一、通讯基类 
using System; 
using System.Net.Sockets; 
using System.Net ; 
using System.IO ; 
using System.Windows.Forms; 
using System.Text; 
namespace BaseClass 
{ 
/// <summary> 
/// 传送信息的格式为 给定长度的命令部分+给定长度的命令注释部分+可变长度的长度信息+可变长度的信息部分 
/// </summary> 
public class CommunClass 
{ 
public CommunClass() 
{ 
// 
// TODO: 在此处添加构造函数逻辑 
// 
} 
/// <summary> 
/// 命令部分的长度 
/// </summary> 
private static readonly int CMDLEN = 50 ; 
/// <summary> 
/// 命令注释部分的长度 
/// </summary> 
private static readonly int DESCLEN = 100 ; 
/// <summary> 
/// 可变长度的长度信息部分所占的字节数 
/// </summary> 
private static readonly int DYNAMICLENGTHLEN = 10 ; 
/// <summary> 
/// 每次处理可变信息部分的长度 
/// </summary> 
private static readonly int DEALLEN = 1024 ; 
/// <summary> 
/// /应答的最大长度 
/// </summary> 
private static readonly int RESPONLEN = 20 ; 
/// <summary> 
/// 用于填充命令或注释不足长度部分的字符 
/// </summary> 
private static readonly char FILLCHAR = '^' ; 
/// <summary> 
/// 成功发送一部分数据后的回调方法(也可以认为是触发的事件,但严格来说还不是) 
/// </summary> 
public delegate void OnSend(int iTotal,int iSending) ; 
/// <summary> 
/// 根据给定的服务器和端口号建立连接 
/// </summary> 
/// <param name="strHost">服务器名</param> 
/// <param name="iPort">端口号</param> 
/// <returns></returns> 
public static Socket ConnectToServer(string strHost,int iPort) 
{ 
try 
{ 
IPAddress ipAddress = Dns.Resolve(strHost).AddressList[0]; 
IPEndPoint ipPoint = new IPEndPoint(ipAddress,iPort) ; 
Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp) ; 
s.Connect(ipPoint) ; 
return s ; 
} 
catch (Exception e) 
{ 
throw (new Exception("建立到服务器的连接出错" + e.Message)) ; 
} 
} 
/// <summary> 
/// 将文本写到Socket中 
/// </summary> 
/// <param name="s">要发送信息的Socket</param> 
/// <param name="strInfo">要发送的信息</param> 
/// <returns>是否成功</returns> 
public static bool WriteTextToSocket(Socket s,string strInfo) 
{ 
byte [] buf = Encoding.UTF8.GetBytes(strInfo) ; 
try 
{ 
s.Send(buf,0,buf.Length,SocketFlags.None) ; 
return true ; 
} 
catch(Exception err) 
{ 
MessageBox.Show("发送文本失败!"+err.Message) ; 
return false ; 
} 
} 
/// <summary> 
/// 将命令文本写到Socket中 
/// </summary> 
/// <param name="s">要发送命令文本的Socket</param> 
/// <param name="strInfo">要发送的命令文本</param> 
/// <returns>是否成功</returns> 
public static bool WriteCommandToSocket(Socket s,string strCmd) 
{ 
if (strCmd == "") 
strCmd = "NOP" ; 
strCmd = strCmd.PadRight(CMDLEN,FILLCHAR) ; 
return WriteTextToSocket(s,strCmd) ; 
} 
/// <summary> 
/// 将命令注释写到Socket中 
/// </summary> 
/// <param name="s">要发送命令注释的Socket</param> 
/// <param name="strInfo">要发送的命令注释</param> 
/// <returns>是否成功</returns> 
public static bool WriteCommandDescToSocket(Socket s,string strDesc) 
{ 
if (strDesc == "") 
strDesc = "0" ; 
strDesc = strDesc.PadRight(DESCLEN,FILLCHAR) ; 
return WriteTextToSocket(s,strDesc) ; 
} 
/// <summary> 
/// 发送可变信息的字节数 
/// </summary> 
/// <param name="s">要发送字节数的Socket</param> 
/// <param name="iLen">字节数</param> 
/// <returns>是否成功</returns> 
public static bool WriteDynamicLenToSocket(Socket s,int iLen) 
{ 
string strLen = iLen.ToString().PadRight(DYNAMICLENGTHLEN,FILLCHAR) ; 
return WriteTextToSocket(s,strLen) ; 
} 
/// <summary> 
/// 将缓存的指定部分发送到Socket 
/// </summary> 
/// <param name="s">要发送缓存的Socket</param> 
/// <param name="buf">要发送的缓存</param> 
/// <param name="iStart">要发送缓存的起始位置</param> 
/// <param name="iCount">要发送缓存的字节数</param> 
/// <param name="iBlock">每次发送的字节说</param> 
/// <param name="SendSuccess">每次发送成功后的回调函数</param> 
/// <returns>是否发送成功</returns> 
