#include <iostream>
using namespace std;
// 抽象武器 武器策略
class WeaponStrategy
{
public:
virtual void UseWeapon() = 0;
};
class Knife : public WeaponStrategy
{
public:
virtual void UseWeapon()
{
cout << "使用匕首!" << endl;
}
};
class AK47 : public WeaponStrategy
{
public:
virtual void UseWeapon()
{
cout << "使用AK47!" << endl;
}
};
class Character
{
public:
void setWeapon(WeaponStrategy* weapon)
{
this->pWeapon = weapon;
}
void ThrowWeapon()
{
this->pWeapon->UseWeapon();
}
private:
WeaponStrategy* pWeapon;
};
void test()
{
// 创建角色
Character* character = new Character;
// 武器策略
WeaponStrategy* knife = new Knife;
WeaponStrategy* ak47 = new AK47;
character->setWeapon(knife);
character->ThrowWeapon();
character->setWeapon(ak47);
character->ThrowWeapon();
delete ak47;
delete knife;
delete character;
cin.get();
}
int main()
{
test();
return 0;
}