ffmpeg之AVCodec

AVCodec

typedef struct AVCodec {
    /**
     * Name of the codec implementation.
     * The name is globally unique among encoders and among decoders (but an
     * encoder and a decoder can share the same name).
     * This is the primary way to find a codec from the user perspective.
     */
    const char *name;
    /**
     * Descriptive name for the codec, meant to be more human readable than name.
     * You should use the NULL_IF_CONFIG_SMALL() macro to define it.
     */
    const char *long_name;
    enum AVMediaType type;
    enum AVCodecID id;
    /**
     * Codec capabilities.
     * see AV_CODEC_CAP_*
     */
    int capabilities;
    const AVRational *supported_framerates; ///< array of supported framerates, or NULL if any, array is terminated by {0,0}
    const enum AVPixelFormat *pix_fmts;     ///< array of supported pixel formats, or NULL if unknown, array is terminated by -1
    const int *supported_samplerates;       ///< array of supported audio samplerates, or NULL if unknown, array is terminated by 0
    const enum AVSampleFormat *sample_fmts; ///< array of supported sample formats, or NULL if unknown, array is terminated by -1
    const uint64_t *channel_layouts;         ///< array of support channel layouts, or NULL if unknown. array is terminated by 0
    uint8_t max_lowres;                     ///< maximum value for lowres supported by the decoder
    const AVClass *priv_class;              ///< AVClass for the private context
    const AVProfile *profiles;              ///< array of recognized profiles, or NULL if unknown, array is terminated by {FF_PROFILE_UNKNOWN}

    /**
     * Group name of the codec implementation.
     * This is a short symbolic name of the wrapper backing this codec. A
     * wrapper uses some kind of external implementation for the codec, such
     * as an external library, or a codec implementation provided by the OS or
     * the hardware.
     * If this field is NULL, this is a builtin, libavcodec native codec.
     * If non-NULL, this will be the suffix in AVCodec.name in most cases
     * (usually AVCodec.name will be of the form "<codec_name>_<wrapper_name>").
     */
    const char *wrapper_name;

    /*****************************************************************
     * No fields below this line are part of the public API. They
     * may not be used outside of libavcodec and can be changed and
     * removed at will.
     * New public fields should be added right above.
     *****************************************************************
     */
    int priv_data_size;
    struct AVCodec *next;
    /**
     * @name Frame-level threading support functions
     * @{
     */
    /**
     * If defined, called on thread contexts when they are created.
     * If the codec allocates writable tables in init(), re-allocate them here.
     * priv_data will be set to a copy of the original.
     */
    int (*init_thread_copy)(AVCodecContext *);
    /**
     * Copy necessary context variables from a previous thread context to the current one.
     * If not defined, the next thread will start automatically; otherwise, the codec
     * must call ff_thread_finish_setup().
     *
     * dst and src will (rarely) point to the same context, in which case memcpy should be skipped.
     */
    int (*update_thread_context)(AVCodecContext *dst, const AVCodecContext *src);
    /** @} */

    /**
     * Private codec-specific defaults.
     */
    const AVCodecDefault *defaults;

    /**
     * Initialize codec static data, called from avcodec_register().
     *
     * This is not intended for time consuming operations as it is
     * run for every codec regardless of that codec being used.
     */
    void (*init_static_data)(struct AVCodec *codec);

