2017-2018-1 20155323 实验三 实时系统

实验三 并发程序

1.学习使用Linux命令wc(1)

要求:

  • 1.基于Linux Socket程序设计实现wc(1)服务器(端口号是你学号的后6位)和客户端
  • 2.客户端传一个文本文件给服务器
  • 3.服务器返加文本文件中的单词数

实验过程

  • 首先是用man wc命令学习wc的用法

wc命令参数:

(1)-c:统计字节数。

(2)-l:统计行数。

(3)-m:统计字符数。这个标志不能与 -c 标志一起使用。

(4)-w:统计字数。一个字被定义为由空白、跳格或换行字符分隔的字符串。

(5)-L:打印最长行的长度。

(6)-help:显示帮助信息

(7)--version:显示版本信息

  • 然后是编写客户端和服务器代码

server.c:

include<netinet/in.h> // sockaddr_in

include<sys/types.h> // socket

include<sys/socket.h> // socket

include<stdio.h> // printf

include<stdlib.h> // exit

include<string.h> // bzero

define SERVER_PORT 155323

define LENGTH_OF_LISTEN_QUEUE 20

define BUFFER_SIZE 1024

define FILE_NAME_MAX_SIZE 512

define BEGIN 1;

int main(void)
{

struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htons(INADDR_ANY);
server_addr.sin_port = htons(SERVER_PORT);

int server_socket_fd = socket(PF_INET, SOCK_STREAM, 0);
if(server_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}
int opt = 1;
setsockopt(server_socket_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));

if(-1 == (bind(server_socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr))))
{
perror("Server Bind Failed:");
exit(1);
}

if(-1 == (listen(server_socket_fd, LENGTH_OF_LISTEN_QUEUE)))
{
perror("Server Listen Failed:");
exit(1);
}

while(1)
{
struct sockaddr_in client_addr;
socklen_t client_addr_length = sizeof(client_addr);

int new_server_socket_fd = accept(server_socket_fd, (struct sockaddr*)&client_addr, &client_addr_length);
if(new_server_socket_fd < 0)
{
perror("Server Accept Failed:");
break;
}

char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
if(recv(new_server_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Server Recieve Data Failed:");
break;
}

char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);
strncpy(file_name, buffer, strlen(buffer)>FILE_NAME_MAX_SIZE?FILE_NAME_MAX_SIZE:strlen(buffer));
printf("%s\n", file_name);

FILE *fp = fopen(file_name, "w");
if(NULL == fp)
{
printf("File:\t%s Can Not Open To Write\n", file_name);
exit(1);
}

bzero(buffer, BUFFER_SIZE);
int length = 0;
while((length = recv(new_server_socket_fd, buffer, BUFFER_SIZE, 0)) > 0)
{
if(strcmp(buffer,"OK")==0) break;
if(fwrite(buffer, sizeof(char), length, fp) < length)
{
printf("File:\t%s Write Failed\n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}

printf("Receive File:\t%s From Client IP Successful!\n", file_name);
fclose(fp);

int words=0;
char s[100];
FILE *fp2;
if((fp2=fopen(file_name,"r"))==NULL){
printf("ERROR!\n");
exit(0);
}
while(fscanf(fp2,"%s",s)!=EOF)
words++;
fclose(fp2);
printf("%d words.\n",words);

char sendbuf[50];
sprintf(sendbuf,"%d",words);

send(new_server_socket_fd,sendbuf,50,0);

close(new_server_socket_fd);
}

close(server_socket_fd);
return 0;
}

client.c:

include<netinet/in.h> // sockaddr_in

include<sys/types.h> // socket

include<sys/socket.h> // socket

include<stdio.h> // printf

include<stdlib.h> // exit

include<string.h> // bzero

define SERVER_PORT 155323

define BUFFER_SIZE 1024

define FILE_NAME_MAX_SIZE 512

define BEGIN 1;

int main()
{

struct sockaddr_in client_addr;
bzero(&client_addr, sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_addr.s_addr = htons(INADDR_ANY);
client_addr.sin_port = htons(0);

int client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if(client_socket_fd < 0)
{
perror("Create Socket Failed:");
exit(1);
}

