3D星形贴图:
/**
*
* *---------------------*
* | *** 3D星形贴图 *** |
* *---------------------*
*
* 编辑修改收录:fengzi(疯子、wu341、wgq341)
*
* 不会写代码,我是代码搬运工。
*
* 联系方式:QQ(493712833)。
*
* 随 笔: https://www.cnblogs.com/fengziwu/
*
* 版权协议:请自觉遵守LGPL协议,欢迎修改、复制、转载、传播给更多需要的人。
* 免责声明:任何因使用此软件导致的纠纷与软件/程序开发者无关。
* 日 期: 2019.05.08
*
*/
package fengzi.bmd
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.TriangleCulling;
import flash.events.Event;
import flash.geom.Vector3D;
public class StarTexture extends Sprite
{
private var _bmpd:BitmapData;
private var _pointContainer:Sprite;
private var _graphicContainer:Sprite;
private var _pointArr:Array = [];
private var _objArr:Array = [];
private var _num:int = 5;
private var _boo:Boolean;//是否是离五角星中心点较近的顶点
private var _radius1:Number;//五角星中心点离较远顶点的距离(可看作五角星外接圆的半径)
private var _radius2:Number;//五角星中心点离较近顶点的距离(可看作五角星内接圆的半径)
private var _focus:Number = 400;
/***
* 3D星形贴图
* @param img 图片对象
* @param _radius1 五角星中心点离较远顶点的距离(可看作五角星外接圆的半径)
* @param _radius2 五角星中心点离较近顶点的距离(可看作五角星内接圆的半径)
***/
public function StarTexture(img:*,_radius1:Number = 100,_radius2:Number = 40)
{
this._radius1=_radius1;
this._radius2=_radius2;
initViews(img);
initEventListeners();
}
private function initViews(img:*):void
{
_pointContainer = new Sprite();
_graphicContainer = new Sprite();
_pointContainer.x = _graphicContainer.x =img.width*0.5;
_pointContainer.y = _graphicContainer.y = img.height*0.5;
_bmpd = new BitmapData(img.width,img.height,false,0)
_bmpd.draw(img)
this.addChild(_pointContainer);
this.addChild(_graphicContainer);
createStar();
}
private function initEventListeners():void
{
this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
private function onEnterFrame(e:Event):void{
for(var i:int=0;i<_pointArr.length;i++){
_pointArr[i].Z = (_pointArr[i] as MovieClip).transform.getRelativeMatrix3D(_pointContainer).position.z;
_pointArr[i].X = (_pointArr[i] as MovieClip).transform.getRelativeMatrix3D(_pointContainer).position.x*(_focus/(_focus+_pointArr[i].Z));
_pointArr[i].Y = (_pointArr[i] as MovieClip).transform.getRelativeMatrix3D(_pointContainer).position.y*(_focus/(_focus+_pointArr[i].Z));
(_pointArr[i] as MovieClip).transform.matrix3D.appendRotation((mouseX-_pointContainer.x)/50,Vector3D.Y_AXIS);
(_pointArr[i] as MovieClip).transform.matrix3D.appendRotation((_pointContainer.y-mouseY)/50,Vector3D.X_AXIS);
}
_graphicContainer.graphics.clear();
_objArr = [];
for(i=0;i<_num*2;i++){
var vertices:Vector.<Number> = new Vector.<Number>();
vertices.push(_pointArr[_num*2].X,_pointArr[_num*2].Y,_pointArr[i].X,_pointArr[i].Y,_pointArr[(i+1)%(_num*2)].X,_pointArr[(i+1)%(_num*2)].Y,_pointArr[(i+2)%(_num*2)].X,_pointArr[(i+2)%(_num*2)].Y);
var indices:Vector.<int> = new Vector.<int>([0,1,2,0,2,3]);
var uvtData:Vector.<Number> = Vector.<Number>([0,0,1,0,1,1,0,1]);//不能new,如果new会导致运行flash.display.Graphics.drawTriangles()运行错误:ArgumentError: Error #2004: 某个参数无效。tell me why?
var Z:Number = _pointArr[i].Z + _pointArr[(i+1)%(_num*2)].Z;
_objArr.push({V:vertices,I:indices,U:uvtData,Z:Z});
}
_objArr.sortOn("Z",18);
for(i =0;i<_objArr.length;i++){
_graphicContainer.graphics.beginBitmapFill(_bmpd);
_graphicContainer.graphics.drawTriangles(_objArr[i].V,_objArr[i].I,_objArr[i].U,TriangleCulling.NONE);
_graphicContainer.graphics.endFill();
}
}
private function createStar():void
{
for(var i:int = 0;i<_num*2;i++){
var mc:MovieClip = new MovieClip();
_pointContainer.addChild(mc);
if(_boo){
mc.x=_radius2*Math.cos(2*Math.PI/(_num*2)*i);
mc.y=_radius2*Math.sin(2*Math.PI/(_num*2)*i);
}else{
mc.x=_radius1*Math.cos(2*Math.PI/(_num*2)*i);
mc.y=_radius1*Math.sin(2*Math.PI/(_num*2)*i);
}
mc.z = 0;
_pointArr.push(mc);
_boo = !_boo;
}
var centerMC:MovieClip = new MovieClip();
_pointContainer.addChild(centerMC);
centerMC.x = 0;centerMC.y = 0;centerMC.z = -60;
_pointArr.push(centerMC);
}
}
}
浙公网安备 33010602011771号