使用Pygame制作了一个雷霆战机小游戏
这个雷霆战机小游戏包含以下功能:
1.玩家飞机可以上下左右移动
2.按空格键发射子弹
3.子弹击中敌人会产生爆炸效果并得分
4.敌人飞机与玩家飞机相撞会减少生命值
5.显示当前分数和生命值
点击查看代码
import pygame
import random
import sys
# 初始化pygame
pygame.init()
# 游戏窗口设置
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 700
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("雷霆战机")
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 加载字体
try:
font = pygame.font.Font("simhei.ttf", 36)
except:
# 如果无法加载中文字体,使用默认字体
font = pygame.font.SysFont(None, 36)
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 40))
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.centerx = SCREEN_WIDTH // 2
self.rect.bottom = SCREEN_HEIGHT - 10
self.speed = 5
self.health = 100
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
self.rect.x += self.speed
if keys[pygame.K_UP] and self.rect.top > 0:
self.rect.y -= self.speed
if keys[pygame.K_DOWN] and self.rect.bottom < SCREEN_HEIGHT:
self.rect.y += self.speed
def shoot(self):
bullet = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((5, 15))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = 8
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
# 敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((40, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(SCREEN_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(2, 5)
self.speedx = random.randrange(-3, 3)
def update(self):
self.rect.y += self.speedy
self.rect.x += self.speedx
if (self.rect.top > SCREEN_HEIGHT + 10 or
self.rect.left < -25 or
self.rect.right > SCREEN_WIDTH + 25):
self.rect.x = random.randrange(SCREEN_WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(2, 5)
self.speedx = random.randrange(-3, 3)
# 爆炸效果类
class Explosion(pygame.sprite.Sprite):
def __init__(self, center):
super().__init__()
self.image = pygame.Surface((40, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = center
self.frame = 0
self.last_update = pygame.time.get_ticks()
self.frame_rate = 50 # 帧率控制
def update(self):
now = pygame.time.get_ticks()
if now - self.last_update > self.frame_rate:
self.last_update = now
self.frame += 1
if self.frame >= 3: # 3帧后爆炸消失
self.kill()
# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
# 创建玩家
player = Player()
all_sprites.add(player)
# 创建敌人
for i in range(8):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 游戏变量
score = 0
game_over = False
clock = pygame.time.Clock()
# 游戏主循环
running = True
while running:
clock.tick(60) # 控制帧率
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and not game_over:
player.shoot()
elif event.key == pygame.K_r and game_over:
# 重置游戏
game_over = False
score = 0
player.health = 100
all_sprites.empty()
enemies.empty()
bullets.empty()
player = Player()
all_sprites.add(player)
for i in range(8):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
if not game_over:
# 更新游戏状态
all_sprites.update()
# 检测子弹与敌人的碰撞
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
score += 10
# 创建爆炸效果
explosion = Explosion(hit.rect.center)
all_sprites.add(explosion)
# 生成新敌人
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 检测玩家与敌人的碰撞
hits = pygame.sprite.spritecollide(player, enemies, True)
for hit in hits:
player.health -= 25
# 创建爆炸效果
explosion = Explosion(hit.rect.center)
all_sprites.add(explosion)
# 生成新敌人
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
if player.health <= 0:
game_over = True
# 渲染游戏
screen.fill(BLACK)
all_sprites.draw(screen)
# 显示分数
score_text = font.render(f"分数: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
# 显示生命值
if not game_over:
health_text = font.render(f"生命值: {player.health}", True, WHITE)
screen.blit(health_text, (10, 50))
# 游戏结束画面
if game_over:
game_over_text = font.render("游戏结束!按R键重新开始", True, WHITE)
text_rect = game_over_text.get_rect(center=(SCREEN_WIDTH//2, SCREEN_HEIGHT//2))
screen.blit(game_over_text, text_rect)
# 更新显示
pygame.display.flip()
pygame.quit()
sys.exit()

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