事件委托 (delegate event)

/*****************************************************************************************
 * C#中的委托:
 * 委托用关键字 delegate 声明
 * 委托其实就是一个定义方法的规范,只有满足这种规范的方法才能被委托。
 * 委托是事件的基础。
 *****************************************************************************************/

using System;
using System.Collections.Generic;
using System.Text;

namespace Delegate {
	// 热水器
	public class Heater {
		private int temperature;
		public string type = "RealFire 001";		// 添加型号作为演示
		public string area = "China Xian";			// 添加产地作为演示

		public delegate void /*定义方法返回类型*/ BoiledEventHandler /*定义方法列表*/ (Object sender, BoiledEventArgs e);	//声明委托
		
		public event BoiledEventHandler Boiled;	//声明事件

		// 定义BoiledEventArgs类,传递给Observer所感兴趣的信息
		public class BoiledEventArgs : EventArgs {
			public readonly int temperature;
			public BoiledEventArgs(int temperature) {
				this.temperature = temperature;
			}
		}

		// 可以供继承自 Heater 的类重写以便继承类拒绝其他对象对它的监视
		protected virtual void OnBolied(BoiledEventArgs e) {
			if (Boiled != null) {	//如果有对象注册
				Boiled(this, e);		//调用所有注册对象的方法
			}
		}
		
		// 烧水public void BoilWater() {
			for (int i = 0; i <= 100; i++) {
				temperature = i;
				if (temperature > 95) {
					BoiledEventArgs e = new BoiledEventArgs(temperature);
					OnBolied(e);
				}
			}
		}
	}

	// 警报器
	public class Alarm {
		public void MakeAlert(Object sender, Heater.BoiledEventArgs e) {
			Heater heater = (Heater)sender;		//这里是不是很熟悉呢//访问 sender 中的公共字段
			Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
			Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
			Console.WriteLine();
		}

	}

	// 显示器
	public class Display {
		public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) {	//静态方法
			Heater heater = (Heater)sender;
			Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
			Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);
			Console.WriteLine();
		}
	}

	class Program {
		static void Main() {
			Heater heater = new Heater();
			Alarm alarm = new Alarm();

			heater.Boiled += alarm.MakeAlert;	//注册方法
			heater.Boiled += (new Alarm()).MakeAlert;		//给匿名对象注册方法
			heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);	//也可以这么注册
			heater.Boiled += Display.ShowMsg;		//注册静态方法

			heater.BoilWater();	//烧水,会自动调用注册过对象的方法
		}
	}

}

posted on 2010-12-07 17:48  fengpb  阅读(258)  评论(0)    收藏  举报

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