if(-1 == (bind(client_socket_fd, (struct sockaddr*)&client_addr, sizeof(client_addr))))
{
perror("Client Bind Failed:");
exit(1);
}

struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
if(inet_pton(AF_INET, "127.0.0.1", &server_addr.sin_addr) == 0)
{
perror("Server IP Address Error:");
exit(1);
}
server_addr.sin_port = htons(SERVER_PORT);
socklen_t server_addr_length = sizeof(server_addr);

if(connect(client_socket_fd, (struct sockaddr*)&server_addr, server_addr_length) < 0)
{
perror("Can Not Connect To Server IP:");
exit(0);
}

char file_name[FILE_NAME_MAX_SIZE+1];
bzero(file_name, FILE_NAME_MAX_SIZE+1);

printf("Please Input File Name On Client:\t");
scanf("%s", file_name);

char buffer[BUFFER_SIZE];
bzero(buffer, BUFFER_SIZE);
strncpy(buffer, file_name, strlen(file_name)>BUFFER_SIZE?BUFFER_SIZE:strlen(file_name));

if(send(client_socket_fd, buffer, BUFFER_SIZE, 0) < 0)
{
perror("Send File Name Failed:");
exit(1);
}

FILE *fp = fopen(file_name, "r");
if(NULL == fp)
{
printf("File:%s Not Found\n", file_name);
}
else
{
bzero(buffer, BUFFER_SIZE);
int length = 0;
while((length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0)
{
if(send(client_socket_fd, buffer, length, 0) < 0)
{
printf("Send File:%s Failed./n", file_name);
break;
}
bzero(buffer, BUFFER_SIZE);
}

fclose(fp);
printf("File:%s Transfer Successful!\n", file_name);
}

char s[50];
scanf("%s",s);
send(client_socket_fd,"OK",50,0);

char recvdata[sizeof(int)+1];
recv(client_socket_fd,recvdata,sizeof(int),0);
recvdata[sizeof(int)]='\0';
int words=atoi(recvdata);
close(client_socket_fd);
return 0;
}

  • 下一步编译客户端和服务器的代码生成可执行文件,先打开服务器,再打开客户端。然后用客户端向服务器传文件,最后再用wc -t命令检验统计字符数是否正确。

2.使用多线程实现wc服务器并使用同步互斥机制保证计数正确

要求:

  • 1.上方提交代码
  • 2.下方提交测试
  • 3.对比单线程版本的性能,并分析原因

实验过程:

  • 首先是对pthread库的理解

  • 然后重新编写一个多线程服务器代码

include <sys/types.h>

include <sys/socket.h>

include <netinet/in.h>

include <arpa/inet.h>

include <sys/time.h>

include <stdio.h>

include <errno.h>

include <string.h>

include <pthread.h>

include <stdlib.h>

include <fcntl.h>

include <unistd.h>

define PORT 8888

define BACKLOG 10

define MAXCONN 100

define BUFFSIZE 1024

typedef unsigned char BYTE;
typedef struct ClientInfo
{
struct sockaddr_in addr;
int clientfd;
int isConn;
int index;
} ClientInfo;
pthread_mutex_t activeConnMutex;
pthread_mutex_t clientsMutex[MAXCONN];
pthread_cond_t connDis;
pthread_t threadID[MAXCONN];
pthread_t serverManagerID;
ClientInfo clients[MAXCONN];
int serverExit = 0;

void tolowerString(char *s)
{
int i=0;
while(i < strlen(s))
{
s[i] = tolower(s[i]);
++i;
}
}
void listAll(char all)
{
int i=0, len = 0;
len += sprintf(all+len, "Index \t\tIP Address \t\tPort\n");
for(;i<MAXCONN;++i)
{
pthread_mutex_lock(&clientsMutex[i]);
if(clients[i].isConn)
len += sprintf(all+len, "%.8d\t\t%s\t\t%d\n",clients[i].index, inet_ntoa(clients[i].addr.sin_addr), clients[i].addr.sin_port);
pthread_mutex_unlock(&clientsMutex[i]);
}
}
void clientManager(void
argv)
{
ClientInfo *client = (ClientInfo *)(argv);

