Surrounded Regions
Q:
Given a 2D board containing 'X' and 'O', capture all regions surrounded by 'X'.
A region is captured by flipping all 'O's into 'X's in that surrounded region .
For example,
X X X X X O O X X X O X X O X X
After running your function, the board should be:
X X X X X X X X X X X X X O X X
A:
使用BFS,每次都从为‘O’的点出发,保存所有能连通的‘O’,并判断这些连通的‘O’是否被‘X’包围,如果没有被包围,然后将其改为临时点‘#’,如果被包围,将其改为‘X’用以标记其已经被访问。BFS过后再将其重置为‘O’即可。这样用以保存节点是否被访问的数据结构会小一点。
第二种方法使用一个全局的hash_table保存当前节点是否被访问,但是不需要将‘O’重置为临时字符。可能会稍微快一些。但是需要额外的m*n的空间。
class Solution { public: void solve(vector<vector<char>> &board) { // Start typing your C/C++ solution below // DO NOT write int main() function r_ = board.size(); if (r_ == 0) return; c_ = board[0].size(); if (c_ == 0) return; for (int i = 0; i < r_; ++i) { for (int j = 0; j < c_; ++j) { Bfs(board, i, j); } } for (int i = 0; i < r_; ++i) { for (int j = 0; j < c_; ++j) { if (board[i][j] == '#') { board[i][j] = 'O'; } } } } private: void Bfs(vector<vector<char>> &board, int x, int y) { if (board[x][y] != 'O') return; visit_.clear(); bool surrounded = true; int cur_pos = x*c_ + y; visit_.insert(cur_pos); q_.push(cur_pos); while (!q_.empty()) { cur_pos = q_.front(); q_.pop(); if (cur_pos/c_ == 0 || cur_pos/c_ == r_ - 1 || cur_pos%c_ == 0 || cur_pos%c_ == c_ - 1) { surrounded = false; } for (int i = 0; i < 4; ++i) { int neighour_x = cur_pos/c_ + surround_x_[i]; int neighour_y = cur_pos%c_ + surround_y_[i]; if (neighour_x < 0 || neighour_x >= r_ || neighour_y < 0 || neighour_y >= c_ || visit_.find(neighour_x*r_ + neighour_y) != visit_.end() || board[neighour_x][neighour_y] != 'O') { continue; } visit_.insert(neighour_x*r_ + neighour_y); q_.push(neighour_x*r_ + neighour_y); } } for (set<int>::iterator iter = visit_.begin(); iter != visit_.end(); ++iter) { board[*iter/c_][*iter%c_] = surrounded ? 'X' : '#'; } return; } private: set<int> visit_; queue<int> q_; int r_; int c_; static const int surround_x_[4]; static const int surround_y_[4]; }; const int Solution::surround_x_[4] = {-1, 0, 1, 0}; const int Solution::surround_y_[4] = {0, 1, 0, -1};
Solution2:
真操蛋,我用leetcode提供的测试例用自己的main测试正确,到了leetcode上测试的结果就不一样。烦躁了。代码应该是没有问题的。
class Solution { public: void solve(vector<vector<char> > &board) { // Start typing your C/C++ solution below // DO NOT write int main() function r_ = board.size(); if (r_ == 0) return; c_ = board[0].size(); if (c_ == 0) return; visit_.resize(r_*c_, false); for (int i = 0; i < r_; ++i) { for (int j = 0; j < c_; ++j) { Bfs(board, i, j); } } } private: void Bfs(vector<vector<char> > &board, int x, int y) { if (board[x][y] != 'O' || visit_[x*c_ + y]) return; bool surrounded = true; int cur_pos = x*c_ + y; handle_poses_.clear(); visit_[cur_pos] = true; handle_poses_.push_back(cur_pos); int idx = 0; while (idx < handle_poses_.size()) { cur_pos = handle_poses_[idx++]; if (cur_pos/c_ == 0 || cur_pos/c_ == r_ - 1 || cur_pos%c_ == 0 || cur_pos%c_ == c_ - 1) { surrounded = false; } for (int i = 0; i < 4; ++i) { int neighour_x = cur_pos/c_ + surround_x_[i]; int neighour_y = cur_pos%c_ + surround_y_[i]; if (neighour_x < 0 || neighour_x >= r_ || neighour_y < 0 || neighour_y >= c_ || visit_[neighour_x*r_ + neighour_y] || board[neighour_x][neighour_y] != 'O') { continue; } visit_[neighour_x*r_ + neighour_y] = true; handle_poses_.push_back(neighour_x*r_ + neighour_y); } } if (surrounded == false) return; for (int i = 0; i < handle_poses_.size(); ++i) { board[handle_poses_[i]/c_][handle_poses_[i]%c_] = 'X'; } return; } private: vector<bool> visit_; vector<int> handle_poses_; int r_; int c_; static const int surround_x_[4]; static const int surround_y_[4]; }; const int Solution::surround_x_[4] = {-1, 0, 1, 0}; const int Solution::surround_y_[4] = {0, 1, 0, -1};
Passion, patience, perseverance, keep it and move on.

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