类和方法而调用(以四则运算为基础)
一.类的调用
1.代码
package 四则运算;
public class a {
public static void main(String[] args) {
// TODO Auto-generated method stub
Yunsuan a=new Yunsuan();
int i;
for(i=0;i<100;i++)
{
a.aa();
}
}
}
package 四则运算;
import java.util.Random;
public class Yunsuan {
int a;
int b;
int c;
char s;
public void aa()
{
Random random = new Random();
a=random.nextInt(100);
b=random.nextInt(100);
c=random.nextInt(4);
if(c==0)
{
s='+';
}
else if(c==1)
{
s='-';
}
else if(c==2)
{
s='*';
}
else
{
s='/';
}
System.out.print(a);
System.out.print(s);
System.out.print(b);
System.out.print("=");
System.out.print(" ");
}
}
2.结果截图

二.方法的调用
1.代码
package 四则运算;
import java.util.Random;
public class aa {
public static void main(String[] args) {
// TODO Auto-generated method stub
a();
}
private static void a() {
// TODO Auto-generated method stub
int a,b;
int i;
for(i=0;i<10;i++)
{
Random random = new Random();
a=random.nextInt(100);
b=random.nextInt(100);
zz(a,b);
}
}
private static void zz(int a, int b) {
// TODO Auto-generated method stub
char s;
int c;
Random random = new Random();
c=random.nextInt(4);
if(c==0)
{
s='+';
}
else if(c==1)
{
s='-';
}
else if(c==2)
{
s='*';
}
else
{
s='/';
}
System.out.print(a);
System.out.print(s);
System.out.print(b);
System.out.print("=");
System.out.print(" ");
}
}
2.结果截图

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