    int (*init)(AVCodecContext *);
    int (*encode_sub)(AVCodecContext *, uint8_t *buf, int buf_size,
                      const struct AVSubtitle *sub);
    /**
     * Encode data to an AVPacket.
     *
     * @param      avctx          codec context
     * @param      avpkt          output AVPacket (may contain a user-provided buffer)
     * @param[in]  frame          AVFrame containing the raw data to be encoded
     * @param[out] got_packet_ptr encoder sets to 0 or 1 to indicate that a
     *                            non-empty packet was returned in avpkt.
     * @return 0 on success, negative error code on failure
     */
    int (*encode2)(AVCodecContext *avctx, AVPacket *avpkt, const AVFrame *frame,
                   int *got_packet_ptr);
    int (*decode)(AVCodecContext *, void *outdata, int *outdata_size, AVPacket *avpkt);
    int (*close)(AVCodecContext *);
    /**
     * Encode API with decoupled packet/frame dataflow. The API is the
     * same as the avcodec_ prefixed APIs (avcodec_send_frame() etc.), except
     * that:
     * - never called if the codec is closed or the wrong type,
     * - if AV_CODEC_CAP_DELAY is not set, drain frames are never sent,
     * - only one drain frame is ever passed down,
     */
    int (*send_frame)(AVCodecContext *avctx, const AVFrame *frame);
    int (*receive_packet)(AVCodecContext *avctx, AVPacket *avpkt);

    /**
     * Decode API with decoupled packet/frame dataflow. This function is called
     * to get one output frame. It should call ff_decode_get_packet() to obtain
     * input data.
     */
    int (*receive_frame)(AVCodecContext *avctx, AVFrame *frame);
    /**
     * Flush buffers.
     * Will be called when seeking
     */
    void (*flush)(AVCodecContext *);
    /**
     * Internal codec capabilities.
     * See FF_CODEC_CAP_* in internal.h
     */
    int caps_internal;

    /**
     * Decoding only, a comma-separated list of bitstream filters to apply to
     * packets before decoding.
     */
    const char *bsfs;

    /**
     * Array of pointers to hardware configurations supported by the codec,
     * or NULL if no hardware supported.  The array is terminated by a NULL
     * pointer.
     *
     * The user can only access this field via avcodec_get_hw_config().
     */
    const struct AVCodecHWConfigInternal **hw_configs;
} AVCodec;

成员变量说明

// 成员变量
const char *name;// 编码器名称,avcodec_find_encoder_by_name使用该变量
const char *long_name; //编码器全称
enum AVMediaType type; // 编码音视频类别
enum AVCodecID id;   // 编码器唯一id,avcodec_find_encoder使用该变量
const AVRational *supported_frames; // 支持的视频帧率
const enum AVPixelFormat *pix_fts;  // 视频像素格式
const int *supported_samplerates;  // 支持的音频采样率
const enum AVSampleFormat *sample_fmts; // 音频采样格式
const uint64_t *channel_layouts ; // 音频通道数
int priv_data_size;
const AVClass *priv_data;
struct AVCodec *next;  // 链表下一个编码器
// 成员函数
int (*send_frame)(AVCodecContext *avctx, const AVFrame *frame);    // avcodec_send_frame调用
int (*receive_packet)(AVCodecContext *avctx, AVPacket *avpkt);     // avcodec_recevie_packet调用
int (*receive_frame)(AVCodecContext *avctx, AVFrame *frame);       // avcodec_send_packet/avcodec_receive_frame调用

看具体实例更清晰

实例AVCodec ff_aac_encoder

AVCodec ff_aac_encoder = {
    .name           = "aac",              // 简单名字
    .long_name      = NULL_IF_CONFIG_SMALL("AAC (Advanced Audio Coding)"),                         // 复杂名字
    .type           = AVMEDIA_TYPE_AUDIO,    // 编码器所属音视频类别(见下方AVMediaType)
    .id             = AV_CODEC_ID_AAC,       // 编码器唯一标示(avcodec.h)
    .priv_data_size = sizeof(AACEncContext),
    .init           = aac_encode_init,       // 编码器ctx初始化函数
    .encode2        = aac_encode_frame,      // 编码frame为packet的函数 
    .close          = aac_encode_end,        // 资源清理函数
    .defaults       = aac_encode_defaults,
    .supported_samplerates = mpeg4audio_sample_rates, // 编码器支持的采样率
    .caps_internal  = FF_CODEC_CAP_INIT_THREADSAFE,  
    .capabilities   = AV_CODEC_CAP_SMALL_LAST_FRAME | AV_CODEC_CAP_DELAY,
    .sample_fmts    = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,
                                                     AV_SAMPLE_FMT_NONE },     // 编码器支持的采样格式
    .priv_class     = &aacenc_class,
};

