Unity3d 获取cpu主频 android
这篇内容教大家使用Unity引擎开发时获取CPU主频的方法,并将代码中比较核心部分分享给大家。
C#
public static long getMaxCpuFreq()
{
#if ( !UNITY_EDITOR && UNITY_ANDROID )
if (_lMaxCpuFreq == 1024)
{
try
{
AndroidJavaClass unityPluginLoader = new AndroidJavaClass("java类全名");
_lMaxCpuFreq = unityPluginLoader.CallStatic<int>("getMaxCpuFreq");
}
catch (Exception e)
{
}
}
#endif
return _lMaxCpuFreq;
}
java
public static int getMaxCpuFreq() {
String kCpuInfoMaxFreqFilePath = "/sys/devices/system/cpu/cpu0/cpufreq/cpuinfo_max_freq";
int result = 1600000;
FileReader fr = null;
BufferedReader br = null;
try {
fr = new FileReader(kCpuInfoMaxFreqFilePath);
br = new BufferedReader(fr);
String text = br.readLine();
result = Integer.parseInt(text.trim());
} catch (FileNotFoundException e) {
// e.printStackTrace();
return 1600000;
} catch (IOException e) {
// e.printStackTrace();
return result;
} finally {
if (fr != null)
try {
fr.close();
} catch (IOException e) {
// TODO Auto-generated catch block
// e.printStackTrace();
return result;
}
if (br != null)
try {
br.close();
} catch (IOException e) {
// TODO Auto-generated catch block
// e.printStackTrace();
return result;
}
}
return result;
}
以上就是获取CPU主频的方法,希望能帮到大家。
来自:https://blog.csdn.net/qqo_aa/article/details/78533100

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