线条canvas 鼠标连接 附近点效果
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>canvasLine</title>
</head>
<body>
<canvas id="canvas"></canvas>
<style>
body {
overflow: hidden;
margin: 0;
background-color: rgb(70, 70, 70);
}
#canvas {
opacity: 0.5;
}
</style>
</body>
<script>
(function () {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const particleNum = 100; // 粒子数量 100
const lineDistance = 130; // 连线距离
const colorRgb = "254, 250, 224"; // 粒子颜色
let particles = []; // 粒子数组
let interactionParticle = null; // 当前交互粒子
class Particle {
constructor(x, y, velocityX, velocityY, size, color) {
// 位置
this.x = x;
this.y = y;
// 速度 正负为方向
this.velocityX = velocityX;
this.velocityY = velocityY;
this.size = size;
this.color = color;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = this.color;
ctx.fill();
}
update() {
if (this.x < 0 || this.x > canvas.width) {
this.velocityX *= -1;
}
if (this.y < 0 || this.y > canvas.width) {
this.velocityY *= -1;
}
this.x += this.velocityX;
this.y += this.velocityY;
this.draw();
}
}
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
function createParticles() {
for (
let i = 0;
i < parseInt((canvas.width * canvas.height) / 5600);
i++
) {
const size = getRandomArbitrary(1, 2);
const x = getRandomArbitrary(0, canvas.width);
const y = getRandomArbitrary(0, canvas.height);
const velocityX = getRandomArbitrary(-1, 1);
const velocityY = getRandomArbitrary(-1, 1);
let color = `rgba(${colorRgb}, ${1 - size / 2})`;
particles.push(new Particle(x, y, velocityX, velocityY, size, color));
}
}
function connect() {
if (!interactionParticle) {
// ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
}
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const interactionParticlecur = interactionParticle;
const dxi = particles[i].x - interactionParticlecur.x;
const dyi = particles[i].y - interactionParticlecur.y;
const dxj = particles[j].x - interactionParticlecur.x;
const dyj = particles[j].y - interactionParticlecur.y;
const dx = particles[i].x - particles[j].x;
const dy = particles[i].y - particles[j].y;
const distance = Math.sqrt(dx * dx + dyj * dyj);
const distancei = Math.sqrt(dxi * dxi + dyi * dyi);
const distancey = Math.sqrt(dxj * dxj + dyj * dyj);
if (distancei <= lineDistance && distancey <= lineDistance) {
ctx.strokeStyle = `rgba(${colorRgb}, ${
1 -
(distance + 10 >= lineDistance
? 1
: (distance + 10) / lineDistance)
})`;
ctx.beginPath();
ctx.lineWidth = 0.5;
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.stroke();
}
}
}
}
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, canvas.width, canvas.height);
particles.forEach((particle) => {
particle.update();
});
connect();
}
function bindEvents() {
window.addEventListener("resize", () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
particles = [];
interactionParticle = null;
ctx.clearRect(0, 0, canvas.width, canvas.height);
createParticles();
});
canvas.addEventListener("mouseover", (e) => {
console.log("interactionParticle", interactionParticle);
if (!interactionParticle) {
interactionParticle = new Particle(
e.x,
e.y,
0,
0,
2,
`rgba(${colorRgb}, 0.3)`
);
particles.push(interactionParticle);
}
});
canvas.addEventListener("mousemove", (e) => {
console.log("interactionParticle-mousemove", interactionParticle);
interactionParticle.x = e.x;
interactionParticle.y = e.y;
});
canvas.addEventListener("mouseout", () => {
interactionParticle.x = -100;
interactionParticle.y = -100;
});
}
bindEvents();
createParticles();
animate();
})();
</script>
</html>
效果:

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