javaGUI
目录
简介
GUI(图形用户界面)的核心技术:Swing,AWT。
不流行:界面不美观,需要jre环境。
学习GUI:可以写一些小工具,维护swing的界面,了解MVC架构,了解监听。
组件:
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标事件
- 键盘事件
AWT(抽象的窗口工具)
AWT简介
-
包含了很多类和接口
-
元素:窗口,按钮,文本框
-
java.awt
Frame的使用
public class TestFrame {
public static void main(String[] args) {
//Frame.JDK 看源码
Frame frame = new Frame("我的第一个Java图形界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400, 400);
//设置背景颜色
frame.setBackground(new Color(104, 42, 42));
//弹出初始位置
frame.setLocation(200,400);
//设置窗口大小固定
frame.setResizable(false);
}
}
问题:窗口无法关闭,需要停止java程序
设置多个窗口:
public class TestFrame {
public static void main(String[] args) {
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.pink);
MyFrame myFrame4= new MyFrame(300, 300, 200, 200, Color.pink);
}
}
class MyFrame extends Frame {
static int id = 0;//计数窗口个数
public MyFrame(int x, int y, int w, int h, Color color) {
super("MyFrame" + (++id));
setBounds(x, y, w, h);//x,y对应Location,w,h对应size
setBackground(color);
setVisible(true);
}
}
面板 panel
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//设置坐标
frame.setBounds(300, 300, 400, 400);
//设置颜色
frame.setBackground(new Color(239, 217, 7, 119));
//panel设置坐标,相对于Frame
panel.setBounds(50, 50, 200, 200);
panel.setBackground(new Color(199, 20, 20));
frame.add(panel);
frame.setVisible(true);
}
}
布局管理器
流式布局
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
frame.setLayout(new FlowLayout(FlowLayout.LEFT));//左
frame.setBounds(200, 200, 300, 300);
//把按钮添加进去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
东西南北中
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
//设置为东西南北中布局
frame.setLayout(new BorderLayout());
frame.setBounds(200, 200, 300, 300);
//把按钮添加进去,位置对应后面参数对应的位置
frame.add(button1,BorderLayout.EAST);
frame.add(button2,BorderLayout.WEST);
frame.add(button3,BorderLayout.SOUTH);
frame.add(button4,BorderLayout.NORTH);
frame.add(button5,BorderLayout.CENTER);
frame.setVisible(true);
}
}
表格布局
public class TestFrame {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button5 = new Button("button6");
//设置为表格布局,3行列
frame.setLayout(new GridLayout(3, 2));
frame.setBounds(200, 200, 300, 300);
//把按钮添加进去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.add(button5);
frame.add(button6);
frame.pack();//java函数:作用 自动布局,选择一个最好的
frame.setVisible(true);
}
}
事件监听
当事情发生的时候,需要干什么?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestFrame {
public static void main(String[] args) {
//按下按钮触发一些事件
Frame frame = new Frame();
Button button = new Button("button");
//因为addActionListener需要一个ActionListener,所以我们要构造一个
button.addActionListener(new MyAction());
frame.setLayout(new BorderLayout());
frame.add(button, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
//因为窗口关不掉,所以要设置关闭窗口
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyAction implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("000");
}
}
文本框(TextField)的监听
public class TestFrame {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame();
}
}
class MyFrame extends Frame {
public MyFrame() {
TextField textField = new TextField();
add(textField);
//监听这个文本框的文字,按下enter就会触发这个输入框的事件
textField.addActionListener(new MyActionListener());
//设置替换编码,隐藏输入内容
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField source =(TextField) e.getSource(); //获得资源,返回一个对象
System.out.println(source.getText());
source.setText(""); //null,enter后清空文本内容
}
}
制作简易计算器
public class TestFrame {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame();
}
}
//一个实现加法的计算器
class MyFrame extends Frame {
public MyFrame() {
//设置加法所需的文本框和符号
TextField textField1 = new TextField(10);
TextField textField2 = new TextField(10);
TextField textField3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
//添加监听事件,流式布局,添加组件
button.addActionListener(new MyActionListener(textField1, textField2, textField3));
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
setVisible(true);
pack();
}
}
class MyActionListener implements ActionListener {
private TextField textField1, textField2, textField3;
public MyActionListener(TextField textField1, TextField textField2, TextField textField3) {
this.textField1 = textField1;
this.textField2 = textField2;
this.textField3 = textField3;
}
@Override
public void actionPerformed(ActionEvent e) {
//获取1,2文本框中的数据
int a = Integer.parseInt(textField1.getText());
int b = Integer.parseInt(textField2.getText());
//进行加法运算,并且输入到3文本框内
textField3.setText("" + (a + b));
textField1.setText("");
textField2.setText("");
}
}
画笔
public class TestFrame {
public static void main(String[] args) {
MyPrint myPrint = new MyPrint();
myPrint.loadFrame();
}
}
class MyPrint extends Frame {
//设置frame的位置和大小以及可视性
public void loadFrame() {
setBounds(200, 200, 300, 300);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔需要有颜色,画笔可以画画
g.setColor(Color.blue);
//g.fillOval(100, 100, 100, 100);//实心圆
//空心的圆
g.drawOval(100, 100, 100, 100);
}
}
鼠标监听(模拟画图工具)
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
ArrayList points;
public MyFrame(String title) {
// TODO Auto-generated constructor stub
super(title);
setBounds(200, 200, 400, 400);
//存鼠标产生的点
points=new ArrayList<>();
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
public void paint(Graphics g) {
//画画,监听鼠标事件
Iterator iterator=points.iterator();
while (iterator.hasNext()) {
Point point=(Point)iterator.next();
g.setColor(Color.cyan);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上面
public void addPaint(Point point) {
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//按下,弹起,按住不放
public void mousePressed(MouseEvent e) {
MyFrame myFrame=(MyFrame)e.getSource();
//点击的时候,界面上产生一个点
myFrame.addPaint(new Point(e.getX(),e.getY()));
