加载场景不销毁物体
加载场景不销毁物体
挂在不想销毁的物体上
using UnityEngine;
public class DontDestroyObject : MonoBehaviour
{
private static DontDestroyObject instance;
private void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
}

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