typedef struct {
int hash[1000001];
} MyHashMap;
/** Initialize your data structure here. */
MyHashMap* myHashMapCreate() {
MyHashMap* obj=(MyHashMap*)malloc(sizeof(MyHashMap)*1);
memset(obj->hash,-1,1000001*sizeof(int));
return obj;
}
/** value will always be non-negative. */
void myHashMapPut(MyHashMap* obj, int key, int value) {
obj->hash[key]=value;
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int myHashMapGet(MyHashMap* obj, int key) {
return obj->hash[key];
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void myHashMapRemove(MyHashMap* obj, int key) {
obj->hash[key]=-1;
}
void myHashMapFree(MyHashMap* obj) {
free(obj);
}