1 using UnityEngine;
2 using System.Collections;
3
4 public class Value : MonoBehaviour {
5
6 public Rigidbody rigidbody;
7
8
9 void Start()
10 {
11
12 rigidbody = GetComponent<Rigidbody>();
13 // rigidbody.AddForce(Vector3.up * 100);
14 }
15
16 void Update()
17 {
18 Jump();
19 }
20
21 public void Jump()
22 {
23 if (Input.GetKeyDown(KeyCode.Space))
24 {
25 rigidbody.AddForce(Vector3.up * 3000);
26 rigidbody.angularVelocity = new Vector3(Random.value, Random.value, Random.value) * Time.deltaTime * Random.Range(1000, 10000);
27 Debug.Log("tiao");
28 }
29 }
30 }