socket通信,server与多客户端通信

近日研究socket 通信,学习了如下的一篇文章:

http://blog.csdn.net/dlutcat/article/details/1813933

(向作者致敬)

感觉很好,但还有一点不过瘾,就想着能否加点料:增加多个客户端,让他们一起和服务器端通信。

为了区别各个客户端,把客户端里加入了识别自身hostname的一段。

修改后的代码如下:

server :

#include<netinet/in.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<unistd.h>
#include<sys/signal.h>
#include<sys/wait.h>

#define HELLO_WORLD_SERVER_PORT    6666
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 1024

void reaper(int sig){
int status;
while(    wait3(&status,WNOHANG,(struct rusage*)0)  >=0   )
        ;
}
int main(int argc, char **argv)
{
    struct sockaddr_in server_addr;
    bzero(&server_addr,sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = htons(INADDR_ANY);
    server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);

    int server_socket = socket(AF_INET,SOCK_STREAM,0);
    if( server_socket < 0){
        printf("Create Socket Failed!");
        exit(1);
    }

    if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr))){
        printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT);
        exit(1);
    }

    fprintf(stderr,"Before Main Process listen.\n");
    if ( listen(server_socket, LENGTH_OF_LISTEN_QUEUE) ){
        printf("Server Listen Failed!");
        exit(1);
    }
    fprintf(stderr, "After Main Process listen.\n");

    (void)signal(SIGCHLD,reaper);
   
    while (1){
        struct sockaddr_in client_addr;
        socklen_t length = sizeof(client_addr);

        fprintf(stderr,"Before accept. In %d.\n",getpid());
        int new_server_socket = 
           accept(server_socket,(struct sockaddr*)&client_addr,&length);

        if ( new_server_socket < 0){
            printf("Server Accept Failed!\n");
            break;
        }
        fprintf(stderr,"After accept. In %d.\n",getpid());

        int child_process_pid = fork();         
        if(child_process_pid == 0 ){

            fprintf(stderr,"Child. %d born.\n",getpid());
            close(server_socket);

            char buffer[BUFFER_SIZE];
            bzero(buffer, BUFFER_SIZE);
            strcpy(buffer,"Hello,World! FromServer! ");
            int pd;
            pd=getpid();
            char cpd[10];
            sprintf(cpd,"%d",pd);
            strcat(buffer,cpd);
            strcat(buffer,"\n");
            
            send(new_server_socket,buffer,BUFFER_SIZE,0);
            bzero(buffer,BUFFER_SIZE);

            length = recv(new_server_socket,buffer,BUFFER_SIZE,0);
            if (length < 0){
                printf("Server Recieve Data Failed!\n");
                exit(1);
            }
            fprintf(stderr,"got: %s in %d\n",buffer,getpid());
            close(new_server_socket);
            exit(0);        
        }
        else if(child_process_pid > 0)
            close(new_server_socket);
    }
    close(server_socket);
    return 0;
}

client:

#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#define HELLO_WORLD_SERVER_PORT    6666
#define BUFFER_SIZE 1024

void talk_to_server(char ** argv){   
    struct sockaddr_in client_addr;
    bzero(&client_addr,sizeof(client_addr));
    client_addr.sin_family = AF_INET;
    client_addr.sin_addr.s_addr = htons(INADDR_ANY);
    client_addr.sin_port = htons(0);

    int client_socket = socket(AF_INET,SOCK_STREAM,0);
    if( client_socket < 0){
        printf("Create Socket Failed!\n");
        exit(1);
    }
if( bind(client_socket,(struct sockaddr*)&client_addr,sizeof(client_addr))){ printf("Client Bind Port Failed!\n"); exit(1); }
struct sockaddr_in server_addr; bzero(&server_addr,sizeof(server_addr)); server_addr.sin_family = AF_INET; if(inet_aton(argv[1],&server_addr.sin_addr) == 0) { printf("Server IP Address Error!\n"); exit(1); } server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT); socklen_t server_addr_length = sizeof(server_addr); if( connect( client_socket, (struct sockaddr*)&server_addr, server_addr_length) < 0 ) { printf("Can Not Connect To %s!\n",argv[1]); exit(1); } char buffer[BUFFER_SIZE]; bzero(buffer,BUFFER_SIZE);
int length = recv( client_socket, buffer,BUFFER_SIZE,0); if(length < 0){ printf("Recieve Data From Server %s Failed!\n", argv[1]); exit(1); } printf("From Server %s :\t%s",argv[1],buffer); bzero(buffer,BUFFER_SIZE); char name[64]; gethostname(name,sizeof(name)); strcpy(buffer,name);
send(client_socket,buffer,BUFFER_SIZE,
0); close(client_socket); } int main(int argc, char **argv){ if (argc != 2){ printf("Usage: ./%s ServerIPAddress\n",argv[0]); exit(1); } int i=0; for(i=0; i<10000; i++){ talk_to_server(argv); sleep(10); } return 0; }

然后,用三个机器,一个跑server,两个跑client。先运行server,再分别跑两个client,结果如下:

为了方便观察,略作整理:

Server端运行结果:

./con-server.o
Before Main Process listen. After Main Process listen. Before accept. In
676. After accept. In 676 Child 678 born. Before accept. In 676. got : post2.gao in 678 After accept. In 676. Child 679 born. Before accept. In 676. got: post3.gao in 679. After accept. In 676. Child 680 born. Before accept. In 676. got: post2.gao in 680. After accept. In 676. Child. 681 born. Before accept. In 676. got: post3.gao in 681
......

两个client端运行结果:

./con-client.o  192.168.66.136                    
                    
From Server 192.168.66.136:  Hello,World! From Server! 678                    
From Server 192.168.66.136:  Hello,World! From Server! 680 
......

 

./con-client.o  192.168.66.136                    
                    
From Server 192.168.66.136:  Hello,World! From Server! 679                    
From Server 192.168.66.136:  Hello,World! From Server! 681 
......

这样就成为多个客户端请求Server端。

此外也可以发现,listen动作不阻塞,accept动作阻塞。

服务器端主进程每当捕获到一个客户端请求,就fork一个子进程,
由子进程用 new_server_socket来send 和 recv工作。

fork子进程后,工作完毕再消除的方法未必理想,今后有机会看看能否事先开一个进程池,来提升效率。

posted @ 2012-08-02 12:42  健哥的数据花园  阅读(1152)  评论(0编辑  收藏  举报