public static bool WriteBufToSocket(Socket s,byte [] buf,int iStart,int iCount,int iBlock,OnSend SendSuccess) 
{ 
int iSended = 0 ; 
int iSending = 0 ; 
while(iSended<iCount) 
{ 
if (iSended + iBlock <= iCount) 
iSending = iBlock ; 
else 
iSending = iCount - iSended ; 
s.Send(buf,iStart+iSended,iSending,SocketFlags.None) ; 
iSended += iSending ; 
if (ReadResponsionFromSocket(s)=="OK") 
if (SendSuccess != null) 
SendSuccess(iCount,iSended) ; 
else 
return false; 
} 
return true ; 
} 
/// <summary> 
/// 将长度不固定文本发送到socket 
/// </summary> 
/// <param name="s">要发送文本的Socket</param> 
/// <param name="strText">要发送的文本</param> 
/// <param name="OnSendText">成功发送一部分文本后的回调函数</param> 
/// <param name="settextlen">得到文本长度的回调函数</param> 
/// <returns></returns> 
public static bool WriteDynamicTextToSocket(Socket s,string strText, 
OnSend OnSendText) 
{ 
byte [] buf = Encoding.UTF8.GetBytes(strText) ; 
int iLen = buf.Length ; 
try 
{ 
WriteDynamicLenToSocket(s,iLen) ; 
return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendText) ; 
} 
catch(Exception err) 
{ 
MessageBox.Show("发送文本失败!"+err.Message) ; 
return false ; 
} 
} 
/// <summary> 
/// 将文件写到Socket 
/// </summary> 
/// <param name="s">要发送文件的Socket</param> 
/// <param name="strFile">要发送的文件</param> 
/// <returns>是否成功</returns> 
public static bool WriteFileToSocket(Socket s,string strFile, 
OnSend OnSendFile) 
{ 
FileStream fs = new FileStream(strFile,FileMode.Open,FileAccess.Read,FileShare.Read) ; 
int iLen = (int)fs.Length ; 
WriteDynamicLenToSocket(s,iLen) ; 
byte [] buf = new byte[iLen] ; 
try 
{ 
fs.Read(buf,0,iLen) ; 
return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendFile) ; 
} 
catch(Exception err) 
{ 
MessageBox.Show("发送文件失败!"+err.Message) ; 
return false ; 
} 
finally 
{ 
fs.Close() ; 
} 
} 
/// <summary> 
/// 对方对自己消息的简单回应 
/// </summary> 
/// <param name="s"></param> 
/// <returns></returns> 
public static string ReadResponsionFromSocket( Socket s) 
{ 
byte [] bufCmd = new byte[RESPONLEN] ; 
int iCount = s.Receive(bufCmd) ; 
string strRespon = Encoding.UTF8.GetString(bufCmd,0,iCount) ; 
return strRespon ; 
} 
/// <summary> 
/// 从Socket读取命令 
/// </summary> 
/// <param name="s">要读取命令的Socket</param> 
/// <returns>读取的命令</returns> 
public static string ReadCommandFromSocket( Socket s) 
{ 
byte [] bufCmd = new byte[CMDLEN] ; 
int iCount = s.Receive(bufCmd,0,CMDLEN,SocketFlags.Partial) ; 
string strCommand = Encoding.UTF8.GetString(bufCmd,0,CMDLEN) ; 
return strCommand = strCommand.TrimEnd(FILLCHAR) ; 
} 
/// <summary> 
/// 读取命令注释 
/// </summary> 
/// <param name="s">要读取命令注释的Socket</param> 
/// <returns>读取的命令注释</returns> 
public static string ReadCommandDescFromSocket( Socket s) 
{ 
byte [] bufCmd = new byte[DESCLEN] ; 
int iCount = s.Receive(bufCmd,0,DESCLEN,SocketFlags.Partial) ; 
string strCommand = Encoding.UTF8.GetString(bufCmd,0,DESCLEN) ; 
return strCommand = strCommand.TrimEnd(FILLCHAR) ; 
} 
/// <summary> 
/// 读取可变部分的长度 
/// </summary> 
/// <param name="s">要读取可变部分长度的Socket</param> 
/// <returns>读取的可变部分的长度</returns> 
public static int ReadDynamicLenFromSocket( Socket s) 
{ 
byte [] bufCmd = new byte[DYNAMICLENGTHLEN] ; 
int iCount = s.Receive(bufCmd,0,DYNAMICLENGTHLEN,SocketFlags.Partial) ; 
string strCommand = Encoding.UTF8.GetString(bufCmd,0,DYNAMICLENGTHLEN) ; 
return int.Parse(strCommand.TrimEnd(FILLCHAR)) ; 
} 
/// <summary> 
/// 读取文本形式的可变信息 
/// </summary> 
/// <param name="s">要读取可变信息的Socket</param> 
/// <returns>读取的可变信息</returns> 
