#define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include<stdlib.h> #include<time.h> #define MAX_ROW 3 #define MAX_COL 3 //三子棋 //1.建立3*3棋盘并初始化 //2.显示棋盘 //3.玩家落子(输入坐标) //4.判断胜负 //5.电脑落子(随机落子) //6.判断胜负 //回到2继续执行 int menu(){ printf("-----------------\n"); printf("1.开始游戏\n"); printf("0.结束游戏\n"); printf("-----------------\n"); printf("请输入你的选择:"); int choice = 0; scanf("%d", &choice); return choice; } void init(char chessBoard[MAX_ROW][MAX_COL]){ //把数组中的每个元素都设为空格 for (int row = 0; row < MAX_ROW; row++){ for (int col = 0; col < MAX_COL; col++){ chessBoard[row][col] = ' '; } } } void printChessBoard(char chessBoard[MAX_ROW][MAX_COL]){ printf("+---+---+---+\n"); for (int row = 0; row < MAX_ROW; row++){ printf("| %c | %c | %c |\n", chessBoard[row][0], chessBoard[row][1], chessBoard[row][2]); printf("+---+---+---+\n"); } } void playerMove(char chessBoard[MAX_ROW][MAX_COL]){ while (1){ printf("请输入坐标:(row col):"); int row = 0; int col = 0; scanf("%d %d", &row, &col); //验证玩家输入是否有误 if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL){ printf("你的输入有误,请重新输入\n"); continue; } //验证玩家落子处有没有子 if (chessBoard[row][col] != ' '){ printf("你的坐标有子了,重新输入\n"); continue; } //真正落子 chessBoard[row][col] = 'x'; break; } } void computerMove(char chessBoard[MAX_ROW][MAX_COL]){ while(1){ int row = rand() % MAX_ROW; int col = rand() % MAX_COL; if (chessBoard[row][col] != ' '){ //保证随机数下的地方无子 continue; } chessBoard[row][col] = 'o'; break; } } int isFull(char chessBoard[MAX_ROW][MAX_COL]){ //找空格,找到了就是满了 for(int row = 0; row < MAX_ROW; row++){ for (int col = 0; col < MAX_COL; col++){ if (chessBoard[row][col] == ' '){ return 0; } } } return 1; } //返回'x' 玩家获胜 //返回'o' 电脑获胜 //返回' ' 继续下棋 //返回'q' 和棋 char isWin(char chessBoard[MAX_ROW][MAX_COL]){ //判断所有行 for (int row = 0; row < MAX_ROW; row++){ //先使元素都不为空格 if (chessBoard[row][0] != ' ' &&chessBoard[row][0] == chessBoard[row][1] && chessBoard[row][0] == chessBoard[row][2]) return chessBoard[row][0]; } //判断所有列 for (int col = 0; col < MAX_COL; col++){ if (chessBoard[0][col] != ' ' &&chessBoard[0][col] == chessBoard[1][col] && chessBoard[0][col] == chessBoard[2][col]) return chessBoard[0][col]; } //判断对角线 if (chessBoard[0][0] != ' ' &&chessBoard[0][0] == chessBoard[1][1] && chessBoard[0][0] == chessBoard[2][2]){ return chessBoard[0][0]; } if (chessBoard[2][0] != ' ' &&chessBoard[2][0] == chessBoard[1][1] && chessBoard[2][0] == chessBoard[0][2]){ return chessBoard[2][0]; } //判断是否和棋,是否有剩余空间 if (isFull(chessBoard)){ return 'q'; } return ' '; } void game(){ //1.建立3*3棋盘并初始化 char chessBoard[MAX_ROW][MAX_COL] = { 0 }; //创建一个函数, 把每一个元素都初始化为'空格' init(chessBoard); char winner = ' '; while (1){ //2.显示棋盘 printChessBoard(chessBoard); //3.玩家落子(输入坐标) playerMove(chessBoard); //4.判断胜负 winner = isWin(chessBoard); if (winner != ' '){ break; } //5.电脑落子(随机落子) computerMove(chessBoard); //6.判断胜负 winner = isWin(chessBoard); if (winner != ' '){ break; } } //打印最后一次的结果 printChessBoard(chessBoard); if (winner == 'x'){ printf("恭喜你,你赢了\n"); } else if (winner == 'o'){ printf("很遗憾,你连人工智障都下不过\n"); } else{ printf("很遗憾,你和人工智障五五开\n"); } } int main(){ //随机种子 srand((unsigned int)time(0)); /*打印菜单*/ while (1){ int choice = menu(); if (choice == 1){ game(); } else if (choice == 0){ printf("游戏结束,拜拜\n"); break; } } system("pause"); return 0; }

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