using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyCollier : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
//碰撞,这个方法unity引擎调用,碰撞触发条件:两个物体都有碰撞器,至少一个是刚体
private void OnCollisionEnter(Collision collider){
print (collider.collider.name);//打印与谁碰的物体
print (collider.collider.tag);
}
//触发器,在碰撞器上选择 is Trigger,变成触发器,不要mesh了
private void OnTriggerEnter(Collider other){
print ("刚进入触发器");
}
private void OnTriggerStay(Collider other){
print ("待在触发器");
}
private void OnTriggerExit(Collider other){
print ("离开触发器");
}
}