Delphi把多线程相关的API封装在TThread这个类中,可以方便实现多线程运用。首先看下TThread的声明:
- TThread = class
- private
- FHandle: THandle;
- FThreadID: THandle;
- FCreateSuspended: Boolean;
- FTerminated: Boolean;
- FSuspended: Boolean;
- FFreeOnTerminate: Boolean;
- FFinished: Boolean;
- FReturnValue: Integer;
- FOnTerminate: TNotifyEvent;
- FSynchronize: TSynchronizeRecord;
- FFatalException: TObject;
- procedure CallOnTerminate;
- class procedure Synchronize(ASyncRec: PSynchronizeRecord); overload;
- function GetPriority: TThreadPriority;
- procedure SetPriority(Value: TThreadPriority);
- procedure SetSuspended(Value: Boolean);
- protected
- procedure CheckThreadError(ErrCode: Integer); overload;
- procedure CheckThreadError(Success: Boolean); overload;
- procedure DoTerminate; virtual;
- procedure Execute; virtual; abstract;
- procedure Synchronize(Method: TThreadMethod); overload;
- property ReturnValue: Integer read FReturnValue write FReturnValue;
- property Terminated: Boolean read FTerminated;
- public
- constructor Create(CreateSuspended: Boolean);
- destructor Destroy; override;
- procedure AfterConstruction; override;
- procedure Resume;
- procedure Suspend;
- procedure Terminate;
- function WaitFor: LongWord;
- class procedure Synchronize(AThread: TThread; AMethod: TThreadMethod); overload;
- class procedure StaticSynchronize(AThread: TThread; AMethod: TThreadMethod);
- property FatalException: TObject read FFatalException;
- property FreeOnTerminate: Boolean read FFreeOnTerminate write FFreeOnTerminate;
- property Handle: THandle read FHandle;
- property Priority: TThreadPriority read GetPriority write SetPriority;
- property Suspended: Boolean read FSuspended write SetSuspended;
- property ThreadID: THandle read FThreadID;
- property OnTerminate: TNotifyEvent read FOnTerminate write FOnTerminate;
- end;
由于TThread是一个抽象类,所以不能直接创建实例,要创建其派生类的实例。
一般的使用流程是这样的:
1、先新建一个以TThread为父类的派生类;
2、覆写构造函数,将特定的参数传递进来,保有存为类的私有变量;
3、覆写Execute方法,将线程要实现的操作放到这个过程中;
4、如果需要与主线程VCL同步的话,调用Synchronize方法;
5、Execute执行完后线程自行终止,如果指定了终止事件则执行OnTerminate指定的过程。
来一个例子:主窗体上画一个位图BitMap,点击Button1就创建一个线程,线程在位图左边逐像素拷贝出一个相同的位图,同时主窗体的进度条显示拷贝的进度。点击Button2可以随时中止这个拷贝线程。线程中止后,执行一个自定义的中止事件。
- unit Demo;
- interface
- uses
- Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
- Dialogs, ComCtrls, StdCtrls;
- type
- TForm2 = class(TForm)
- Button1: TButton;
- ProgressBar1: TProgressBar;
- Button2: TButton;
- Edit1: TEdit;
- procedure FormCreate(Sender: TObject);
- procedure FormPaint(Sender: TObject);
- procedure FormDestroy(Sender: TObject);
- procedure Button1Click(Sender: TObject);
- procedure Button2Click(Sender: TObject);
- procedure TerminatedProc(Sender:TObject);//线程终止时执行的过程
- private
- { Private declarations }
- public
- { Public declarations }
- end;
- type
- TCopyThread = Class(TThread)
- private
- FPoint:TPoint;
- procedure UpdateProgressBar; //用于同步主线程的进度条
- protected
- procedure Execute;Override;
- public
- Constructor Create(p:TPoint);
- End;
- var
- Form2: TForm2;
- CopyThread:TCopyThread;
- implementation
- {$R *.dfm}
- var
- BitMap:TBitMap;
- {TForm2类}
- procedure TForm2.Button1Click(Sender: TObject);
- var
- p:TPoint;
- begin
- p.X:=BitMap.Width;
- P.Y:=0;
- CopyThread:=TCopyThread.Create(p);
- CopyThread.OnTerminate:=TerminatedProc;//指定线程终止时执行的过程
- ProgressBar1.Max:=BitMap.Width*BitMap.Height;
- ProgressBar1.Position:=0;
- end;
- procedure TForm2.Button2Click(Sender: TObject);
- begin
- if Assigned(CopyThread) then
- begin
- CopyThread.Terminate;
- end;
- end;
- procedure TForm2.FormCreate(Sender: TObject);
- begin
- BitMap:= TBitmap.Create;
- BitMap.LoadFromFile('c:/car.bmp');
- end;
- procedure TForm2.FormDestroy(Sender: TObject);
- begin
- BitMap.Free;
- end;
- procedure TForm2.FormPaint(Sender: TObject);
- begin
- Self.Canvas.Draw(0,0,BitMap);
- end;
- procedure TForm2.TerminatedProc;
- begin
- MessageBox(Handle,'线程已终止','提示信息',MB_OK);
- end;
- { TCopyThread类 }
- constructor TCopyThread.Create(p: TPoint);
- begin
- FPoint:=p;
- inherited Create(False);
- end;
- procedure TCopyThread.Execute;
- var
- i,j:Integer;
- dot:TColorRef;
- DC:HDC;
- begin
- FreeOnTerminate:=True; //线程执行完后自动释放对象资源
- DC:=GetDC(Form2.Handle);
- for i := 0 to BitMap.Width - 1 do
- for j := 0 to BitMap.Height - 1 do
- if not Terminated then //如果线程没有终止(放上这句为了随时可以终止线程)
- begin
- //为了执行时间久一点,所以逐个像素拷贝
- dot:=GetPixel(DC,i,j);
- SetPixel(DC,i+FPoint.X,j+FPoint.Y,dot);
- Synchronize(UpdateProgressBar); //与主线程VCL同步
- end;
- end;
- procedure TCopyThread.UpdateProgressBar;
- begin
- Form2.ProgressBar1.Position:=Form2.ProgressBar1.Position+1;
- end;
- end.
说明:1、线程类可以单独放在一个单元中,与主窗体互相Uses。
2、线程类的Create构造函数中,可以根据需要传入多个任意类型的参数,而不像CreateThread这个API函数中只能传入一个指针。
3、线程的Excecute过程中,最好加上if not Terminated then 不停地检查是线程是否被终止,这样可以在线程未执行完成前终止线程。
4、Synchronize过程,与主线程VCL同步,其实其中的方法是由主线程来执行的,所以Synchronize的参数方法UpdateProgressBar执行的越少越好。不要将执行耗时的操作放到这里,否则跟单线程一样,窗体会“死”掉。可以试验一下,将像素拷贝工作这个循环放到UpateProgressBar过程里,这样执行的时候,无法再进行其他操作(如Edit框中输入东东)。
5、线程的OnTerminate指定的子程序,应该是主线程的成员,因为它是由主线程执行的。这个子程序必须加入相应的参数格式如(Sender :TObject),否则不能编译通过。