public static string ReadDynamicTextFromSocket( Socket s) 
{ 
int iLen = ReadDynamicLenFromSocket(s) ; 
byte [] buf = new byte[iLen] ; 
string strInfo = "" ; 
int iReceiveded = 0 ; 
int iReceiveing = 0 ; 
while(iReceiveded<iLen) 
{ 
if (iReceiveded + DEALLEN <= iLen) 
iReceiveing = DEALLEN ; 
else 
iReceiveing = iLen - iReceiveded ; 
s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ; 
CommunClass.WriteTextToSocket(s,"OK") ; 
iReceiveded+= iReceiveing ; 
} 
strInfo = Encoding.UTF8.GetString(buf,0,iLen) ; 
return strInfo ; 
} 
/// <summary> 
/// 读取文件形式的可变信息 
/// </summary> 
/// <param name="s">要读取可变信息的Socket</param> 
/// <param name="strFile">读出后的文件保存位置</param> 
/// <returns>是否读取成功</returns> 
public static bool ReadDynamicFileFromSocket( Socket s,string strFile) 
{ 
int iLen = ReadDynamicLenFromSocket(s) ; 
byte [] buf = new byte[iLen] ; 
FileStream fs = new FileStream(strFile,FileMode.Create,FileAccess.Write) ; 
try 
{ 
int iReceiveded = 0 ; 
int iReceiveing = 0 ; 
while(iReceiveded<iLen) 
{ 
if (iReceiveded + DEALLEN <= iLen) 
iReceiveing = DEALLEN ; 
else 
iReceiveing = iLen - iReceiveded ; 
s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ; 
CommunClass.WriteTextToSocket(s,"OK") ; 
iReceiveded+= iReceiveing ; 
} 
fs.Write(buf,0,iLen) ; 
return true ; 
} 
catch(Exception err) 
{ 
MessageBox.Show("接收文件失败"+err.Message) ; 
return false ; 
} 
finally 
{ 
fs.Close() ; 
} 
} 
}//end class 
}//end namespace 
上面是俺的通讯基础类,有了这个类,再进行发送接受还不是小菜一碟吗?
上面介绍了通讯的基类,下面就是使用那个类进行发送和接收的部分:
二、发送部分:
发送咱们使用了多线程,可以同时进行多个任务,比如发送文件、发送文本等,互不影响:
发送文本方法:
private void StartSendText(string strHost,int iPort,string strInfo)
{
SendText stText = new SendText(strHost,iPort,strInfo,new CommunClass.OnSend(OnSendDrawProgress)) ;
StartThread(new ThreadStart(stText.Send)) ;
}
下面是他调用用到的一些方法:
开始一个线程
private void StartThread(ThreadStart target)
{
Thread doStep = new Thread(target) ;
doStep.IsBackground = true ;
doStep.Start() ;
}
发送一部分(本文设置的是1024字节)成功后的回调方法
public void OnSendDrawProgress(int iTotal,int iSending)
{
if (iTotal != pbMain.Maximum)
pbMain.Maximum = iTotal ;
pbMain.Value = iSending ;
}
因为使用的是线程,所以发送文本使用的是一个发送文本类的方法,该类如下:
public class SendText
{
private string Host ;
private int Port ;
private string Info ;
private CommunClass.OnSend onsend ;
public SendText(string strHost,int iPort,string strInfo,
CommunClass.OnSend onSend)
{
Host = strHost ;
Port = iPort ;
Info = strInfo ;
onsend = onSend ;
}
public void Send()
{
Socket s = null ;
try
{
s = CommunClass.ConnectToServer(Host,Port) ;
CommunClass.WriteCommandToSocket(s,"SENDTEXT") ;
CommunClass.WriteCommandDescToSocket(s,"") ;
CommunClass.WriteDynamicTextToSocket(s,Info,onsend) ;
}
catch (Exception e)
{
MessageBox.Show(e.Message) ;
}
finally
{
if (s != null)
s.Close() ;
}
}
}//end class
这样就可以使用一个线程发送文本了。
发送文件的方法也类似:
private void StartSendFile(string strHost,int iPort,string strFile)
{
SendFile sfFile = new SendFile(strHost,iPort,strFile,this.pbMain) ;
pbMain.Value = 0 ;
StartThread(new ThreadStart(sfFile.Send)) ;
}
发送文件的类:
public class SendFile
{
private string Host ;
private int Port ;
private string FileToSend ;
private ProgressBar pbar;
public SendFile(string strHost,int iPort,string strFile,ProgressBar pbMain)
{
Host = strHost ;
Port = iPort ;
FileToSend = strFile ;
pbar = pbMain ;
}
public void Send()
{
Socket s = null ;
try
{
s = CommunClass.ConnectToServer(Host,Port) ;
CommunClass.WriteCommandToSocket(s,"SENDFILE") ;
