解决线程调用主线程的问题
get_enabled can only be called from the main thread
ExecuteMain.Execute ( delegate() { StartUI.SetActive( false ) ; PrepareUI.SetActive( true ) ; lbList.text = str ; });
using UnityEngine;
using System.Collections.Generic;
using System.Collections;
using System ;
public class ExecuteMain : MonoBehaviour {
List<Action> funcs ;
public static ExecuteMain instance ;
// Use this for initialization
void Start () {
instance = this;
funcs = new List<Action> ();
}
// Update is called once per frame
void Update () {
if (funcs.Count > 0) {
for( int i = funcs.Count-1 ; i >= 0 ; i --)
{
funcs[i]() ;
funcs.Remove( funcs[i]) ;
}
}
}
public void Add( Action func)
{
funcs.Add (func);
}
public static void Execute( Action func)
{
instance.Add (func);
}
}
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