使用Pygame制作了一个雷霆战机小游戏

这个雷霆战机小游戏包含以下功能:
1.玩家飞机可以上下左右移动
2.按空格键发射子弹
3.子弹击中敌人会产生爆炸效果并得分
4.敌人飞机与玩家飞机相撞会减少生命值
5.显示当前分数和生命值

点击查看代码
import pygame
import random
import sys

# 初始化pygame
pygame.init()

# 游戏窗口设置
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 700
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("雷霆战机")

# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

# 加载字体
try:
    font = pygame.font.Font("simhei.ttf", 36)
except:
    # 如果无法加载中文字体,使用默认字体
    font = pygame.font.SysFont(None, 36)

# 玩家类
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50, 40))
        self.image.fill(BLUE)
        self.rect = self.image.get_rect()
        self.rect.centerx = SCREEN_WIDTH // 2
        self.rect.bottom = SCREEN_HEIGHT - 10
        self.speed = 5
        self.health = 100

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
            self.rect.x += self.speed
        if keys[pygame.K_UP] and self.rect.top > 0:
            self.rect.y -= self.speed
        if keys[pygame.K_DOWN] and self.rect.bottom < SCREEN_HEIGHT:
            self.rect.y += self.speed

    def shoot(self):
        bullet = Bullet(self.rect.centerx, self.rect.top)
        all_sprites.add(bullet)
        bullets.add(bullet)

# 子弹类
class Bullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.Surface((5, 15))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.centerx = x
        self.rect.bottom = y
        self.speed = 8

    def update(self):
        self.rect.y -= self.speed
        if self.rect.bottom < 0:
            self.kill()

# 敌人类
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((40, 30))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.x = random.randrange(SCREEN_WIDTH - self.rect.width)
        self.rect.y = random.randrange(-100, -40)
        self.speedy = random.randrange(2, 5)
        self.speedx = random.randrange(-3, 3)

    def update(self):
        self.rect.y += self.speedy
        self.rect.x += self.speedx
        if (self.rect.top > SCREEN_HEIGHT + 10 or
            self.rect.left < -25 or
            self.rect.right > SCREEN_WIDTH + 25):
            self.rect.x = random.randrange(SCREEN_WIDTH - self.rect.width)
            self.rect.y = random.randrange(-100, -40)
            self.speedy = random.randrange(2, 5)
            self.speedx = random.randrange(-3, 3)

# 爆炸效果类
class Explosion(pygame.sprite.Sprite):
    def __init__(self, center):
        super().__init__()
        self.image = pygame.Surface((40, 40))
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.center = center
        self.frame = 0
        self.last_update = pygame.time.get_ticks()
        self.frame_rate = 50  # 帧率控制

    def update(self):
        now = pygame.time.get_ticks()
        if now - self.last_update > self.frame_rate:
            self.last_update = now
            self.frame += 1
            if self.frame >= 3:  # 3帧后爆炸消失
                self.kill()

# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()

# 创建玩家
player = Player()
all_sprites.add(player)

# 创建敌人
for i in range(8):
    enemy = Enemy()
    all_sprites.add(enemy)
    enemies.add(enemy)

# 游戏变量
score = 0
game_over = False
clock = pygame.time.Clock()

# 游戏主循环
running = True
while running:
    clock.tick(60)  # 控制帧率

    # 事件处理
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE and not game_over:
                player.shoot()
            elif event.key == pygame.K_r and game_over:
                # 重置游戏
                game_over = False
                score = 0
                player.health = 100
                all_sprites.empty()
                enemies.empty()
                bullets.empty()
                player = Player()
                all_sprites.add(player)
                for i in range(8):
                    enemy = Enemy()
                    all_sprites.add(enemy)
                    enemies.add(enemy)

    if not game_over:
        # 更新游戏状态
        all_sprites.update()

        # 检测子弹与敌人的碰撞
        hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
        for hit in hits:
            score += 10
            # 创建爆炸效果
            explosion = Explosion(hit.rect.center)
            all_sprites.add(explosion)
            # 生成新敌人
            enemy = Enemy()
            all_sprites.add(enemy)
            enemies.add(enemy)

        # 检测玩家与敌人的碰撞
        hits = pygame.sprite.spritecollide(player, enemies, True)
        for hit in hits:
            player.health -= 25
            # 创建爆炸效果
            explosion = Explosion(hit.rect.center)
            all_sprites.add(explosion)
            # 生成新敌人
            enemy = Enemy()
            all_sprites.add(enemy)
            enemies.add(enemy)

            if player.health <= 0:
                game_over = True

    # 渲染游戏
    screen.fill(BLACK)
    all_sprites.draw(screen)

    # 显示分数
    score_text = font.render(f"分数: {score}", True, WHITE)
    screen.blit(score_text, (10, 10))

    # 显示生命值
    if not game_over:
        health_text = font.render(f"生命值: {player.health}", True, WHITE)
        screen.blit(health_text, (10, 50))

    # 游戏结束画面
    if game_over:
        game_over_text = font.render("游戏结束!按R键重新开始", True, WHITE)
        text_rect = game_over_text.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT//2))
        screen.blit(game_over_text, text_rect)

    # 更新显示
    pygame.display.flip()

pygame.quit()
sys.exit()    
posted @ 2025-06-22 18:31  兜雨  阅读(88)  评论(0)    收藏  举报