[golang]svg图片默认按照左上角旋转,改为按中心旋转,重新计算中心偏移量
1 前言
svg图片默认按照左上角旋转,改为按中心旋转,重新计算中心偏移量
2 代码
type Point struct {
X float64
Y float64
}
func GetOffsetXYAfterRotationForSVG(W, H, L, T, Angle float64) (ret Point) {
AngleRad := Angle * math.Pi / 180
SinX := math.Sin(AngleRad)
CosX := math.Cos(AngleRad)
Z := math.Sqrt(math.Pow(W, 2)+math.Pow(H, 2)) / 2
AngleRadBeta := math.Atan(H / W)
AngleBeta := AngleRadBeta * 180 / math.Pi
fmt.Println("Angle,SinX,CosX,H,W,L,T,ZHalf,AngleBeta=", Angle, SinX, CosX, H, W, L, T, Z, AngleBeta)
translate := Point{L, T}
//开始计算,在以对角线一半为半径画圆,初始化角度为Anglebeta
Angle = Angle + AngleBeta
p0 := Point{Z * math.Cos(AngleRadBeta), Z * math.Sin(AngleRadBeta)}
//ShowPoint(p0)
AngleRad = Angle * math.Pi / 180
SinX = math.Sin(AngleRad)
CosX = math.Cos(AngleRad)
p1 := Point{Z * CosX, Z * SinX}
//ShowPoint(p1)
p1.Minus(p0)
translate.Minus(p1)
//ShowPoint(p1)
fmt.Printf("p0=%+v,p1=%+v,p2=%+v", p0, p1, translate)
fmt.Println()
//保存精度
translate.Decimal(3)
ret = translate
return
}
func DecimalPrec(value float64, prec int) float64 {
value, _ = strconv.ParseFloat(fmt.Sprintf("%."+strconv.Itoa(prec)+"f", value), 64)
return value
}
func (p1 *Point) Add(p0 Point) {
p1.X = p1.X + p0.X
p1.Y = p1.Y + p0.Y
return
}
func (p1 *Point) Minus(p0 Point) {
p1.X = p1.X - p0.X
p1.Y = p1.Y - p0.Y
return
}
func (p1 *Point) Times(scale float64) {
p1.X = p1.X * scale
p1.Y = p1.Y * scale
return
}
func (p1 *Point) Decimal(prec int) {
p1.X = DecimalPrec(p1.X, prec)
p1.Y = DecimalPrec(p1.Y, prec)
return
}
func ShowPoint(p0 Point) {
fmt.Printf("point x=%v,y=%v", p0.X, p0.Y)
fmt.Println()
}
3 输出
----start----
Angle,SinX,CosX,H,W,L,T,ZHalf,AngleBeta= 30 0.49999999999999994 0.8660254037844387 400 400 0 0 282.842712474619 45
p0={X:200.00000000000003 Y:200},p1={X:-126.7949192431123 Y:73.20508075688775},p2={X:126.7949192431123 Y:-73.20508075688775}
x,y= 126.795 , -73.205
----end----

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