注意Destructor的 this,預設會去呼叫 this.ToString()
using System;
class Point
{
public double x, y;
public Point() {
this.x = 0;
this.y = 0;
}
public Point(double x, double y) {
this.x = x;
this.y = y;
}
public static double Distance(Point a, Point b) {
double xdiff = a.x - b.x;
double ydiff = a.y - b.y;
return Math.Sqrt(xdiff * xdiff + ydiff * ydiff);
}
~Point()
{
Console.WriteLine("Destructed {0}", this);
}
public override string ToString()
{
return string.Format("({0}, {1})", x, y);
}
}
class Test
{
static void Main() {
Point a = new Point();
Point b = new Point(3, 4);
double d = Point.Distance(a, b);
Console.WriteLine("Distance from {0} to {1} is {2}", a, b, d);
}
}
class Point
{
public double x, y;
public Point() {
this.x = 0;
this.y = 0;
}
public Point(double x, double y) {
this.x = x;
this.y = y;
}
public static double Distance(Point a, Point b) {
double xdiff = a.x - b.x;
double ydiff = a.y - b.y;
return Math.Sqrt(xdiff * xdiff + ydiff * ydiff);
}
~Point()
{
Console.WriteLine("Destructed {0}", this);
}
public override string ToString()
{
return string.Format("({0}, {1})", x, y);
}
}
class Test
{
static void Main() {
Point a = new Point();
Point b = new Point(3, 4);
double d = Point.Distance(a, b);
Console.WriteLine("Distance from {0} to {1} is {2}", a, b, d);
}
}
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