BYTE buff[BUFFSIZE];
int recvbytes;

int i=0;
int clientfd = client->clientfd;
struct sockaddr_in addr = client->addr;
int isConn = client->isConn;
int clientIndex = client->index;

while((recvbytes = recv(clientfd, buff, BUFFSIZE, 0)) != -1)
{

tolowerString(buff);

char cmd[100];
if((sscanf(buff, "%s", cmd)) == -1)
{
char err[100];
if(send(clientfd, err, strlen(err)+1, 0) == -1)
{
strcpy(err, "Error command and please enter again!\n");
fprintf(stdout, "%d sends an eroor command\n", clientfd);
break;
}
}
else
{
char msg[BUFFSIZE];
int dest = clientIndex;
int isMsg = 0;
if(strcmp(cmd, "disconn") == 0)
{
pthread_cond_signal(&connDis);
break;
}
else if(strcmp(cmd, "time") == 0)
{
time_t now;
struct tm *timenow;
time(&now);
timenow = localtime(&now);
strcpy(msg, asctime(timenow));
isMsg = 1;
}
else if(strcmp(cmd, "name") == 0)
{
strcpy(msg, "MACHINE NAME");
isMsg = 1;
}
else if(strcmp(cmd, "list") == 0)
{
listAll(msg);
isMsg = 1;
}
else if(strcmp(cmd, "send") == 0)
{

if(sscanf(buff+strlen(cmd)+1, "%d%s", &dest, msg)==-1 || dest >= MAXCONN)
{
char err[100];
strcpy(err, "Destination ID error and please use list to check and enter again!\n");
fprintf(stderr, "Close %d client eroor: %s(errno: %d)\n", clientfd, strerror(errno), errno);
break;
}
fprintf(stdout, "%d %s\n", dest, msg);
isMsg = 1;
}
else
{
char err[100];
strcpy(err, "Unknown command and please enter again!\n");
fprintf(stderr, "Send to %d message eroor: %s(errno: %d)\n", clientfd, strerror(errno), errno);
break;
}

if(isMsg)
{
pthread_mutex_lock(&clientsMutex[dest]);
if(clients[dest].isConn == 0)
{
sprintf(msg, "The destination is disconneted!");
dest = clientIndex;
}

if(send(clients[dest].clientfd, msg, strlen(msg)+1, 0) == -1)
{
fprintf(stderr, "Send to %d message eroor: %s(errno: %d)\n", clientfd, strerror(errno), errno);
pthread_mutex_unlock(&clientsMutex[dest]);
break;
}
printf("send successfully!\n");
pthread_mutex_unlock(&clientsMutex[dest]);
}
}
}

pthread_mutex_lock(&clientsMutex[clientIndex]);
client->isConn = 0;
pthread_mutex_unlock(&clientsMutex[clientIndex]);

if(close(clientfd) == -1)
fprintf(stderr, "Close %d client eroor: %s(errno: %d)\n", clientfd, strerror(errno), errno);
fprintf(stderr, "Client %d connetion is closed\n", clientfd);

pthread_exit(NULL);
}
void serverManager(void* argv)
{
while(1)
{
char cmd[100];
scanf("%s", cmd);
tolowerString(cmd);
if(strcmp(cmd, "exit") == 0)
serverExit = 1;
else if(strcmp(cmd, "list") == 0)
{
char buff[BUFFSIZE];
listAll(buff);
fprintf(stdout, "%s", buff);
}
else if(strcmp(cmd, "kill") == 0)
{
int clientIndex;
scanf("%d", &clientIndex);
if(clientIndex >= MAXCONN)
{
fprintf(stderr, "Unkown client!\n");
continue;
}
pthread_mutex_lock(&clientsMutex[clientIndex]);
if(clients[clientIndex].isConn)
{
if(close(clients[clientIndex].clientfd) == -1)
fprintf(stderr, "Close %d client eroor: %s(errno: %d)\n", clients[clientIndex].clientfd, strerror(errno), errno);
}
else
{
fprintf(stderr, "Unknown client!\n");
}
pthread_mutex_unlock(&clientsMutex[clientIndex]);
pthread_cancel(threadID[clientIndex]);

