场景加载
场景加载
普通加载
SceneManager.LoadScene("Scenes/SampleScene1");
同时加载
SceneManager.LoadScene("Scenes/SampleScene1",LoadSceneMode.Additive);
异步加载
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Test : MonoBehaviour
{
void Start()
{
StartCoroutine(Load());
}
private IEnumerator Load()
{
AsyncOperation asyncOperation=SceneManager.LoadSceneAsync("Scene/Cut");
asyncOperation.allowSceneActivation = false;
while (asyncOperation.progress < 0.9f)
{
Debug.Log("Current progress is " + asyncOperation.progress);
yield return null;
}
asyncOperation.allowSceneActivation = true;
if (asyncOperation.isDone)
{
Debug.Log("Finished load and skip.");
}
else
{
Debug.Log("Not finished");
}
}
}
加载场景时保留物体
using UnityEngine;
using UnityEngine.SceneManagement;
public class Test : MonoBehaviour
{
void Start()
{
GameObject capsule = GameObject.Find("Capsule");
DontDestroyOnLoad(capsule);
SceneManager.LoadScene("Scenes/SampleScene1");
}
}

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