1 //c++:HANDLE(void *) ---- c#:System.IntPtr
2 //c++:Byte(unsigned char) ---- c#:System.Byte
3 //c++:SHORT(short) ---- c#:System.Int16
4 //c++:WORD(unsigned short) ---- c#:System.UInt16
5 //c++:INT(int) ---- c#:System.Int16
6 //c++:INT(int) ---- c#:System.Int32
7 //c++:UINT(unsigned int) ---- c#:System.UInt16
8 //c++:UINT(unsigned int) ---- c#:System.UInt32
9 //c++:LONG(long) ---- c#:System.Int32
10 //c++:ULONG(unsigned long) ---- c#:System.UInt32
11 //c++:DWORD(unsigned long) ---- c#:System.UInt32
12 //c++:DECIMAL ---- c#:System.Decimal
13 //c++:BOOL(long) ---- c#:System.Boolean
14 //c++:CHAR(char) ---- c#:System.Char
15 //c++:LPSTR(char *) ---- c#:System.String
16 //c++:LPWSTR(wchar_t *) ---- c#:System.String
17 //c++:LPCSTR(const char *) ---- c#:System.String
18 //c++:LPCWSTR(const wchar_t *) ---- c#:System.String
19 //c++:PCAHR(char *) ---- c#:System.String
20 //c++:BSTR ---- c#:System.String
21 //c++:FLOAT(float) ---- c#:System.Single
22 //c++:DOUBLE(double) ---- c#:System.Double
23 //c++:VARIANT ---- c#:System.Object
24 //c++:PBYTE(byte *) ---- c#:System.Byte[]
25 //c++:BSTR ---- c#:StringBuilder
26 //c++:LPCTSTR ---- c#:StringBuilder
27 //c++:LPCTSTR ---- c#:string
28 //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string
29 //c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名
30 //c++:LPCWSTR ---- c#:IntPtr
31 //c++:BOOL ---- c#:bool
32 //c++:HMODULE ---- c#:IntPtr
33 //c++:HINSTANCE ---- c#:IntPtr
34 //c++:结构体 ---- c#:public struct 结构体{};
35 //c++:结构体 **变量名 ---- c#:out 变量名
36 //C#中提前申明一个结构体实例化后的变量名
37 //c++:结构体 &变量名 ---- c#:ref 结构体 变量名
38 //c++:WORD ---- c#:ushort
39 //c++:DWORD ---- c#:uint
40 //c++:DWORD ---- c#:int
41 //c++:UCHAR ---- c#:int
42 //c++:UCHAR ---- c#:byte
43 //c++:UCHAR* ---- c#:string
44 //c++:UCHAR* ---- c#:IntPtr
45 //c++:GUID ---- c#:Guid
46 //c++:Handle ---- c#:IntPtr
47 //c++:HWND ---- c#:IntPtr
48 //c++:DWORD ---- c#:int
49 //c++:COLORREF ---- c#:uint
50 //c++:unsigned char ---- c#:byte
51 //c++:unsigned char * ---- c#:ref byte
52 //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
53 //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
54 //c++:unsigned char & ---- c#:ref byte
55 //c++:unsigned char 变量名 ---- c#:byte 变量名
56 //c++:unsigned short 变量名 ---- c#:ushort 变量名
57 //c++:unsigned int 变量名 ---- c#:uint 变量名
58 //c++:unsigned long 变量名 ---- c#:ulong 变量名
59 //c++:char 变量名 ---- c#:byte 变量名
60 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示
61 //c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)]
62 public string 数组名; ushort
63 //c++:char * ---- c#:string
64 //传入参数
65 //c++:char * ---- c#:StringBuilder
66 //传出参数
67 //c++:char *变量名 ---- c#:ref string 变量名
68 //c++:char *输入变量名 ---- c#:string 输入变量名
69 //c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
70 //c++:char ** ---- c#:string
71 //c++:char **变量名 ---- c#:ref string 变量名
72 //c++:const char * ---- c#:string
73 //c++:char[] ---- c#:string
74 //c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;
75 //c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名
76 //c++:委托 变量名 ---- c#:委托 变量名
77 //c++:int ---- c#:int
78 //c++:int ---- c#:ref int
79 //c++:int & ---- c#:ref int
80 //c++:int * ---- c#:ref int
81 //C#中调用前需定义int 变量名 = 0;
82 //c++:*int ---- c#:IntPtr
83 //c++:int32 PIPTR * ---- c#:int32[]
84 //c++:float PIPTR * ---- c#:float[]
85 //c++:double** 数组名 ---- c#:ref double 数组名
86 //c++:double*[] 数组名 ---- c#:ref double 数组名
87 //c++:long ---- c#:int
88 //c++:ulong ---- c#:int
89 //c++:UINT8 * ---- c#:ref byte
90 //C#中调用前需定义byte 变量名 = new byte();
91 //c++:handle ---- c#:IntPtr
92 //c++:hwnd ---- c#:IntPtr
93 //c++:void * ---- c#:IntPtr
94 //c++:void * user_obj_param ---- c#:IntPtr user_obj_param
95 //c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称
96 //c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte
97 //c++:short, short int, INT16, SHORT ---- c#:System.Int16
98 //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32
99 //c++:__int64, INT64, LONGLONG ---- c#:System.Int64
100 //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte
101 //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16
102 //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32
103 //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64
104 //c++:float, FLOAT ---- c#:System.Single
105 //c++:double, long double, DOUBLE ---- c#:System.Double
106 //Win32 Types ---- CLR Type
107 //Struct需要在C#里重新定义一个Struct
108 //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);
109 //unsigned char** ppImage替换成IntPtr ppImage
110 //int& nWidth替换成ref int nWidth
111 //int*, int&, 则都可用 ref int 对应
112 //双针指类型参数,可以用 ref IntP