摘要:
local prog = cc.GLProgram:create("res/shader/light2d.vsh","res/shader/light2d.fsh") prog:link() prog:updateUniforms() local progStat= cc.GLProgramState:create(prog) progStat:setUniformVec2("u_lightP... 阅读全文
posted @ 2018-12-15 14:43
冷夜 - 网游编程技术
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