原文
module safehandle;
import core.sys.windows.windows;
import std.typecons;
struct Unique( T, alias DTOR )
{
...
~this()
{
if (_p !is null)
{
DTOR( _p );
destroy(_p);
_p = null;
}
}
...
}
alias SafeHandle = Unique!(void,CloseHandle);
SafeHandle open_keyboard_device2( ... )
{
...
SafeHandle dev_handle =
CreateFileW( ... );
...
return dev_handle;
}
void main()
{
...
auto dev = open_keyboard_device2( ... );
process_device( dev );
...
}
alias SafeHandle = Unique!(void,CloseHandle)
alias Safe_SDL_Window = Unique!(SDL_Window,SDL_DestroyWindow)
alias Safe_SDL_Surface = Unique!(SDL_Surface,SDL_FreeSurface)
alias Safe_SDL_Texture = Unique!(SDL_Texture,SDL_DestroyTexture)
alias Safe_SDL_Renderer = Unique!(SDL_Renderer,SDL_DestroyRenderer)