实例AVCodec ff_libx264_encoder

AVCodec ff_libx264_encoder = {
    .name             = "libx264",
    .long_name        = NULL_IF_CONFIG_SMALL("libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10"),
    .type             = AVMEDIA_TYPE_VIDEO,
    .id               = AV_CODEC_ID_H264,
    .priv_data_size   = sizeof(X264Context),
    .init             = X264_init,
    .encode2          = X264_frame,
    .close            = X264_close,
    .capabilities     = AV_CODEC_CAP_DELAY | AV_CODEC_CAP_AUTO_THREADS |
                        AV_CODEC_CAP_ENCODER_REORDERED_OPAQUE,
    .priv_class       = &x264_class,
    .defaults         = x264_defaults,
    .init_static_data = X264_init_static,
    .caps_internal    = FF_CODEC_CAP_INIT_CLEANUP,
    .wrapper_name     = "libx264",
};

AVMediaType

/**
 * @addtogroup lavu_media Media Type
 * @brief Media Type
 */

enum AVMediaType {
    AVMEDIA_TYPE_UNKNOWN = -1,  ///< Usually treated as AVMEDIA_TYPE_DATA
    AVMEDIA_TYPE_VIDEO,
    AVMEDIA_TYPE_AUDIO,
    AVMEDIA_TYPE_DATA,          ///< Opaque data information usually continuous
    AVMEDIA_TYPE_SUBTITLE,
    AVMEDIA_TYPE_ATTACHMENT,    ///< Opaque data information usually sparse
    AVMEDIA_TYPE_NB
};

AVClass

/**
 * Describe the class of an AVClass context structure. That is an
 * arbitrary struct of which the first field is a pointer to an
 * AVClass struct (e.g. AVCodecContext, AVFormatContext etc.).
 */
typedef struct AVClass {
    /**
     * The name of the class; usually it is the same name as the
     * context structure type to which the AVClass is associated.
     */
    const char* class_name;

    /**
     * A pointer to a function which returns the name of a context
     * instance ctx associated with the class.
     */
    const char* (*item_name)(void* ctx);

    /**
     * a pointer to the first option specified in the class if any or NULL
     *
     * @see av_set_default_options()
     */
    const struct AVOption *option;

    /**
     * LIBAVUTIL_VERSION with which this structure was created.
     * This is used to allow fields to be added without requiring major
     * version bumps everywhere.
     */

    int version;

    /**
     * Offset in the structure where log_level_offset is stored.
     * 0 means there is no such variable
     */
    int log_level_offset_offset;

    /**
     * Offset in the structure where a pointer to the parent context for
     * logging is stored. For example a decoder could pass its AVCodecContext
     * to eval as such a parent context, which an av_log() implementation
     * could then leverage to display the parent context.
     * The offset can be NULL.
     */
    int parent_log_context_offset;

    /**
     * Return next AVOptions-enabled child or NULL
     */
    void* (*child_next)(void *obj, void *prev);

    /**
     * Return an AVClass corresponding to the next potential
     * AVOptions-enabled child.
     *
     * The difference between child_next and this is that
     * child_next iterates over _already existing_ objects, while
     * child_class_next iterates over _all possible_ children.
     */
    const struct AVClass* (*child_class_next)(const struct AVClass *prev);

    /**
     * Category used for visualization (like color)
     * This is only set if the category is equal for all objects using this class.
     * available since version (51 << 16 | 56 << 8 | 100)
     */
    AVClassCategory category;

    /**
     * Callback to return the category.
     * available since version (51 << 16 | 59 << 8 | 100)
     */
    AVClassCategory (*get_category)(void* ctx);

    /**
     * Callback to return the supported/allowed ranges.
     * available since version (52.12)
     */
    int (*query_ranges)(struct AVOptionRanges **, void *obj, const char *key, int flags);
} AVClass;

posted @ 2021-12-12 14:44  flxx  阅读(406)  评论(0编辑  收藏  举报