Fabricjs-自定义类型
(function() { var canvas = this.__canvas = new fabric.Canvas('c') fabric.Object.prototype.transparentCorners = false //设置多边形角的可见性 var Cross = fabric.util.createClass(fabric.Object, { objectCaching: false, initialize: function(options) { //初始化 设定一些初始值 this.callSuper('initialize', options); this.animDirection = 'up'; this.width = 100; this.height = 100; this.w1 = this.h2 = 100 this.h1 = this.w2 = 30 }, // animateWidthHeight: function() { // var interval = 2 // if (this.h2 >= 30 && this.h2 <= 100) { // var actualInterval = (this.animDirection === 'up' ? interval : -interval); // this.h2 += actualInterval // this.w1 += actualInterval // } // if (this.h2 >= 100) { // this.animDirection = 'down' // this.h2 -= interval // this.w1 -= interval // } // if (this.h2 <= 30) { // this.animDirection = 'up' // this.h2 += interval // this.w1 += interval // } // }, _render: function(ctx) { //这里通过canvas提供的方法绘制图形 ctx.fillRect(-this.w1 / 2, -this.h1 / 2, this.w1, this.h1) ctx.fillRect(-this.w2 / 2, -this.h2 / 2, this.w2, this.h2) ctx.fillStyle = "#adadad" // ctx.fillRect(-this.w1 / 6, -this.h1 / 6, this.w1 / 3, this.h1 / 3) // ctx.fillRect(-this.w2 / 6, -this.h2 / 6, this.w2 / 3, this.h2 / 3) if (this.animDirection === 'up') { ctx.scale(0.5, 2) ctx.shadowBlur = 20 ctx.shadowColor = 'blue' ctx.fillRect(-this.w1 / 6, -this.h1 / 6, this.w1 / 3, this.h1 / 3) ctx.fillRect(-this.w2 / 6, -this.h2 / 6, this.w2 / 3, this.h2 / 3) } else { ctx.scale(2, 0.5) ctx.fillRect(-this.w1 / 6, -this.h1 / 6, this.w1 / 3, this.h1 / 3) ctx.fillRect(-this.w2 / 6, -this.h2 / 6, this.w2 / 3, this.h2 / 3) } } }) canvas.add( new Cross({ top: 100, left: 100 }), new Cross({ top: 140, left: 230 }), new Cross({ top: 300, left: 210 }), new Cross({ top: 40, left: 400 }), new Cross({ top: 450, left: 400 }) ) // setTimeout(function animate() { // canvas.forEachObject(function(obj) { // obj.animateWidthHeight(); // obj.dirty = true; // }) // canvas.renderAll() // setTimeout(animate, 40) // }, 10); })()
//注释掉的内容和动画效果有关,不影响自定义类型

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