03 2016 档案

摘要:2D游戏下的代码 3D游戏下的代码 阅读全文
posted @ 2016-03-31 21:42 礼桀 阅读(1957) 评论(0) 推荐(0)
摘要:public void BulletShootting(float Speed) { transform.Translate(Vector3.up * speed * Time.deltaTime); if (transform.position.y > 5.2f) { Destroy(this.gameObject... 阅读全文
posted @ 2016-03-31 16:04 礼桀 阅读(303) 评论(0) 推荐(0)
摘要:using UnityEngine; using System.Collections; public class fire : MonoBehaviour { public float rate = 0.2f; public GameObject bullet; private void Start() { OnFire(); } ... 阅读全文
posted @ 2016-03-31 15:43 礼桀 阅读(334) 评论(0) 推荐(0)
摘要:1 using UnityEngine; 2 using System.Collections; 3 4 public class hero : MonoBehaviour 5 { 6 private bool animation = true; //动画开关 7 8 public int frameCountPerSecond = 10; //每... 阅读全文
posted @ 2016-03-31 15:19 礼桀 阅读(458) 评论(0) 推荐(0)
摘要:1 public void BackGrandMove(float MoveSpeed)//使背景移动的方法 2 { 3 this.transform.Translate(Vector3.down * MoveSpeed * Time.deltaTime); 4 Vector3 position = this.transform.position; 5 ... 阅读全文
posted @ 2016-03-31 15:13 礼桀 阅读(170) 评论(0) 推荐(0)