1 using UnityEngine;
 2 using System.Collections;
 3 
 4 public class Value : MonoBehaviour {
 5 
 6     public Rigidbody rigidbody;
 7 
 8 
 9     void Start()
10     {
11 
12         rigidbody = GetComponent<Rigidbody>();
13         // rigidbody.AddForce(Vector3.up * 100);
14     }
15 
16     void Update()
17     {
18         Jump();
19     }
20 
21     public void Jump()
22     {
23         if (Input.GetKeyDown(KeyCode.Space))
24         {
25             rigidbody.AddForce(Vector3.up * 3000);
26             rigidbody.angularVelocity = new Vector3(Random.value, Random.value, Random.value) * Time.deltaTime * Random.Range(1000, 10000);
27             Debug.Log("tiao");
28         }
29     }
30 }