摘要: 对shader的认知:shader是什么?In Direct3D 11, shaders reside in different stages of the graphics pipeline. They are short programs that,executed by the GPU, ta... 阅读全文
posted @ 2015-01-16 23:16 dust_fly 阅读(299) 评论(0) 推荐(0)
摘要: 烦...一年前看过教程,但全忘掉了,这一年我都干什么了、、、教程2遇到的两个error:error1:ID3DBlob调用不成功 ,是重复调用版本冲突的原因?ID3DBlob在D3DCommon.h中,因为window include里和SDK里各有一份,造成了冲突,修改头文件的调用,先调用SD... 阅读全文
posted @ 2015-01-16 22:44 dust_fly 阅读(470) 评论(0) 推荐(0)
摘要: 目标:这几天迅速入门dx11第一讲主要是基本要素的创建:device 、context、view、swap;笔记:1.In Direct3D 10, the device object was used to perform both rendering and resource creation.... 阅读全文
posted @ 2015-01-16 14:09 dust_fly 阅读(699) 评论(0) 推荐(0)