//没次点击鼠标都需要重画一遍
myFrame.repaint();
}
}
}
窗口监听
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
this.addWindowListener(//this, 就是本身,然后本身加入这个方法,就是匿名内部类
//匿名内部类,建议这么写
new WindowAdapter() {
@Override
//关闭窗口
public void windowClosing(WindowEvent e) {
//super.windowClosing(e);
System.out.println("windowClosing");
System.exit(0);//0正常退出,1非正常退出
}
@Override
//激活窗口
public void windowActivated(WindowEvent e) {
//super.windowActivated(e);
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");//激活
}
}
);
}
}
键盘监听
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
class KeyFrame extends Frame{
public KeyFrame() {
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
//键盘按下
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记这个数值,直接使用静态属性 VK_XXX
System.out.println(keyCode);
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下不同操作,产生不同结果:
}
});
}
}
Swing
窗口,面板
public class JFrame {
//init(); 初始化
public void init(){
JFrame jf = new JFrame("这是一个JFrame 窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
jf.setBackground(Color.cyan);
//设置文字 Jlabel,标签居中
JLabel label = new JLabel("阿巴阿巴阿巴",SwingConstants.CENTER);
jf.add(label);
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
弹窗
JDialog,用来被弹出,默认就有关闭事件
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {//构造器
this.setVisible(true);
this.setBounds(100,100,700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 发东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗, 这里就需要一个监听器去赋予按钮这个功能
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button);//容器里面加入按钮
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);// 里面自带了,所以这个是多余的
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("阿巴阿巴阿巴"));
}
}
标签
//图标,需要实现类,Frame 继承
public class IconDemo
extends JFrame
implements Icon {
private int width;
private int height;
public IconDemo(){}//无参构造
public IconDemo(int width, int height){
this.width = width;
this.height = height;
}
public void init(){
this.setBounds(100,100,700,500);
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签上,也可以放在按钮上!
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
public void paintIcon(Component c, Graphics g, int x, int y){
g.fillOval(x,y,width,height);
}
public int getIconWidth(){
return this.width;
}
public int getIconHeight(){
return this.height;
}
}
图片ICON
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("timg.jpg");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);//居中显示
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
面板
JPanel
public class JPaneDemo extends JFrame {
public JPaneDemo(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思,间距
JPanel panel = new JPanel(new GridLayout(1,3));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
container.add(panel);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setVisible(true);
setBounds(100,100,500,500);
}
public static void main(String[] args) {
new JPaneDemo();
}
}
JScrollPanel
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("阿巴阿巴阿巴");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
按钮
图片按钮
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = this.getContentPane();
//将一个图片变为图标
URL url = ImageIconDemo.class.getResource("timg.jpg");
ImageIcon imageIcon = new ImageIcon(url);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(imageIcon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setBounds(100,100,500,300);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
单项按钮
public class JButtonDemo02 extends JFrame {
public JButtonDemo02(){
Container container = this.getContentPane();
//将一个图片变为图标
URL url = ImageIconDemo.class.getResource("timg.jpg");
ImageIcon imageIcon = new ImageIcon(url);
//单选框
JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
JRadioButton radioButton3 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,所以需要分组,一个组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);//如果不加入这个,那就都可以选择了
container.add(radioButton1,BorderLayout.CENTER);
container.add(radioButton2,BorderLayout.NORTH);
container.add(radioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
复选按钮
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = this.getContentPane();
//将一个图片变为图标
URL url = ImageIconDemo.class.getResource("timg.jpg");
ImageIcon imageIcon = new ImageIcon(url);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
//由于单选框只能选择一个,所以需要分组,一个组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);//如果不加入这个,那就都可以选择了
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
列表
下拉框
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
//下拉框
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在上映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setBounds(100,100,500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表框
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容 稀疏数组,压缩数据
//String[] contents = {"1","2","3"};//静态
Vector<Object> contents = new Vector();//也可以放动态的变量
//列表中需要放入内容
JList jList = new JList(contents);
contents.add("张三");
contents.add("list");
contents.add("wangwu");
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
文本框
文本框
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
密码框
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
// 面板
JPasswordField passwordField = new JPasswordField(); // ****
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
文本域
public class TestTextDemo03 extends JFrame {
public TestTextDemo03(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("阿巴阿巴阿巴");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setVisible(true);
this.setSize(400,350);
}
public static void main(String[] args) {
new TestTextDemo03();
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!
