情况是游标调整
if (isUndef(oldStartVnode)) {
oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {
oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {
// 两个开头相同
patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
// 游标向后移动
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {
// 两个结束
patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
// 游标向前移动
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
// 老的开始和新的结束
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
// 移动该节点到队尾
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
// 老结束和新开始
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
// 移动到队首
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
// 首尾没有找到相同的,从新的开头拿出一个节点,去老的数组查找
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
// 如果在老数组中没有找到
if (isUndef(idxInOld)) { // New element
// 新增
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {
// 否则更新
vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {
patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldCh[idxInOld] = undefined
// 移动到队首
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
// 清理工作:
// 如果老的结束了,新数组中剩下的要批量新增
if (oldStartIdx > oldEndIdx) {
refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {
// 如果新的结束了,老数组中剩下的要批量删除
removeVnodes(oldCh, oldStartIdx, oldEndIdx)
}
}
查找相同节点最重要的依赖依据:sameVnode(key是判断两个相同节点的必要条件)
function sameVnode (a, b) {
return (
// key是判断两个相同节点必要条件
a.key === b.key && (
(
a.tag === b.tag &&
a.isComment === b.isComment &&
isDef(a.data) === isDef(b.data) &&
sameInputType(a, b)
) || (
isTrue(a.isAsyncPlaceholder) &&
a.asyncFactory === b.asyncFactory &&
isUndef(b.asyncFactory.error)
)
)
)
}

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