基于SuperSocket搭建SocketServer服务

SuperSocket 是一款基于 .NET 技术栈的高性能、跨平台、可扩展的 Socket 服务器框架,专为 TCP/UDP 服务端应用开发设计,具备稳定可靠、易于扩展的优势;

一、NuGet 包管理器中下载相关包

安装 SuperSocket.WebSocket.Server 包
image

二、启动SocketServer服务

注册启动WebSocket Server 服务方法


 /// <summary>
 /// WebSocket服务器实例
 /// </summary>
 private IHost? _webSocketServer;

/// <summary>
/// 启动 WebSocket Server 服务
/// </summary>
/// <param name="port">监听端口</param>
/// <param name="ip">监听IP地址</param>
/// <param name="cancellationToken">取消令牌</param>
/// <returns>异步任务</returns>
public async Task WebSocketServerAsync(int port, IPAddress ip, CancellationToken cancellationToken = default)
{
    try
    {
        _webSocketServer = WebSocketHostBuilder.Create()
            .UseWebSocketMessageHandler(
                async (session, message) => await HandleWebSocketMessageAsync(session, message.Message)
            )
            .ConfigureAppConfiguration((hostContext, configApp) =>
            {
                var config = new Dictionary<string, string>
                {
                    ["serverOptions:listeners:0:ip"] = ip.ToString(),
                    ["serverOptions:listeners:0:port"] = port.ToString()
                };
                configApp.AddInMemoryCollection(config);
            })
            .Build();

        // 启动WebSocket服务器
        await _webSocketServer.RunAsync(cancellationToken);
    }
    catch (Exception ex)
    {
        Console.WriteLine($"WebSocket服务器启动失败: {ex.Message}");
    }
}

三、消息处理,通过反射加载对应请求处理方法

 /// <summary>
 /// 方法缓存,用于存储反射获取的Socket相关方法
 /// </summary>
 private Dictionary<string, MethodInfo> _webSocketMethodCache = new();

 /// <summary>
 /// 存储所有连接的WebSocket会话
 /// </summary>
 private readonly ConcurrentDictionary<string, WebSocketSession> _connectedSessions = new();

/// <summary>
/// 处理 WebSocket 消息
/// </summary>
/// <param name="session">WebSocket会话</param>
/// <param name="message">WebSocket消息</param>
/// <returns>异步任务</returns>
private async Task HandleWebSocketMessageAsync(WebSocketSession session, string message)
{
    // 确保会话已添加到连接列表
    if (_connectedSessions.TryAdd(session.SessionID ?? Guid.NewGuid().ToString(), session))
    {
        Console.WriteLine($"新会话已连接: {session.SessionID}");
    }
    // 处理收到的消息
    await OnWebSocketMessageAsync(session, message);
}

/// <summary>
/// 处理接收到的 WebSocket 消息
/// </summary>
/// <param name="session">WebSocket会话</param>
/// <param name="message">WebSocket消息</param>
/// <returns>异步任务</returns>
private async Task OnWebSocketMessageAsync(WebSocketSession session, string message)
{
    try
    {
        // Console.WriteLine($"收到消息: {message}"); 
        JObject messageObject;
        try
        {
            messageObject = JObject.Parse(message);
            // TODO: 检查是否有topic属性
            if (messageObject["topic"] != null)
            {
                // 根据不同的topic来处理不同的消息
                string topic = messageObject["topic"].ToString();

                // TODO: 先检查topic对应的方法是否缓存
                MethodInfo memberInfo = null;
                if (_webSocketMethodCache.TryGetValue(topic, out memberInfo))
                {
                    // 当前的方法已经在缓存中,直接调用
                    memberInfo.Invoke(this, new object[] { session, message });
                    return;
                }
                // TODO: 没有找到对应的方法,则进行反射
                var methods = GetType().GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
                foreach (var method in methods)
                {
                    var attributes = method.GetCustomAttributes(typeof(WebSocketMessageAttribute), false);

                    if (attributes.Length > 0)
                    {
                        var attribute = attributes[0] as WebSocketMessageAttribute;

                        if (attribute.Topic == topic)
                        {
                            // TODO: 把method进行缓存,免得每次都需要反射
                            _webSocketMethodCache.Add(topic, method);

                            // TODO: 把method添加到Dictionary中,key是topic,value是method
                            method.Invoke(this, new object[] { session, message });
                        }
                    }
                }
            }

        }
        catch (Exception ex)
        {
            Console.WriteLine($"检查是否有topic属性,{ex.Message}");
        }

    }
    catch (Exception ex)
    {
        Console.WriteLine($"处理WebSocket消息时出错: {ex.Message}");
    }
}

/// <summary>
/// 响应示例:/test_states 处理方法
/// </summary>
/// <param name="session"></param>
/// <param name="message"></param>
/// <returns></returns>
[WebSocketMessage("/test_states")]
private async Task JointStatesAsync(WebSocketSession session, string message)
{
    try
    {
        // TODO: 获取并解析消息文本 
        Console.WriteLine(message); 
    }
    catch (Exception ex)
    {
        Console.WriteLine($"/test_states:",{ex.Message}");
    }
}

 /// <summary>
 /// WebSocket消息属性
 /// </summary>
 public class WebSocketMessageAttribute : Attribute
 {
     public string Topic { get; }

     public WebSocketMessageAttribute(string topic)
     {
         Topic = topic;
     }
 }
posted @ 2025-12-29 11:20  笺上知微  阅读(4)  评论(0)    收藏  举报