想要苹果或安卓那种手指滑动屏幕的效果。

 

这里是原文,使用的是scrollview来演示。

http://www.mindthecube.com/blog/2010/09/adding-iphone-touches-to-unitygui-scrollview

 

它是iphone的开发,我发一下android上的,选择里边的item还没添加进来。

 

using UnityEngine;
using System.Collections;

public class TestUI : MonoBehaviour {

public Vector2 scrollPosition = Vector2.zero;
public float scrollVelocity = 0f;
public float timeTouchPhaseEnded = 0f;
public float inertiaDuration = 0.5f;

public Vector2 lastDeltaPos;

// Use this for initialization
void Start () {

}

void OnGUI()
{
scrollPosition = GUI.BeginScrollView(new Rect(100, 40, 600, 400), scrollPosition, new Rect(0, 0, 500, 1600), false, true);


for (int i = 0; i < 32; i++)
{
GUI.Button(new Rect(0, i*50, 400, 50), "Button"+i);
}
GUI.EndScrollView();
}

// Update is called once per frame
void Update ()
{
if (Input.touchCount > 0)
{
if (Input.GetTouch(0).phase == TouchPhase.Moved)
{
scrollPosition.y += Input.GetTouch(0).deltaPosition.y;
lastDeltaPos = Input.GetTouch(0).deltaPosition;
}
else if (Input.GetTouch(0).phase == TouchPhase.Ended)
{
print ("End:"+lastDeltaPos.y+"|"+Input.GetTouch(0).deltaTime);
if (Mathf.Abs(lastDeltaPos.y)> 20.0f)
{
scrollVelocity = (int)(lastDeltaPos.y * 0.5/ Input.GetTouch(0).deltaTime);
print(scrollVelocity);
}
timeTouchPhaseEnded = Time.time;
}
}
else
{
if (scrollVelocity != 0.0f)
{
// slow down
float t = (Time.time - timeTouchPhaseEnded)/inertiaDuration;
float frameVelocity = Mathf.Lerp(scrollVelocity, 0, t);
scrollPosition.y += frameVelocity * Time.deltaTime;

if (t >= inertiaDuration)
scrollVelocity = 0;
}
}
}
}