creating and drawing on a new UIImage
creating and drawing on a new UIImage
February 23, 2009
Someone asked me how to create a new image and draw another UIImage on it. Here’s the public answer, so everyone can benefit
You can make a new image with using core graphics, but there is group of higher level functions in UIKit that are a lot easier to use. For more information please check out the UIKit Function Reference section in the iPhone SDK docs.
This snippet creates a new image context, draws the input image on it and converts the image context to a UIImage. Note that the maximum size of the new image is 1024×1024 due to graphics limitations of the iPhone.
CGFloat width, height; // max 1024 due to Core Graphics limitations UIImage * inputImage; // input image to be composited over new image as example // create a new bitmap image context // UIGraphicsBeginImageContext( CGSizeMake( width, height) ) ; // get context // CGContextRef context = UIGraphicsGetCurrentContext( ) ; // push context to make it current // (need to do this manually because we are not drawing in a UIView) // UIGraphicsPushContext( context) ; // drawing code comes here- look at CGContext reference // for available operations // // this example draws the inputImage into the context // [ inputImage drawInRect: CGRectMake( 0 , 0 , width, height) ] ; // pop context // UIGraphicsPopContext( ) ; // get a UIImage from the image context- enjoy!!! // UIImage * outputImage = UIGraphicsGetImageFromCurrentImageContext( ) ; // clean up drawing environment // UIGraphicsEndImageContext( ) ;
posted on 2011-04-26 17:35 GaryGaryGary 阅读(152) 评论(0) 收藏 举报
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