package secondpack;
import java.awt.*;
import java.awt.event.*;
public class MyBall {
public static void main(String args[]) {
Frame w = new Frame();
w.setSize(800, 700);
MyPanel mp = new MyPanel();
w.add(mp);
w.addKeyListener(mp);
mp.addKeyListener(mp);
w.setBackground(Color.black);
w.setVisible(true);
}
}
class MyPanel extends Panel implements KeyListener {
int x = 30;
int y = 30;
public void paint(Graphics g) {
g.setColor(Color.red);
g.fillOval(x, y, 20, 20);
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
System.out.println(e.getKeyCode());//通过打印内容可以得到“上、下、左、右”键的值
if(e.getKeyCode() == 37) {
x--;
}
if(e.getKeyCode() == 38) {
y--;
}
if(e.getKeyCode() == 39) {
x++;
}
if(e.getKeyCode() == 40) {
y++;
}
repaint();//重画,这个很重要,没有这条命令,小球是不会有反应的
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
}