Morgan Kaufmann 计算机图形学和几何建模的书单(2003)
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Series Editor: Brian A. Barsky, University of California, Berkeley
1) Geometric Tools for Computer Graphics
Philip Schneider and David Eberly
2) Texturing and Modeling: A Procedural Approach, Third Edition
David S. Ebert, E Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley
3) Jim Blinn's Corner: Notation, Notation, Notation
Jim Blinn
4) Understanding Virtual Reality
William Sherman and Alan Craig
5) Level of Detail for 3D Graphics: Application and Theory
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner
6) Digital Video and HDTV Algorithms and Interfaces
Charles Poynton
7) Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling
Ron Goldman
8) Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
Thomas Strothotte and Stefan Schlechtweg
9) Curves and Surfaces for CAGD : A Practical Guide, Fifth Edition
Gerald Farin
10) Subdivision Methods for Geometric Design: A Constructive Approach
Joe Warren and Henrik Weimer
11) Computer Animation: Algorithms and Techniques
Rick Parent
12) The Computer Animator's Technical Handbook
Lynn Pocock and Judson Rosebush
13) Advanced RenderMan: Creating CGl for Motion Pictures
Anthony A. Apodaca and Larry Gritz
14) Curves and Surfaces in Geometric Modeling: Theory and Algorithms
Jean Gallier
15) Andrew Glassner's Notebook: Recreational Computer Graphics
Andrew S. Glassner
16) Warping and Morphing of Graphical Objects
Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho
17) Jim Blinn's Corner: Dirty Pixels
Jim Blinn
18) Rendering with Radiance: The Art and Science of Lighting Visualization
Greg Ward Larson and Rob Shakespeare
19) Introduction to Implicit Surfaces
Edited by Jules Bloomenthal
20) Jim Blinn's Corner: A Trip Down the Graphics Pipeline
Jim Blinn
21) Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD
Alyn Rockwood and Peter Chambers
22) Wavelets for Computer Graphics: Theory and Applications
Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin
23) Principles of Digital Image Synthesis
Andrew S. Glassner
24) Radiosity & Global Illumination
Frangois X. Sillion and Claude Puech
25) Knotty: A B-Spline Visualization Program
Jonathan Yen
26) User Interface Management Systems: Models and Algorithms
Dan R. Olsen, Jr.
27) Making Them Move: Mechanics, Control, and Animation of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer
28) Geometric and Solid Modeling: An Introduction
Christoph M. Hoffmann
29) An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Richard H. Bartels, John C. Beatty, and Brian A. Barsky

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