using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sh : MonoBehaviour {
public GameObject cube1;
public GameObject cube2;
public GameObject cube3;
// Use this for initialization
void Start () {
Debug.Log ("hello world");
//第一种拖过来,第二种程序绑定
cube1 = GameObject.Find("Cube1");
cube2 = GameObject.Find("Cube2");
cube3 = GameObject.Find("Cube3");
}
// Update is called once per frame
void Update () {
//旋转
//this.transform.Rotate (Vector3.up*1,Space.Self);
//this.transform.Translate (-Vector3.left * 0.2f, Space.World);
/*this.transform.localScale =
new Vector3(1,
1 + Mathf.Sin(Time.time),
1 + Mathf.Sin(Time.time)); */
cube1.transform.Translate(Vector3.up*0.1f, Space.World);
cube2.transform.Rotate(Vector3.up*1,Space.Self);
cube3.transform.localScale = new Vector3(1 + Mathf.Sin(Time.time), 1 + Mathf.Sin(Time.time), 1 + Mathf.Sin(Time.time));
}
}