CommunClass.WriteCommandDescToSocket(s,"") ;
CommunClass.WriteFileToSocket(s,FileToSend,new CommunClass.OnSend(OnSendDrawProgress)) ;
}
catch (Exception e)
{
MessageBox.Show(e.Message) ;
}
finally
{
if (s != null)
s.Close() ;
}
}
public void OnSendDrawProgress(int iTotal,int iSending)
{
if (iTotal != pbar.Maximum)
pbar.Maximum = iTotal ;
pbar.Value = iSending ;
}
}//end class
当然,你发送一个命令让服务器端启动一个程序(靠,这不成木马了吗?)也可以:
俺这里只给出一部分代码,其余的您自己可以发挥以下:
public class ExeCuteFile
{
private string Host ;
private int Port ;
private string FileName ;
private string cmdParam ;
public ExeCuteFile(string strHost,int iPort,string strFileName,string strCmdParam)
{
Host = strHost ;
Port = iPort ;
FileName = strFileName ;
cmdParam = strCmdParam ;
}
public void Send()
{
Socket s = null ;
try
{
s = CommunClass.ConnectToServer(Host,Port) ;
CommunClass.WriteCommandToSocket(s,"EXECUTEFILE") ;
CommunClass.WriteCommandDescToSocket(s,FileName) ;
CommunClass.WriteDynamicTextToSocket(s,"",null) ;
MessageBox.Show(CommunClass.ReadDynamicTextFromSocket(s)) ;
}
catch (Exception e)
{
MessageBox.Show(e.Message) ;
}
finally
{
if (s != null)
s.Close() ;
}
}
}
三、下面是服务器端接受信息的代码:
创建监听:
/// <summary>
/// 再给定的主机和端口上创建监听程序
/// </summary>
/// <param name="strAddress"></param>
/// <param name="iPort"></param>
private void BuildingServer(string strAddress,int iPort)
{
IPAddress ipAddress = Dns.Resolve(strAddress).AddressList[0];
try
{
listener = new TcpListener(ipAddress, iPort);
}
catch ( Exception e)
{
AddInfo(e.Message) ;
}
}
开始监听:
/// <summary>
/// 开始监听
/// </summary>
private void StartListen()
{
bool done = false;
listener.Start();
while (!done)
{
Socket s = listener.AcceptSocket() ;
if(s != null)
{
DealWithSocket dws = new DealWithSocket(s,this.tbLog) ;
StartThread(new ThreadStart(dws.DealWith)) ;
}
}
}
private void StartThread(ThreadStart target)
{
Thread doStep = new Thread(target) ;
doStep.IsBackground = true ;
doStep.Start() ;
}
开始监听后,对于每一个监听到的客户端的连接都用一个单独的线程来处理,处理通过类DealWithSocket来完成,下面是类代码:
public class DealWithSocket
{
private Socket s = null ;
private TextBox tbLog = null ;
public DealWithSocket(Socket newSocket,TextBox tbInfo)
{
s = newSocket ;
tbLog = tbInfo ;
}
public void DealWith()
{
string strCmd = CommunClass.ReadCommandFromSocket(s) ;
string strDesc = CommunClass.ReadCommandDescFromSocket(s) ;
AddInfo(strCmd) ;
switch(strCmd)
{
case "SENDFILE" :
CommunClass.ReadDynamicFileFromSocket(s,"e:""rrr.txt") ;
break ;
case "EXECUTEFILE" :
string strParam = CommunClass.ReadDynamicTextFromSocket(s) ;
string strResult = ExeCuteFile(strDesc,strParam) ;
CommunClass.WriteDynamicTextToSocket(s,strResult,null) ;
break ;
default:
string strDetail = CommunClass.ReadDynamicTextFromSocket(s) ;
AddInfo(strDetail) ;
break ;
}
try
{
s.Close() ;
}
catch (Exception e)
{
AddInfo(e.Message) ;
}
}
private void AddInfo(string strInfo)
{
string Info = DateTime.Now.ToLongTimeString() + " "+ strInfo +""r"n" ;
tbLog.Text += Info ;
tbLog.Refresh() ;
}
private string ExeCuteFile(string strFileName,string strCmdParam)
{
System.Diagnostics.Process proc = new System.Diagnostics.Process() ;
proc.StartInfo.FileName = strFileName ;
proc.StartInfo.Arguments = strCmdParam ;
try
{
proc.Start() ;
return "OK" ;
}
catch(Exception err)
{
return err.Message ;
}
}
}//end class
 
                     
                    
                 
                    
                 
 
                
            
         浙公网安备 33010602011771号
浙公网安备 33010602011771号