监听监听
定时器 Timer
-
定义数据
-
画上去
-
监听事件
键盘
事件
package snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面上!
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Date;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;
int [] snake_x = new int[600];//x坐标
int [] snake_y = new int[600];//y坐标
String dir ;
//游戏当前的状态:开始或者停止
boolean isStart = false;//默认暂停
boolean isFail = false;//游戏失败状态
//食物的坐标
int food_x;
int food_y;
Random random = new Random();
int score;
//定时器
Timer timer = new Timer(100, this);//100ms执行一次定时器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();
}
//初始化
public void init(){
length = 3;
snake_x[0] = 100;snake_y[0] = 100; //脑袋的坐标
snake_x[1] = 75;snake_y[1] = 100; //第一个身体的坐标
snake_x[2] = 50;snake_y[2] = 100; //第二个身体的坐标
dir = "R";
//让食物位置初始化
food_x=25 + 25*random.nextInt(34);
food_y=75 + 25*random.nextInt(24);
score=0;
}
//绘制面板,游戏由这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.WHITE);
//绘制静态面板
Data.header.paintIcon(this, g, 25, 11);//头部图片
g.fillRect(25, 75, 850, 600);//默认游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度:"+length, 750, 35);
g.drawString("分数:"+score, 750, 50);
//画食物
Data.food.paintIcon(this, g, food_x, food_y);
//画小蛇
if(dir.equals("R")){
Data.right.paintIcon(this, g, snake_x[0],snake_y[0]);
}else if(dir.equals("L")){
Data.left.paintIcon(this, g, snake_x[0],snake_y[0]);
}if(dir.equals("U")){
Data.up.paintIcon(this, g, snake_x[0],snake_y[0]);
}if(dir.equals("D")){
Data.down.paintIcon(this, g, snake_x[0],snake_y[0]);
}
for(int i=1 ; i < length ; i++){
Data.body.paintIcon(this, g, snake_x[i],snake_y[i]);
}
//游戏状态
if(!isStart){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("游戏失败,按下空格重新开始",300,300);
}
}
//键盘监听类
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode==KeyEvent.VK_SPACE){
if (isFail){
isFail=false;
init();
}else{
isStart = !isStart;//取反
}
repaint();
}
if (keyCode==KeyEvent.VK_UP){
dir="U";
}else if (keyCode==KeyEvent.VK_DOWN){
dir="D";
}else if (keyCode==KeyEvent.VK_LEFT){
dir="L";
}else if (keyCode==KeyEvent.VK_RIGHT){
dir="R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
//事件监听--需要
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && !isFail){
//吃食物
if (snake_x[0]==food_x&&snake_y[0]==food_y){
length++;
//再次随机食物
score+=10;
food_x=25 + 25*random.nextInt(34);
food_y=75 + 25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0;i--){
snake_x[i]=snake_x[i-1];//向前移动一节
snake_y[i]=snake_y[i-1];
}
if(dir.equals("R")){
snake_x[0]=snake_x[0]+25;
if(snake_x[0]>850){ snake_x[0]=25; }
}else if (dir.equals("L")){
snake_x[0]=snake_x[0]-25;
if(snake_x[0]<25){ snake_x[0]=850; }
}else if (dir.equals("U")){
snake_y[0]=snake_y[0]-25;
if(snake_y[0]<75){ snake_y[0]=650; }
}else if (dir.equals("D")){
snake_y[0]=snake_y[0]+25;
if(snake_y[0]>650){ snake_y[0]=75; }
}
repaint();
}
//失败判断
for (int i=1;i<length;i++){
if (snake_x[0]==snake_x[i] && snake_y[0]==snake_y[i]){
isFail=true;
}
}
timer.start();//定时器开始
}
}
package snake;
import javax.swing.*;
import java.net.URL;
import java.util.Date;
//写一个数据中心
public class Data {
//相对路径
//绝对路径
public static URL headerURL = Data.class.getResource("/statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("/statics/up.png");
public static URL downURL = Data.class.getResource("/statics/down.png");
public static URL leftURL = Data.class.getResource("/statics/left.png");
public static URL rightURL = Data.class.getResource("/statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Date.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Date.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}