}
else
{
fprintf(stderr, "Unknown command!\n");
}
}
}
int main()
{
int activeConn = 0;

pthread_mutex_init(&activeConnMutex, NULL);
pthread_cond_init(&connDis, NULL);
int i=0;
for(;i<MAXCONN;++i)
pthread_mutex_init(&clientsMutex[i], NULL);

for(i=0;i<MAXCONN;++i)
clients[i].isConn = 0;

pthread_create(&serverManagerID, NULL, (void *)(serverManager), NULL);

int listenfd;
struct sockaddr_in servaddr;

if((listenfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
fprintf(stderr, "Create socket error: %s(errno: %d)\n", strerror(errno), errno);
exit(0);
}
else
fprintf(stdout, "Create a socket successfully\n");

fcntl(listenfd, F_SETFL, O_NONBLOCK);

memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(PORT);

if(bind(listenfd, (struct sockaddr*)(&servaddr), sizeof(servaddr)) == -1)
{
fprintf(stderr, "Bind socket error: %s(errno: %d)\n", strerror(errno), errno);
exit(0);
}
else
fprintf(stdout, "Bind socket successfully\n");

if(listen(listenfd, BACKLOG) == -1)
{
fprintf(stderr, "Listen socket error: %s(errno: %d)\n", strerror(errno), errno);
exit(0);
}
else
fprintf(stdout, "Listen socket successfully\n");

while(1)
{
if(serverExit)
{
for(i=0;i<MAXCONN;++i)
{
if(clients[i].isConn)
{
if(close(clients[i].clientfd) == -1)
fprintf(stderr, "Close %d client eroor: %s(errno: %d)\n", clients[i].clientfd, strerror(errno), errno);
if(pthread_cancel(threadID[i]) != 0)
fprintf(stderr, "Cancel %d thread eroor: %s(errno: %d)\n", (int)(threadID[i]), strerror(errno), errno);
}
}
return 0;
}

pthread_mutex_lock(&activeConnMutex);
if(activeConn >= MAXCONN)
pthread_cond_wait(&connDis, &activeConnMutex);
pthread_mutex_unlock(&activeConnMutex);

int i=0;
while(i<MAXCONN)
{
pthread_mutex_lock(&clientsMutex[i]);
if(!clients[i].isConn)
{
pthread_mutex_unlock(&clientsMutex[i]);
break;
}
pthread_mutex_unlock(&clientsMutex[i]);
++i;
}

struct sockaddr_in addr;
int clientfd;
int sin_size = sizeof(struct sockaddr_in);
if((clientfd = accept(listenfd, (struct sockaddr*)(&addr), &sin_size)) == -1)
{
sleep(1);

continue;

}
else
fprintf(stdout, "Accept socket successfully\n");

pthread_mutex_lock(&clientsMutex[i]);
clients[i].clientfd = clientfd;
clients[i].addr = addr;
clients[i].isConn = 1;
clients[i].index = i;
pthread_mutex_unlock(&clientsMutex[i]);

//create a thread for a client
pthread_create(&threadID[i], NULL, (void *)clientManager, &clients[i]);

} //end-while
}

  • 编译后打开服务器,再照上一题的步骤分别打开两个客户端传文件

  • 多线程的优点:

(1)多线程技术使程序的响应速度更快 ,因为用户界面可以在进行其它工作的同时一直处于活动状态;

(2)当前没有进行处理的任务时可以将处理器时间让给其它任务;

(3)占用大量处理时间的任务可以定期将处理器时间让给其它任务;

(4)可以随时停止任务;

(5)可以分别设置各个任务的优先级以优化性能。

  • 是否需要创建多个线程取决于各种因素。在以下情况下,最适合采用多线程处理:

(1)耗时或大量占用处理器的任务阻塞用户界面操作;

(2)各个任务必须等待外部资源 (如远程文件或 Internet连接)。

多线程的优缺点

posted @ 2017-11-17 21:44  刘威良  阅读(351)  评论(0)    收藏  举报