1 /**
2 * 包含了方法和标准的常量用来设置UI的超时、大小和距离
3 */
4 public class ViewConfiguration {
5 // 设定水平滚动条的宽度和垂直滚动条的高度,单位是像素px
6 private static final int SCROLL_BAR_SIZE = 10;
7
8 //定义滚动条逐渐消失的时间,单位是毫秒
9 private static final int SCROLL_BAR_FADE_DURATION = 250;
10
11 // 默认的滚动条多少秒之后消失,单位是毫秒
12 private static final int SCROLL_BAR_DEFAULT_DELAY = 300;
13
14 // 定义边缘地方褪色的长度
15 private static final int FADING_EDGE_LENGTH = 12;
16
17 //定义子控件按下状态的持续事件
18 private static final int PRESSED_STATE_DURATION = 125;
19
20 //定义一个按下状态转变成长按状态的转变时间
21 private static final int LONG_PRESS_TIMEOUT = 500;
22
23 //定义用户在按住适当按钮,弹出全局的对话框的持续时间
24 private static final int GLOBAL_ACTIONS_KEY_TIMEOUT = 500;
25
26 //定义一个touch事件中是点击事件还是一个滑动事件所需的时间,如果用户在这个时间之内滑动,那么就认为是一个点击事件
27 private static final int TAP_TIMEOUT = 115;
28
29 /**
30 * Defines the duration in milliseconds we will wait to see if a touch event
31 * is a jump tap. If the user does not complete the jump tap within this interval, it is
32 * considered to be a tap.
33 */
34 //定义一个touch事件时候是一个点击事件。如果用户在这个时间内没有完成这个点击,那么就认为是一个点击事件
35 private static final int JUMP_TAP_TIMEOUT = 500;
36
37 //定义双击事件的间隔时间
38 private static final int DOUBLE_TAP_TIMEOUT = 300;
39
40 //定义一个缩放控制反馈到用户界面的时间
41 private static final int ZOOM_CONTROLS_TIMEOUT = 3000;
42
43 /**
44 * Inset in pixels to look for touchable content when the user touches the edge of the screen
45 */
46 private static final int EDGE_SLOP = 12;
47
48 /**
49 * Distance a touch can wander before we think the user is scrolling in pixels
50 */
51 private static final int TOUCH_SLOP = 16;
52
53 /**
54 * Distance a touch can wander before we think the user is attempting a paged scroll
55 * (in dips)
56 */
57 private static final int PAGING_TOUCH_SLOP = TOUCH_SLOP * 2;
58
59 /**
60 * Distance between the first touch and second touch to still be considered a double tap
61 */
62 private static final int DOUBLE_TAP_SLOP = 100;
63
64 /**
65 * Distance a touch needs to be outside of a window's bounds for it to
66 * count as outside for purposes of dismissing the window.
67 */
68 private static final int WINDOW_TOUCH_SLOP = 16;
69
70 //用来初始化fling的最小速度,单位是每秒多少像素
71 private static final int MINIMUM_FLING_VELOCITY = 50;
72
73 //用来初始化fling的最大速度,单位是每秒多少像素
74 private static final int MAXIMUM_FLING_VELOCITY = 4000;
75
76 //视图绘图缓存的最大尺寸,以字节表示。在ARGB888格式下,这个尺寸应至少等于屏幕的大小
77 @Deprecated
78 private static final int MAXIMUM_DRAWING_CACHE_SIZE = 320 * 480 * 4; // HVGA screen, ARGB8888
79
80 //flings和scrolls摩擦力度大小的系数
81 private static float SCROLL_FRICTION = 0.015f;
82
83 /**
84 * Max distance to over scroll for edge effects
85 */
86 private static final int OVERSCROLL_DISTANCE = 0;
87
88 /**
89 * Max distance to over fling for edge effects
90 */
91 private static final int OVERFLING_DISTANCE = 4;
92
93 }