Godot 灰度shader
shader_type canvas_item;
void fragment() {
vec4 color = texture(TEXTURE, UV);
float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
COLOR = vec4(vec3(gray), color.a);
}
shader_type canvas_item;
void fragment() {
vec4 color = texture(TEXTURE, UV);
float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
COLOR = vec4(vec3(gray), color.a);
}