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Morgan Kaufmann 计算机图形学和几何建模的书单(2003)

The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling

Series Editor: Brian A. Barsky, University of California, Berkeley

1) Geometric Tools for Computer Graphics

Philip Schneider and David Eberly

2) Texturing and Modeling: A Procedural Approach, Third Edition

David S. Ebert, E Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley

3) Jim Blinn's Corner: Notation, Notation, Notation

Jim Blinn

4) Understanding Virtual Reality

William Sherman and Alan Craig

5) Level of Detail for 3D Graphics: Application and Theory

David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner

6) Digital Video and HDTV Algorithms and Interfaces

Charles Poynton

7) Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling

Ron Goldman

8) Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation

Thomas Strothotte and Stefan Schlechtweg

9) Curves and Surfaces for CAGD : A Practical Guide, Fifth Edition

Gerald Farin

10) Subdivision Methods for Geometric Design: A Constructive Approach

Joe Warren and Henrik Weimer

11) Computer Animation: Algorithms and Techniques

Rick Parent

12) The Computer Animator's Technical Handbook

Lynn Pocock and Judson Rosebush

13) Advanced RenderMan: Creating CGl for Motion Pictures

Anthony A. Apodaca and Larry Gritz

14) Curves and Surfaces in Geometric Modeling: Theory and Algorithms

Jean Gallier

15) Andrew Glassner's Notebook: Recreational Computer Graphics

Andrew S. Glassner

16) Warping and Morphing of Graphical Objects

Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho

17) Jim Blinn's Corner: Dirty Pixels

Jim Blinn

18) Rendering with Radiance: The Art and Science of Lighting Visualization

Greg Ward Larson and Rob Shakespeare

19) Introduction to Implicit Surfaces

Edited by Jules Bloomenthal

20) Jim Blinn's Corner: A Trip Down the Graphics Pipeline

Jim Blinn

21) Interactive Curves and Surfaces: A Multimedia Tutorial on CAGD

Alyn Rockwood and Peter Chambers

22) Wavelets for Computer Graphics: Theory and Applications

Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin

23) Principles of Digital Image Synthesis

Andrew S. Glassner

24) Radiosity & Global Illumination

Frangois X. Sillion and Claude Puech

25) Knotty: A B-Spline Visualization Program

Jonathan Yen

26) User Interface Management Systems: Models and Algorithms

Dan R. Olsen, Jr.

27) Making Them Move: Mechanics, Control, and Animation of Articulated Figures

Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer

28) Geometric and Solid Modeling: An Introduction

Christoph M. Hoffmann

29) An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

Richard H. Bartels, John C. Beatty, and Brian A. Barsky

posted @ 2025-04-29 03:04  firespeed  阅读(17)  评论(0)    收藏  举报