IrrLicht引擎研究
鬼火引擎研究
很多游戏都有Credits show,  如何实现呢 ?  请看:
 
Easy scrolling credits, just stick this in your main loop and replace ITEXTUREHERE with your itexture pointer, and replace driver and device etc if you use custom-named variables:

Code:
u32 time = device->getTimer()->getTime();
driver->draw2DImage(ITEXTUREHERE, position2d<s32>((driver->getScreenSize().Width - ITEXTUREHERE->getOriginalSize().Width)/2, ((time/20)%(driver->getScreenSize().Height+ITEXTUREHERE->getOriginalSize().Height))-ITEXTUREHERE->getOriginalSize().Height));


To speed it up or slow it down, decrease (faster) or increase (slower) this part:

Code:
time/20
posted on 2006-07-23 21:02  安徽飞雪游戏工作室  阅读(396)  评论(2编辑  收藏  举报