ArcGIS Runtime SDK for iOS开发系列教程(7)——GeometryService与GeometryEngine使用

  在我们使用其他WebAPIs开发应用时,常常会用到GeometryService进行空间位置判断、距离面积量测、缓冲区分析等几何操作。在ArcGIS for Server10.1中提供的GemetryService主要包括以下操作:

  那么,在ArcGIS for iOS中通过使用GeometryServiceTask可以很方便地使用ArcGIS的GeometryService,它所包括的操作主要有(下图左侧):

  同时,在ArcGIS for iOS中还封装了本地进行几何操作的类——GeometryEngine,极大的提高了几何操作的效率。他所提供的操作主要如上图的右侧。下面我们将通过最简单的缓冲区操作来向大家展示在ArcGIS for iOS中GeometryService和GeometryEngine的使用方法。

  首先,我们构建一个支持ArcGIS的SDK的工程,在.h文件中添加GeometryServiceTask和相关协议GeometryServiceTaskDelegate,当然包括要素图层的添加,如下图:

  有了上一讲中Tasks使用流程的实践,相信大家对使用协议的委托模式已经相当熟悉。接下来,我们需要对GeometryServicesTask进行初始化和实现GeometryServiceTaskDelegate的相关方法,首先在AGSMapViewTouchDelegate的地图点击实现方法方法中初始化GeometryServicesTask和相关参数

-(void)mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:(NSDictionary *)graphics
{
    NSMutableArray *geometryArray=[NSMutableArray array];
    [geometryArray addObject:mappoint];
    
    AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@"ArcGIS.bundle/GPSDisplay.png"];
   
    AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes:nil infoTemplateDelegate:nil];
    [_graphicsLayer addGraphic:pushpin];
    [pushpin release];
        
    [_graphicsLayer dataChanged];
    
    [_mapView centerAtPoint:mappoint animated:YES];
    
    //GeometryService
    self.gst=[[[AGSGeometryServiceTask alloc]initWithURL:[NSURL URLWithString:kGeometryBufferService]]autorelease];
    AGSSpatialReference *sr=[[[AGSSpatialReference alloc]initWithWKID:102100 WKT:nil]autorelease];
    
    self.gst.delegate=self;
    
    AGSBufferParameters *bufferParams=[[AGSBufferParameters alloc]init];
    bufferParams.unit=kesriSRUnit_Meter;
    bufferParams.bufferSpatialReference=sr;
    
    bufferParams.distances = [NSArray arrayWithObjects:
                              [NSNumber numberWithUnsignedInteger:10000],
                              [NSNumber numberWithUnsignedInteger:30000],
                              [NSNumber numberWithUnsignedInteger:50000],
                              nil];
    bufferParams.geometries = geometryArray;
    bufferParams.outSpatialReference = sr;
    bufferParams.unionResults = FALSE;
    
    [self.gst bufferWithParameters:bufferParams];
    [bufferParams release];
   
}

  然后,添加GeometryService执行buffer操作的响应操作,成功返回处理:

-(void)geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:(NSOperation *)op didReturnBufferedGeometries:(NSArray *)bufferedGeometries
{
    UIAlertView *av = [[UIAlertView alloc] initWithTitle:@"GeometryService"
												 message:[NSString stringWithFormat:@"成功返回%d个缓冲区!", [bufferedGeometries count]]
												delegate:self
									   cancelButtonTitle:@"确定"
									   otherButtonTitles:nil];
	[av show];
	[av release];
       
    // Create a SFS for the inner buffer zone
    AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
    innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40];
    innerSymbol.outline.color = [UIColor darkGrayColor];
    // Create a SFS for the outer buffer zone
    AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
    outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25];
    outerSymbol.outline.color = [UIColor darkGrayColor];
    // counter to help us determine if the geometry returned is inner/outer
    
    NSUInteger i = 0;
    
    for (AGSGeometry* g	in bufferedGeometries) {
		
		// initialize the graphic for geometry
		AGSGraphic *graphic = [[AGSGraphic alloc] initWithGeometry:g symbol:nil attributes:nil infoTemplateDelegate:nil];
		
		// since we have 2 buffer distances, we know that 0-2 will be 100m buffer and 3-5 will be 300m buffer
		if (i < [bufferedGeometries count]/2) {
			graphic.symbol = innerSymbol;
		}
		else {
			graphic.symbol = outerSymbol;
		}
        
		// add graphic to the graphic layer
		[self.graphicsLayer addGraphic:graphic];
		
		// release our alloc'd graphic
		[graphic release];
		
		// increment counter so we know which index we are at
		i++;
	}
    // let the graphics layer know it has new graphics to draw
    [self.graphicsLayer dataChanged]; 
}

  可以看出成功执行GeometryService的buffer操作后,返回结果是数组(NSArray *)bufferedGeometries,通过遍历将Geometry转化为要素来展示。另外,我们还需要添加出错的处理:

- (void)geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:(NSOperation*)op didFailBufferWithError:(NSError *)error {
	UIAlertView *av = [[UIAlertView alloc] initWithTitle:@"Error"
												 message:@"There was an error with the buffer task"
												delegate:self
									   cancelButtonTitle:@"Ok"
									   otherButtonTitles:nil];
	[av show];
	[av release];
}

  这个与其他Tasks的提示类似,不做过多解释。这样,我们就完成了使用GeometryServiceTask来实现缓冲区分析的操作。

  接下来,我们来看如何通过GeometryEngine来实现同样的操作:

-(void)mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:(NSDictionary *)graphics
{
    NSMutableArray *geometryArray=[NSMutableArray array];
    [geometryArray addObject:mappoint];
    
    //[_graphicsLayer removeAllGraphics];
    
    AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@"ArcGIS.bundle/GPSDisplay.png"];
   
    AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes:nil infoTemplateDelegate:nil];
    [_graphicsLayer addGraphic:pushpin];
    [pushpin release];
        
    [_graphicsLayer dataChanged];
    
    [_mapView centerAtPoint:mappoint animated:YES];
    //GeometryEngine
    AGSGeometryEngine *geoEng=[AGSGeometryEngine defaultGeometryEngine];
    
    // Create a SFS for the inner buffer zone
    AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
    innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40];
    innerSymbol.outline.color = [UIColor darkGrayColor];
    // Create a SFS for the outer buffer zone
    AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
    outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25];
    outerSymbol.outline.color = [UIColor darkGrayColor];
    
    for (int i=10; i>0;i--)
    {
        AGSPolygon *geBuffer=[geoEng bufferGeometries:geometryArray byDistance:i*1000];
        AGSGraphic *gr = [[AGSGraphic alloc] initWithGeometry:geBuffer symbol:nil attributes:nil infoTemplateDelegate:nil];
        if (i%2==1)
        {
            gr.symbol=outerSymbol;
        }
        else
        {
            gr.symbol=innerSymbol;
        }        
        
        //[self.graphicsLayer addGraphic:gr];
    }
    
    [self.graphicsLayer dataChanged];
}

  我们不难发现,使用GeometryEngine实现同样的buffer操作更加便捷,如果你实际操作的话,你还好发现它的效率要比GeomertyServiceTask高很多。

效果:

   总结:本讲主要通过GeometryServiceTask和GeometryEngine的使用来向大家展示在ArcGIS for iOS中如何实现几何相关的操作,其他具体操作,如长度计算、面积量测等大家可以参考帮助文档。下一讲将向大家介绍Geoprocessor相关的操作,欢迎大家继续关注!

posted @ 2012-11-14 23:27  esrixa  阅读(3778)  评论(1编辑  收藏  举报